Yeah, I guess so.
Yeah reloading can take a bit, although it’s definitely workable.
I don’t think you need much ammo to deal with tanks (let’s say around 150).
You shouldn’t really be dealing with tanks in the first place (unless you are asking for it by going into the front lines), as it’s up to your team to help you help them against their air.
Most of the time, you will not be able to intercept missiles that aren’t coming directly towards you(especially missiles like Vikhirs, which go 600m/s).
Wasting your own missiles for them also means that they are at an advantage, as they can simply rearm on their helipad whereas you can only rearm one more time (with the ammo crate). The only exception to this are in maps where your side has a capture point.
SPAAs with only 8 missiles for their ready-rack also means that you cannot afford to miss a single missile slung from a F&F heli (apart from the Israeli AH-60), and it also means that you cannot intercept every missile from the Kamov (which has 12 in total).
RWR pings for helicopters are generally more useful than RWR pings for the SPAA.
It’s much easier to change position with a helicopter than an SPAA, and the SPAA may not even bother changing positions at all - especially if there’s not many places elsewhere to go.
This is true.
Maybe. I do remember my friends still complain about them being unreliable, but that may have changed considering Gaijin did change some aspects of them a little while back.
Hah.
Though, I do think you understand what I mean?
Kamovs don’t really suffer against SPAA, at least not to the degree of laser-guided AGM helicopters, and even F&Fs.
Kamovs can guide the vikhirs in behind cover (so that the SPAA cannot see them) until last second (so that they hit). Example of this is especially the 2nd video I posted.
They tend to be much more oppressive than F&Fs.
The F&F helicopters would first have had to expose themselves (whether it be their entire helicopter or their camera), and then shoot their missiles one by one before going back down. Sure, you may not be able to get killed by doing that, but you are also having to rely purely on the enemy to not get into cover, or smoke up, or intercept the extremely slow PARS / Spikes (which go 309 m/s and 180m/s respectively) before they reach their target.
Here’s an example:
At 7km (assuming the Vikhir, Spike, and PARS all go their maximum speed from start to finish), the Vikhir would reach their target in 11.7s (excluding the fact that the helicopter (and sometimes even the missiles) will only be seen until much later on (when there’s only ~4s left in some cases like the second example video)), while the Spike and PARS would reach their target in 38.9s, and 22.7s respectively.
The only other helicopter that is nearly as good (if not better) at taking out SPAA is the British Apache, which can use Starstreaks from up to 7km away.
It takes them around 6.2s to reach that target, but it only gets 4 and the damage against SPAA are quite unreliable.
The British Apache also only gets hellfires, which generally are much worse than Vikhirs at doing anything, and you have agreed with me that they are worse here: