Heavy tanks loose sense against modern cold war vehicles!

Two plane stabilizers, long rod APFSDS, early composite arrays, laser range finders.

Sorry, I’m on a 6th day of insomnia, so I didn’t see the late the first time.
We are in agreement. :)

No problem. Not trying to be a dick, just making sure it was clear. I get that some overlap is going to happen and isn’t unreasonable.

Decompressing things is a start but more should be done. I think ammo costs should also be balanced. Early game HEATFS should be relatively expensive, compared to full caliber AP and APCR. So yeah, you can slice through a T32 or a Tiger II but it shouldn’t be the same price as APHE.

Um… I don’t want the days of 1200SL ammo back.
But I understand what you’re thinking.

At the end of the day, there has to be some balance. HEATFS is potent stuff, especially Cold War stuff. The penetration and rate of fire just dominates late WWII era stuff.

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These new BR changes will be fantastic for most 6.7 vehicles, no more BMPs, Leopards or Marders, just beautiful. I wish they keep doing these BR changes to save the poor heavys!!!

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So just sort the Churchills out next. The VII faces Tiger Is, Panthers, Jumbos, IS-1s, 76mms.

Surely we need to sort all heavies?

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We should move all vehicles to a BR where they can perform at least OK.

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This last update was really good for heavy tanks, mainly for 6.0-6.7 ones. I wish they do the same with the 7.0-7.7 ones, some of them as T32 or T95 still perform pretty bad, too much Heat for them. 7.3 IS-6 is a shame, I think It was well in 7.0 with the IS-3.

Not sure what you are playing, it’s almost always 7.3 and 7.7 games.

When I play the T32E1 and M103, 8.0 or 8.3 is far more common.

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You are really lucky.

Yeah, most of the times I’m uptiered too, a crazy nightmare.

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No, apparently facts say 7.3s mainly get 7.3s due to reasons:

How about we shift all heavy tanks in the game 0.3-1.0 BR lower, but given them an even greater Spawn Cost (maybe match that of a plane?), so that it will be impossible to spawn them as your first spawn? It will make their armour actually significant, without making other tank classes obsolete.

As I played heavy tank - Tiger 2 H (6.7 BR, rank 4), faced against early MBT T-54 (1947), I’d lose, unless I end up flanking it somehow.
But, good luck actually trying to flank anything with this oversized chonker of a cat.

The biggest annoyance personally is that I have no way to fight it from the front (aside from pixel sniping the turret, but, seriously? pixel sniping in a heavy tank?), while it can easily destroy the Tiger 2 H with no issue.
Why are Tiger 2s supposed to face these things? They stand no chance.

The idea of heavy tanks would be that they are large and heavy, they can have high firepower and armor, at the cost of speed.
They should be able to either withstand whatever is thrown at them from the front, or have firepower to destroy anything anything in their way, or a combination of the two.
Their weakness should be overall slow speed and vulnerability to flanking.

With these early MBTs, it can neither withstand their fire, nor can easily destroy them.
Worse still, even flanking is not needed to take them out.
Why are they here?

As for IFVs (like the pt 76) - they are a bit out of place facing against tanks of World War 2, but at least it’s not as obvious - these might be powerful with missiles and modern shells, however, they can be destroyed easily. So they are pretty much glass cannons with mobility.

So, yes, heavy tanks basically become pointless the moment some of the early MBTs appear.

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Yeah, 7.0 mainly sees 7.3, there is not a lot of 7.0 vehicles in game. But seeing 8.3 vehicles is scarier than 8.0 ones xd. Some vehicles from other lineups as T32 maybe can go to 7.0 to make It more possible to play in that BR. And in that way you don’t break really interesting lineups as the IS-6 IS-3 one and made new ones as T32 T95 ones.

These tanks should just be balanced on attributes. NOBODY here wants performance based repair costs, or in this case a synonymous ammo cost charge back just because the vehicle is decent.

Just raise BR until it’s fair. Simple.

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Performance based repair costs ended months ago, and I agree that performance based repair costs were bad.

Maybe not so hight as a plane but It could work. I think you should be able to spawn one at the start of the battle but spawning the second one should be harder. Some heavys need to spawn at the start or they can’t even reach the battlefield xd. And if you want to play heavys is nice not having to play another thing first. So first heavy should be able of spawn at the start of the battle.