as the tittle say, the airfield AAA at higher tiers is too overpowered and should be nerfed to the ground
in my opinion, the ITO 90M (VT1) → imp.Chaparral (MIM-72c)
op AAA just incentivizes airfield camping and ruins the game
as the tittle say, the airfield AAA at higher tiers is too overpowered and should be nerfed to the ground
in my opinion, the ITO 90M (VT1) → imp.Chaparral (MIM-72c)
op AAA just incentivizes airfield camping and ruins the game
I’m very curious how you came to this conclusion and how making the airfield AA worse would solve this.
well, is easy really, if the AAA was worse, people will know they cant rely on it to keep them safe in their airfield AA bubble, therefore will be forced to fight/land and J out, making the experience much better for everyone
It has never been an issue for same-side airfield camping in simulator.
I’ve only ever witnessed opposing side airfield camping in simulator, which has caused me to leave cause I don’t want to reward low-skill gameplay.
Edit: Follow-up post to address air RB.
Because he died too often to it in his premium jets.
Oooohhh, i thought you ment the enemy “spawn camping” the airfields, not the friendlies using the airfields for cover.
In that case i disagree, the enemy shouldn’t be abele to “spawn camp” the airfield and that is why the airfield AA should be really good. There are other objectives you can go for if some one is hiding on their airfield to not get killed. If they are hiding there they will eventually be counted as afk and their team will lose the match.
In my opinion Airfield AA should be good enough to give friendlies a chance to take off and fly to some height before risking being attacked, they shouldn’t be forced to either not take off or to fly out to get auto destroyed. hiding on a friendly airfield shouldn’t be a tactic as enemies shouldn’t be able to get close enough for the AA to be an issue, they should be incentivised to go for other targets and win the match through other objectives. The one hiding should be incentivised to go out and defend the objectives, not “baiting” others into AA range.
Changing the AA effectiveness will just shift the problem in the other direction and make a different issue worse. There are other better solutions.
i dont have experience on sim but on air rb is at least quite annoying,
since you can have an f5 that is floor hugging and just flying arround his base and you cant do anything about it because of the instant death zone that is airfields
This topic is tagged “air-rb” so they’re talking about realistic.
the other idea i have could be just to make it so the airfield takes like a minute to reload after a while so people airfield camping can just be vulnerable for a few seconds at least, with that you have enough time to land and rearm but doesnt allow you to be immune after taking off
I think you’re still just shifting the issue to the other side. Imagine you’re in the opposite situation; you’ve just landed to rearm and can’t take off after you re-spawned because there are two enemies hovering above your airfield just outside of AA range. That doesn’t sound very fun to me at least (and many others here on the forum as well, just search for “camping airfield” and you’ll see the general opinions).
i have beeen in that scenario, i just j out and to another match i go
You can see the opposite scenario in mid tier on some maps. The af aa is too weak or you can avoid it very easily, so if you rtb you get swarmed by several enemies without any chance to do something.
The other paradox thing: Everyone is begging for longer matches especially in high tier and you want to make it shorter.
Forgot to address air RB in my post as well.
Air RB I don’t see much airfield camping. I see people go to their airfields to leave far more than I see people go to their airfields to camp, but I also play 5.0 - 14.3, less so the low BRs.
I think I saw 2? airfield campers camping their own airfield in the last month. It’s pretty notable due to how rare it is in my matches. Of course, this is my experience, yours may differ.
Maybe you’re just getting terrible luck in that regard.
I get the teams that leave early while I’m hitting ground targets then I get mad cause I could’ve gotten more score. XD
Not mad at anyone though, just mad at the lack of score.
@Necronomica
To be fair, I was waking up and had an EC topic on the other tab. XD
They made 10.7 and above have VT1 as AF defense.
a.k.a. A7E always meets VT1. Mig21S meets it in uptiers
12km death bubble, no rwr warning due to bands, no msl mark for that’s short rocket time VT1, and no estimation of range by locking red names for beyond 10km.
Easy asf AF camping tbh
And vice versa the already winning team need to spend rewardless effort watching the guy to make sure he never comes back. For the winning.
Airfield camp is always 2 sided and the only solution may be removing the need to exit without a living team
Just report him for pasive playing and destroy ai ground until u win
I am getting strafed when reloading.
How about we make AAA instantly vaporize anyone entering 3km within airfields, and if someone camps then the AAA gets disabled? I think this should solve all the problems we’re having.
You all keep repeating this, but the air defenses are easy to dodge as long as it is not flak at close range. This is a legit case of skill issue.
EDIT: Flying in a straight line 2km in the air at the airfield is a surefire way to get killed, going from low to the ground makes it almost impossible for the missiles to hit you. On some maps, you can even get lower than the airfield, making it 10x easier to ambush someone rearming/repairing.
Proof of never played for not knowing how weak40 was?
Proof of never played for not knowing how ww2 style magic AAA is when facing high G maneuvers?
10km away from it, to be specific.
Map terrain…
And last time a f5 tried to rush in this way on the hongkong map. Dead the next second he popped up lmao. vt1 is no roland bro
An idle timer is all that’s necessary.
One say 30 seconds longer than the on-airfield idle timer.