Helicopter's max BR needs to be increased

Lmao. Okay.

Let’s skip the A-1H, A-2D, (pretty much a lot of USA aircraft, etc etc).
Shows a pretty odd narrative when you list only Russian air craft as broken.
Also, how is the TU-2S broken? The 1000kg bombs are worthless. Just take 500s.

And I do believe some cas elements should be necessary but they have to be kept in checks for balance sake. Therefore, there should only be:
1 fighter
1 strike fighter / bomber
And 2 helicopters allowed at any point in the sky per team.
That is 1/4th of a team which is still usable by far.

Again, odd you don’t list the Adats, or the Swedish spaa as being good. Adats is an anti tank king.

As far as decompression, the planes are already what, 12.7, 13.0?
They need to add passive spaa, like the Gepard to hold the rear (heli pads technically) as that’s how a realistic battle would occur, advancing troops would be covered by spaa within a decent range.

Sure, I could’ve included them.

No, not really?
Do you see only Russian Vehicles in Mid Tier or Top Tier?
Why did I not spend the time to include the Su-34 or Su-39 if I were so keen on saying Russian aircraft are broken?
I wonder why you may think that…
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How are they worthless?
They are incredible at taking out SPAA at far ranges, and then you can bomb the tanks with the 4x 250kg bombs.
The flight model, the rear gunners, and the forward armaments are also great, especially for just 5.3.

I can see that.

ITO is decent, don’t get me wrong, but then you realise that the Pantsir is just better, and is at the same BR.
ADATS is an anti-tank king sure, but I am talking about SPAA duty, not anti-tank duty.
It’s good at taking out helicopters, but they can even struggle against things like Su-25T / Su-39.

12.7, which is not enough.

Maybe.

Most SPAAGs (not including M247 and PGZ) can be countered by missiles like Nords.
Stingers are quite nice against stalling or afk targets, but against something with TV bombs/missiles they don’t stand much of a chance.

I get the Su-34, but why Su-39 ?

ITO is definitely the best of the rest as it was the best AA until Pantsir showed up.

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Lmao pulled my stats, but didn’t bother to look at recent games.

I stopped playing Russia for the most part, I’ve mainly been playing Italy or France.

But no, based off of your comments previously it’s kinda odd you only pointed out Russian aircraft.

I could also bring up the A-10C, A-4E, etc
Or the Rafael, EF2000, etc etc.

There’s many good or broken aircraft across all the nations in game. Bar Italy pretty much.

Lastly, the 1000kg bombs for me, even with direct hits are super buggy and never do damage, it’s the bomb itself, so I started to use the 500s and had a much better time.

Of course we(all nations, not just US/RU) are it’s my job as a CAS/CAP player, to hit the ground and keep the sky clear. Helicopters, of the FNF type can only reasonably be targeted by a jet.

They can be harassed and targeted by AA in terms of SACLOS helis, but AA is of no real concern to a FNF heli. Which puts that jobs squarely on the jets plate. If we let you sit, you can easily flop the field to your advantage.

Especially since gaijin refuses to make rotors return radar hits you can target helis effectively from a distance like reality, it leaves one course of action. Constant passes over the Pad with Mk1 eyeballs to see if you’re there.

If you’re spawn trapped, sure.

If there were SPAA that are like the 2S6 at 11.0ish, it wouldn’t be much of an issue. Because there isn’t, it can easily cause havoc.

This doesn’t mean it’s useless in uptiers. The Kh-29TE are extremely good at taking out ADATS, ITOs, Flakrad, etc.

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With 29TEs it’s safe to assume Su-39 will stay at 5km+ from the battlefield and at those distances Osa is pretty much on par with 2S6, so I’d say other nations have some chances to fight this thing.

that’s the thing, they don’t. It can be fired 10km+ and hit targets with ease. The OSA may be able to intercept (that’s if they react in time) the KH-29TE but it cannot take out the Su-39 at those ranges.

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So 2S6 can take out planes at 10km+ of range, where did you get that from ?
It has a maximum range of 10km shown on the stat card.

skillissue

maximum range does take in account of a plane moving… It is the best case scenario

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But Osa has the same maximum range as well.

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The issue with the OSA is that it has a fixed elevation when it launches it’s missile. This means if it doesn’t detect an AGM in time (which will most likely be the case), it’s missiles will overshoot. In addition it has no guns for last minute interceptions

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I’m talking about killing the plane at long ranges.

The 2S6 will also struggle heavily at those ranges. The reason why I brought it up is because it’s one of the only spaa at that BR that can intercept agms effeciently. Should’ve clarified that.

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I’d say Osa has better effective range to engage planes and with it’s radar it should be able to pick up Su-39 before it even launched a missile, which gives it some time to shoot down the missile.

Su-39 will also struggle a lot defending itself against enemy air.

There is no problem with jets chasing helicopters. The low effort required by the jets to reach the enemy heliport makes helicopters obsolete due to the normal number of jets in the air today. No matter whether they use FnF or guided missiles.

Furthermore, there is no chance for the helicopters to defend themselves (if the jet is on the same BR and the player is not brain dead) or to carry out their task.

Your statement that AA shouldn’t be a danger to helicopters (including FnF) is based on your inexperience with helicopters.

I also have to expose an FnF Helicopter on most maps. The ability to hide behind a tree line may be nice. However, this is of no use if you don’t see anything just above the tree line.

A few maps are suitable for this. Mostly maps with high mountains and little vegetation. On these maps it is particularly easy for opposing jets to catch you.

Helicopters are unnecessary in most situations. Unfortunately that’s how it is.

Not by much and again, engaging targets at those ranges will most likely miss. Majority of spaa sit at spawn which makes them a very easy target.

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Both aren’t really suited to engage things at 5km+ effectively, but at least Osa will retain speed for much longer as it’s motor burn for a lot longer. Having much better trigger radius helps as well.

Some do sit at spawn, but decent players might try to find some hard cover to conceal them from the direction of the plane spawns.
Also, how do TV bombs/missiles behave when losing the lock, do they explode instantly ?

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That’s kinda the point of launching from 10km+. Can’t speak for everyone else, but dodging missiles at those ranges is pretty easy.

There are two types of lock. A point lock and a tracking lock. In most agms, you can acquire an point lock a lot farther than a tracking lock.

  • a point lock is when the agm locks on to the ground (to put it simply, where ever the crosshair was pointed at, it will go to that position). Meaning when you launch, it will go to that point on the ground. However there’s a cool feature after it’s launched. if an agm reaches tracking lock range and a tank happens to be in the same place where the point lock is, it will switch to a tracking lock and follow that tank.

  • a tracking lock is self explanatory. If the target smokes itself and the AGM doesn’t have IOG, it will fall out of the sky. If it does have IOG, it will go to the approximate location of where the tank might be. I’m unsure what happens when the agm loses LOS of the target by hiding behind cover. My best guess is that it will switch to a point lock and go the target’s last known position.

AGMs used to explode seconds after it loses lock but they increased the time to 200 seconds or something like that

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