Here is why map sizes are shrinking and will continue to shrink

More kills to allow me to grab my F-16C :3

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What joke?

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I don’t have an issue with maps receiving newer dimensions or shifting into certain areas, I have an issue with entire areas of some maps being blocked off and killing you if you enter it. Take Arctic Base for example, or El Alamein.

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That’s 1 map.

That isn’t a choice.

That is only available to premium players, and it is only 1 map.

Sounds like quite the choice to me!

Let’s say I were to play outside of that BR range…
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Womp womp

Moderator opinion should not come from official accounts, if it is only opinion. This only enables or validates one narrative.
majority of the posts are in anger, yes. I too have been guilty of that. But going over the forums and seeing what is and what isn’t is what raised suspicion for me.

There is also the side of just because 20k out of the 200k players asked for something or was/were/is vocal about something it does not mean it is the right thing to do. Had this “back in my day” discussion the other day, and I am new-ish to the game still comparing to others.

I remember when you had to think, maneuver, adjust and calculate to kill a tiger 1 cause we did not have 76 W guns to deal with. I remember when you drove for 10 minutes with your Tortoise or T95 to either get killed or to obliterate the enemy team. I remember when seeing a maus on the field was genuine panic - players would flank, shoot to disable so that we could move to kill, all while fending off against other tanks. I remember when you took pride in being able to hit shadow streak and snipe from 1.5km away in your 6.7 heavy. Then came modern vehicles with laser rangefinders and thermals, etc. Then it became a game of sneak and major cat and mouse, slowly picking away at the enemy team to get your cap. Eventually getting into cas and avoiding SPAA to get a bomb down.

In return we got spawn to spawn sniping, SPAA that locks on and fires as you spawn, concentrated maps that forces you into a single direction, and console players that lock spam with aim assist through solid terrain. Honestly, the pay-off is quickly going away.

Economy change was great.
Getting a few new vehicles was great.
Getting more bugs not so much.
Being limited in movement not so much.

The point is, is that map bans are only available to those who pay. Those who don’t are stuck playing a map they don’t like.

It’s even worse that it is only 1, considering how many maps are in WT now.

I don’t think moderators and other people having alt accounts would be good. They should be allowed to state their opinion on subjects.

And Pacifica is not exactly wrong there, War Thunder is not based around sniping. The issue they pointed out with everyone hiding does happen, but that is mostly a map design issue.

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I think that is where the confusion lies it was not an official position but a moderator viewpoint.

Totally with you on everything else there 100% for what it’s worth, lets get those old maps back.
I hate red lines and even worse the death penalty for straying over them, that’s a big cause of ODL for me or even no DL when I spawn on a map like that. Narrow Alaska? I’m gone in six seconds.

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Not based around sniping.

Though - Game offers few brawlers with majority vehicles are best suited for medium to long range engagement. Especially seeing as we rely on a “accurate” source for vehicle design and modeling, then application and tactic MUST be taken into consideration. Otherwise again, WoT here we come.

Every other large game does not allow mod opinion on official accounts. Official accounts in gaming are generally used for guidance or enforcement - that special symbol in their name makes it “law”.

Taking the latter in public mindset into account - it opens for arguments of “So and so said it, my point is valid and yours is wrong”. This is how we end up with people being voted into hidden or attacked for having opinion. Side note - it also does not stop a mod from enforcing their opinion through other channels.

TLDR - What a few mods say resonate through the game and I think this is what adds to the drastic change to the game.

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I noticed a comment that made me smile in the Battle Pass comments section about the BP prize Sheridan having the potential to be a great flanking vehicle so long as Gajin didn’t make the maps too narrow for it .Thats the way its getting.

War Thunder has never been close to World of Tank’s 800x800 meter maps.
Like the smallest WT map is still over 1x1km made in like 2013/2014.

War Thunder’s rewards don’t scale with map size which is also a flaw in games like Battlefield where the best map is a WW1 trench warfare style subway system called Metro for earning rewards.
Nuketown for COD.

Cause all these games don’t reward playing on larger maps and players want more rewards per minute.

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I did have serious issues as a novice while having low BR and un modded tanks on big maps like Red Desert ,now it seems those who play High BR are subjected to small maps.

I don’t venture past 7BR much . Does the game still not have BR or era specific maps at top tier? They don’t seriously just hand you the same maps we get at 4-5 BR ?

It’s a forum moderator? Their entire job here is to be on the forums and engage with people, what difference does their opinion make from ours?

When 20k people say something, that’s almost 1/4 of the entire forum. What they say means quite a lot.
“Back in my day” discussions are pretty common, seeing as most of the people whining about nonsense started playing the game in 2021-2022.

The Tiger’s counterpart when it was added was the M26… A tiny bit after it was added, there were floods of M18 variants and Shermans that were introduced.

The first “large” map addition was Volokolamsk, and that was partitioned into the smaller versions that we occasionally see at low BRs.
Sinai was also added around the 2017 period, and both maps were limited to about 1x1km. The farthest engagement you’d see would be from D4 firing on E5.

That was an even more prevalent problem in the early days, especially on Karelia. People would find ways to mountain goat to the top of the A line, the top of the G line, or the far left side of the 1 line.
As for SPAA, radar locking was a welcomed change.
Console is only capable of locking onto aircraft, which is quite fair seeing as gamepads don’t have fine-tuned control.

Almost all vehicles then cost 3x more than they do now. A Panzer IV H cost over 150k, while today it’s… Oh, sorry, not 3x less, it’s actually 20k. My mistake!

It still is? I was jumping over the addition of Chinese helicopters, mainly because of my BF4 obsession. When Italy got the AV-8B+, I tried pushing straight down the air tree.
Hell, any time there’s a new Mirage, I love it. I don’t care if we have over 16 of them, I love them all.

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This is actually very valid.

CoD was shipment, CS was Dust2, 2Fort for TF, etc…

My question is, how does one increase rewards for specific maps only? Bring back the D cap? Otherwise, what about limiting X maps (as we have already) by X BR? Using cargoport as example - small and narrow for low BR (sub 7.7) and full scale for high BR? What about implementing red zones accordingly to BR as well? Example, Japan - Low BR you do not have weird climb spaces where some tanks will never be able to get to or defend against and have the same red zones removed for high br where almost any vehicle can get to said places?

What if you seperate maps by era? WW2 VS Cold War VS Modern? This way, you also do not have a 6.7 WW2 running against a 7.7 Cold War.

Sure - you do not have the map size based reward but you do have maps that cater for the vehicles in question.

I haven’t paid anything, yet I’m having a blast staying out of Frozen Pass.

Map reward multipliers probably.
Which is the idea I suggested as something for

Mozdok = Bad, Sweden = Bad, Arctic = Bad, Poland= Bad, Pradesh = Bad.

etc etc