Here is why map sizes are shrinking and will continue to shrink

I am sure most of the thread will flagged to death by the phantom flagger soon

The issue with WT overall is that lives are too valuable and you are potentially out after two whereas if we had games where you can just keep going the game would open out more and be played with more confidence.

That was the exact issue i ran into trying to make company of heroes style maps work in war thunder, not only is stopping all the time to capture zones boring, but dying is simply too punishing for it to work well

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Good points. I wonder how much more fun we would all have if we could use our entire line up before we were out of the game. Might also help the newbies. Less frustration.

Bs. It’s caving to the simps. Clearly the majority hates the smaller maps especially the ones that didn’t need messing with. It’s the usual Gaijin way and it’s fangirls on here praising them.

and still this is how many people arrive in almost top tier, having bought an F4S or whatever

That kinda sucks.

The reason why (that I think) people dislike large maps are:

  1. Long Travel times. It can get boring driving only to be shot at by someone you couldn’t see
  2. Power positions. Some large maps have has issues with power positions that can easily shut down a huge part of the map.
  3. Lot’s of large maps are just not the best. They are often open fields with only a few places you can be safely.
  4. It isn’t very fun being sniped from someone hiding in a bush on the other side of the map. It makes the player feel helpless and that leads to them not enjoying larger maps.
  5. Less of an issue with maps, and more of an issue with WT, but learning how to play new maps is a pain. Trying new routes can often get you instantly killed, and this is just amplified on larger maps.

Lastly, large maps don’t work with the current objective system that war thunder has. It requires you to get close. It can also mean that 1 well placed tank can easily prevent anyone from getting to the point to cap/decap it.

I think larger (3x3km+) maps can work in war thunder, but the objective system needs to be reworked. I find the sweetspot for engagement range to be between 250 and 1000m.

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You are describing the game here. How about a similar list of issues with small maps in urban areas?

A loud minority isn’t a majority.

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Honestly when I first joined the forums I hoped it would be an avenue to talk about a shared absorbing interest in the game and just basically geek out about it. Some of that does happen but you’re right. Most of it is just screeching into the void.

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This is the critical factor people always overlook: the respawn mechanic. You’ve hit the nail on the head.

People keep complaining, Gaijin keeps changing maps as a result, and nothing changes. I think about this a lot. When people say “even WoT has better maps” I always think, well, add respawns and CAS to WoT and then come back to me…

The other extreme is games like Battlefield, where respawns are frequent, can restore you to where you died on the map, and lives are cheap.

WT is neither of the extremes aside from air RB. No amount of cosmetic map alterations will make the steamrolling issue go away.

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Moderators have the right to express an opinion and you can see five people agreed with it at the point of the capture. We also have bonuses made for activity so its not complete fiction, the game does appreciate the player moving around a little. The forum is littered with opinions on how the game should be played.

The thing is the forum is full of those who want tiny maps so they don have to make any effort driving anywhere, that’s a fact. The whole forum is also full of those screaming for other changes such as rising BR on the last vehicle that killed them or the removal of CAS or bad weather. Its all-player base driven.

I agree with how bad the maps are but is it done at the request of the Fans? I might not see support for the new maps but I still see all the posts requesting them.

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More kills to allow me to grab my F-16C :3

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What joke?

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I don’t have an issue with maps receiving newer dimensions or shifting into certain areas, I have an issue with entire areas of some maps being blocked off and killing you if you enter it. Take Arctic Base for example, or El Alamein.

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That’s 1 map.

That isn’t a choice.

That is only available to premium players, and it is only 1 map.

Sounds like quite the choice to me!

Let’s say I were to play outside of that BR range…
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Womp womp

Moderator opinion should not come from official accounts, if it is only opinion. This only enables or validates one narrative.
majority of the posts are in anger, yes. I too have been guilty of that. But going over the forums and seeing what is and what isn’t is what raised suspicion for me.

There is also the side of just because 20k out of the 200k players asked for something or was/were/is vocal about something it does not mean it is the right thing to do. Had this “back in my day” discussion the other day, and I am new-ish to the game still comparing to others.

I remember when you had to think, maneuver, adjust and calculate to kill a tiger 1 cause we did not have 76 W guns to deal with. I remember when you drove for 10 minutes with your Tortoise or T95 to either get killed or to obliterate the enemy team. I remember when seeing a maus on the field was genuine panic - players would flank, shoot to disable so that we could move to kill, all while fending off against other tanks. I remember when you took pride in being able to hit shadow streak and snipe from 1.5km away in your 6.7 heavy. Then came modern vehicles with laser rangefinders and thermals, etc. Then it became a game of sneak and major cat and mouse, slowly picking away at the enemy team to get your cap. Eventually getting into cas and avoiding SPAA to get a bomb down.

In return we got spawn to spawn sniping, SPAA that locks on and fires as you spawn, concentrated maps that forces you into a single direction, and console players that lock spam with aim assist through solid terrain. Honestly, the pay-off is quickly going away.

Economy change was great.
Getting a few new vehicles was great.
Getting more bugs not so much.
Being limited in movement not so much.

The point is, is that map bans are only available to those who pay. Those who don’t are stuck playing a map they don’t like.

It’s even worse that it is only 1, considering how many maps are in WT now.