Helicopter's max BR needs to be increased

That’s an apt comparison. I’m always amazed that there are actually people who consider attack helicopters (regardless of whether they have or without FnF missiles) to be particularly dangerous or even useful. I would advise you to pay attention in the next games in the high tier to what performance the helicopter actually delivers, if it is used at all. There are so few situations in which a helicopter can be used to any advantage that it is hardly worth mentioning.

Is the psychological impact of KA50’s suicide attacks in the first minutes of the game so great that you really consider them dangerous?

If the pilot doesn’t make two kills, he is out of the game. It’s that simple. And even in the best case scenario, he has enough SP after the flight to just about start a tank.

I think the discussion is once again falling into black and white thinking. The FnF helicopters can still be used in BR 12 or 12.7. They are also not defenseless against jets. That’s all true.

But sorry. They are no good compared to all alternatives. A tank is more useful, an AA is more useful and a light tank anyway. We don’t have to start with jets.

Helicopters are generally pretty well balanced in terms of what’s on the ground. With advantages for FnF rockets in the tactical area and advantages for guided rockets in terms of effectiveness on the target. It’s all ok.

What makes Helis almost unplayable are the additional 6 jets that fly around in the game. If they are 12.7 jets, you can’t shoot them with the ATAS. And you are easy prey for them.

I can’t emphasise enough how many people do not know the true potential of helicopters in matches, and see others play them with wreckless abandon.
No wonder people say that they are useless.

Sorry, but you completely ignore the capabilties of those helicopters when used properly.
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I’ve tested countless of people to see their abilities in CAS with their Gripens, F-15Es, F-16Cs vs my unspaded Pantsir for my Squadron.
A lot of those who I’ve tested don’t know how to CAS and they often think that the Pantsir is impossible to defeat in a 1v1.
I’ve seen numerous Ka-50 and Apache players balloon up and then immediately die to SPAA, and then complain about how useless those vehicles are.

This isn’t the case for those with exceptional experience.

Hence why I believe that it’s necessary to increase the max Air BR for GRB as well, like I have mentioned from the very start of this thread:

Again, other than against somewhat competent jets, good helicopter pilots can decimate ground teams, as well as only finding SPAA somewhat of an inconvenience (at least for non F&Fs).
If you wish, I can show you why in a custom, although I am definitely not as good of a heli pilot as others I know.

agreed
the problem with FnF is that althrough they are good at making yourself safe by… FnF, however the thing itself is the problem. As my experience with PARS, it would be a good thing if it hits, and if it hits, it would be great if it actually do anything
which makes FnF helis into a type of vehicle that very depends on luck, which sadly I have none
it could be very dangerous if the missles are working as intended, but it could also be useless if the missles are having a bit fun the day

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In some scenarios that’s pretty busted.
You can spit out so much ordnance in a short period of time which will overload even several AAs.

The worst part is that the ground vehicles can’t counter you nor make your time harder.

Yeah I think most of people in here talk about normal GRB when comparing vehicles.

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I love hearing horror stories about Pantsir being a menace inside 18km with 15km radius being it’s “death bubble” from which you can’t escape. Some people love to fearmonger.
Meanwhile there’re clips of literal bricks like Tornados dodging it from a 10km away lol.

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Competent Pantsir players are quite lethal to face against, but they often are matched or are outmatched by competent CAS pilots in F-16Cs, Gripens, F-15Es …etc.
Especially now with the addition of the Eurofighter and Rafale, the Pantsir is even outclassed by the new top tier vehicles.

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Yeah if you know that a FnF is incoming you can avoid it, but there is no warning that they are coming in.

Rooivalk, and the Z-10 are way more maneuverable than a KA-52… therefore can dodge spaa easier

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What do you mean by this?

Z-10 is not that maneuverable, at least not compared to the apache, Rooivalk or especially the Z-19.
I do agree with you that the KA-52 is not very mobile, though.

Give me your luck, and I may think they are.

Anytime I get in a helicopter, a plane buzzes me mere moments after take off. Or multiple spaa keep me from doing anything.

I have played helicopters for more than 2000 matches in total.
It comes down to just practice, and you will eventually know how to counter them / use map knowledge to get into useful spots.

I didn’t write that they are useless. However, in most cases there are alternatives that are far more useful.

There is a certain line between saying you are playing well or your opponent is letting you play well :-).

If the AA is bad or overwhelmed by the situation, a helicopter can of course cause a lot of damage. Then btw. the helicopters with guided rockets are significantly better than those with FnF.
A similar round to the one linked looks similar with a Tiger UHT.
Due to the poor performance of the PARS, you don’t shoot 10 tanks, but 6.

The problem isn’t a Pantsir in 1 vs 1. In my opinion, it has almost no chance if you move carefully with the helicopter.
But that takes time. Which you don’t have because the time until a jet spots you is very limited.

And if there are several Pantsir in the field (and that is the norm), then it will be more than difficult to find a window for a jump over the tree line.

I think the situation is messed up. On the one hand, the SPAA are fairly well balanced against helicopters and so the helicopters (that was actually the point) are placed quite well in their BRs.
I notice this because, as a prime example of a mediocre player, I am moderately successful with the UHT.
However, I have a problem that is also reflected in my KDR. I will soon be shooting down more aircraft than ground targets and will also be shot down by them. It feels like half the Russian or American team consists of jets that are constantly circling over the helifields.

And I agree with you. The JETs are the real problem. The latest additions (and I’m observing this with my EF2000) are simply too strong.

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Sure, but again, good SPAA players also struggle to deal with them too, especially if they have to deal with other aircraft as well.

Sure.

Agreed.

Yes, jets are ultimately the bane of helicopters - not denying that.
I wish that aircraft for GRB are decompressed to at least 13.3.
(Again, I don’t see why the SU-25SM3 is 0.3 BR lower than Su-34, depsite the Su-34 being significantly better than it)

Sure, but you could say the same with the sheer number of aircraft that those pantsirs have to deal with in the meantime.

I’d say if both were competent, then helis still have an edge due to not having to react to things, and instead be the one to get themselves into danger / be on the offensive.

Yes, which is why I think there needs to be a higher BR cap so that those aircraft go up, and so that the helis can slightly go up and change a bit so that the American Apache isn’t the same BR as the British Apache, for example.

Yes.

They need to add back helicopter pad spaa, to prevent planes or helis from camping the spawns

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Maybe with a smaller radius, but I don’t think it would help much against F&Fs and laser-guided munitions.
It may just make it more annoying to dogfight around the AO, though.

Good. There is no reason planes get protected but helicopters aren’t. It would also minorly help against CAS spam, I’m taking AI Gepard or equivalent.

All the helicopters in game are very loud, louder than planes usually, which helicopters are typically only heard 2 miles away~

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that’s what i am saying. I can fly under the trees and for some reason the typical 2S38 knows my exact location

Ah yes the helicopter is louder than a jet going Mach 2

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You’re right. I strongly prefer the MTs over the MLs. It’s got a thermal imager (with good zoom) and I can launch multiple agms at once.However I cannot say the same about the Mavericks. They are extremely slow, and the heat warhead is inconsistent.

That’s besides the point. My point in talking about the MTs vs the Mavericks is to show that there are other factors that determine the lethality of an AGM. Mavericks take quite a while to reach it’s target. During that time, it can easily be intercepted, smoked, and evaded.

Yes FnF has a lot of potential to be amazing however we haven’t reached that yet. Reliability is the biggest downside of these systems. The only exception to this is the MT purely because of it’s insane speed. LOS agms will still have a place in top tier.

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