Heavy Tank T29 Reload Nerf (And More!)

So uh, I’ve always loved the T-29. I’m actually a Germany main but jump between a number of countries, so my balancing takes are pretty moderate across the board. I end up examining and comparing the pros and cons of tank specifications from quite a few vehicles at the same battle ratings and in the same roles.

The recent updates have brought a wide variety of balancing changes, some good for the vehicles, some bad. Some perfectly understandable, and some, like the T-29’s case, a bit confusing for me. I’ll start with this: As a Germany main, I was saddened by the Tiger 2 engine nerf. HOWEVER, now that I have played with it a good bit now, I can say that it justifies keeping the vehicles at 6.7 in RB, whereas before I was starting to join the camp of people believing they should be moved to 7.0. I can admit that this nerf to one of the best performing heavy tanks in the game is both a historical win and a balancing one, even as a Germany main.

However, what I was not expecting to see in this update, was a nerf to the T-29. A tank that by Gaijin’s statistics probably overperforms for a 7.0 heavy tank, I wouldn’t doubt. It has very comparable armor for its battle rating, an incredible 105mm cannon that balances both penetrating power, explosive mass, and a manageable reload–wait, did I say a manageable reload? Let’s take a look!

Below are the reload rates of various cannons with two-piece ammunition at the range of 6.7 - 7.7:

T-29 (14.9 Second Aced Reload) [Two Loaders - 105mm] 7.0 RB Battle Rating

T-34 (14.9 Second Aced Reload) [Two Loaders - 120mm] 6.7 RB Battle Rating

Conqueror Mk 2 (14.9 Second Aced Reload) [One Loader - 120mm] 7.7 RB Battle Rating

IS-3 (20.0 Second Aced Reload) [One Loader - 122mm] 7.3 RB Battle Rating

M103 (14.9 Second Aced Reload) [Two Loaders - 120mm] 7.7 RB Battle Rating

AMX-50 Foch (14.9 Second Aced Reload) [One Loader - 120mm] 7.3 RB Battle Rating

Now that we are looking at all of these tanks at their various battle ratings, differing ammunition types, and all very large calibers, why do their reloads look so identical despite some very key differences I am about to point out?

Firstly, the last tank I listed is an obvious red herring. I said I was going to be listing two-part ammo tanks of large calibers. The AMX-50 Foch has one-piece ammunition, and one loader. Yet, for some reason, in order to move one large piece of ammunition stored directly behind him just a few feet into the cannon breach right next to him, it takes an identical amount of time to the Conqueror’s one loader to procure two pieces of ammunition and load them separately from the ready-rack right in front of him.
I am not arguing whether or not either of these tanks reloads are too fast or too slow, just that there is some inconsistency when compared to each other in-game, and to their real life recorded reload speeds.

The Conqueror’s reload rate reflects real life records, around 15 - 20 seconds, while the AMX-50 Foch has little record of its possible performance. So lets compare the T-29 and T-34 instead. They are almost virtually identical tanks in all but their cannon designs, the former 105mm and latter 120mm. The T-29, boasting a smaller caliber, has a real life record of a fastest 10 second reload. This was accomplished by utilizing two loaders, which both tanks employ. The T-34 is often cited as having a slightly slower reload of 12 seconds at its fastest.

The T-29 previously had a 12.5 second aced reload, compared to the T-34’s 14.9 second reload shared with a number of other 120mm heavies. The IS-3 and other 122mm Soviet heavies have their slower reload rates due to real life accounts of their single loaders being inhibited by cramped interior designs, records showing the IS-3’s ideal fastest reload would be around 18 seconds.

Now here’s the kicker, what if everything I told you, about the careful balancing of these vehicles with their complicated reload rates at different battle ratings, was meaningless?

I present to you, the Tiger II 10.5cm

This fictional fatty, unavailable to anyone who hadn’t researched it before its removal over 6 years ago, was completely immune from the realistic nerf to the Maybach’s horsepower. Not only this, but it has 2 loaders (which is a major part of its ‘unrealistic’ cramped design and reason for its removal) and two-piece ammunition with a 105mm cannon. Its reload speed? 12.5 seconds. This is the exact vehicle that I wanted when I bought the T-29. I started playing America mainly in part because I had an itch for a high caliber, APHE firing heavy tank that was more brawler than sniper, unlike the IS series of tanks. The T-29 filled that void that the Tiger II 10.5 left in me since I started playing in 2020 and not 2019.

I just want to hear everyone else’s opinions, and hope that I’m not going insane by the complicated situation with heavy tank balancing right now. I understand that 6.7 - 7.7 is the hardest area to balance in the entirety of ground vehicles, but it just feels like the heavy tanks specifically are getting uneven changes to their reloads and mobility in sort of half-measured ways. Like in the case of compared reload speeds, it doesn’t make much sense to me personally to nerf the reload speed of the T-29 to an unrealistic degree in the same update as lowering the Tiger II’s horsepower to a realistic degree. Wouldn’t it be better to just move the T-29 to 7.3 if its overperforming? They did the same thing with the IS-6, giving it a slightly faster reload, the better D-round for its 122, and then moving it up to 7.7 where it can perform at a balanced rate.

3 Likes

gaijin thinks t29 is overperforming
gaijin doesnt think its overperforming enough to go up to 7.3
gaijin increases reload by a few seconds instead as it is less of a nerf than a BR increase

i think youre massively over reacting

16 Likes

Reloads are slower than real-life reloads usually to allow for soft-balancing.
T29 fires a marginally superior round to Tiger 2 105.
Clearly the new playerbase of T29 players have made use of that better round to warrant a change to its reload without changing its BR.

Slower is not unrealistic, it is not fictional, except for autoloaders whose speeds are programmed at specific amounts.

There are better words to use than unrealistic or fictional in these cases. Though I can’t think of them at this time.

2 Likes

I use the word unrealistic as it neither reflects the real life “aced” reload potential of the vehicle, nor a comparative realistic perspective in the game. The T-34 has 2 loaders and an almost identical layout to the T-29, how does it have the same exact reload speed with a smaller round? Maybe if they nerfed the reload by like, a second, it could make sense. Having the same reload speed as every 120mm in the game? It just doesn’t sit right with me.

Also I only use the word fictional to describe the Tiger 2 105 because that is the purported reason it was removed, it never physically existed.
20250903225057_1
20250903225109_1

Also I apologize, but the Tiger 2 105 is the one that fires the marginally superior round.
100 m/s faster, only 2mm less penetration, double the explosive mass.

2 Likes

Oh right, they buffed the German 105mm round a year or two back… Fading memories because I haven’t played the tank more than 1 - 3 times since it moved to 7.0. Though now that my German lineup is 7.0 preference instead of 6.7 I will be playing it again, just haven’t touched it since the recent BR changes.

I appreciate the screenshots.

I wouldn’t be surprised if other Tiger 2 105 members are like me and only remember when the round’s pen was ~230 instead of 253 so they haven’t played it much recently.

2 Likes

I feel like its so oddly balanced like it is because of this exactly. If they’d treat it, and maybe the Panther II also, more like the Maus, make it available around anniversaries for research, let a few more people have it, then it’d get more attention. Thus giving it better balancing potential.

Personally I think it’d be incredibly easy to make the Tiger II 10.5 “realistic” enough to justify it’s existence despite its paper-tank status. Just like the Ostwind II. All you’d have to do is remove the second loader and slow the reload accordingly. Same goes for the Panther II, drop the 88mm and it’d be realistic enough to be allowed at least in anniversary events, perhaps even put back into the tech tree. But that’s just a pipe dream. I was shocked to learn you can’t even get any of them from Silver Lion lootboxes. I’d trade the Object-279, IS-7, Surblinde, heck even the E-100 for the Tiger II 10.5, I like the thing that much.

Dont forget, back then on the wiki gaijin mentioned the Tiger II 10.5cm using a stabilizer
“The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer”
which it never got </3

2 Likes

The round in game is actually wrong for the 10,5 cm KwK L/68. It should be the Pzgr.39 with ~100g Filler. And 16,9 kg weight, so more pen, lower after effect … kind of, well no more overpressure but over 100g TnTa will still be enough.
https://community.gaijin.net/issues/p/warthunder/i/diSMwWDXjzp6

That’s basically it.

A while ago Gaijin said they wanted to move the Tiger II to 7.0, and briefly actually tried to move the T29 to 7.3. Then they walked back that decision under community pushback but still noted that they were performance outliers and an exception was being made by leaving them at their BRs.

Now, in one BR update, both tanks have received a nerf.

It’s the alternative solution, and I’ve got to be honest, on the whole? It’s better than them going up in BR, because it lets them play as heavies more, if that makes sense.

When it created the Tiger II 105, Gaijin combined three different proposed Tiger II upgrades into one vehicle: a new engine, a rangefinder, and the 105. The problem with this design is that while the rangefinder was slated for introduction, and while it was a given that the Tiger II and Jagdtiger would be getting a new engine had the war continued (though not necessarily the one featured in game!), the 105 proposal was sketched out and then discarded.

This is precisely because it did require a second loader and the RoF was considered unacceptably slow. However, the presence of a second loader is not Gaijin’s invention, it is accurate to the proposal, and the rejection was not based on the infeasibility of adding in a new crew member physically - just on RoF considerations.

In any case, reloads in the game are somewhat arbitrary since they’re used as a soft balancing mechanism. The Jagdtiger with two-piece ammo and two loaders in a roomy casemate has an 18.6s aced reload…

You are absolutely wrong. 12 vs 15 seconds is life and death in city brawling.

Thank you for this detailed reasoning.
The reload time increase is an absolute joke…

T29 '“overperforms” because good players are using it.