Heat (fs) in WW2 era

Because it isn’t fair or balanced to have better vehicles at the same BR.

But that’s already the case in multiple situations. The M26 Pershing is literally at the same BR as its direct upgrades in the jumbo Pershing, super Pershing and T26E4. Same for the Tiger II P, H and diesel Tiger.

Yes, and it is bad. We need BR decompression and better balance to fix it.

No my argument is how the hell are you calling HeatFS vehicles op when most normal tanks keep a similiar amount of penn for a much higher amount of post penn damage? The heatfs slinger suck because they are on bad platforms and the heatfs itself is often doing little damage and doesn’t have a lot of penn. Any well armed tank could easily tank down another tank, IRL shermans had very little issues taking out tiger tanks because of real world doctrine and battle conditions not found in game.

Light tanks typically fall in the category of being a glass cannon meaning they have a high amount of penn and speed but no amount of armor or survivability.

Like you’re complaining about really stupid stuff man are you even aware German heavy tanks aren’t nearly the highest br ww2 tanks?

Comedy value

Huh???
When did I call HEAT-FS OP? I’ve repeated this countless times already: I’m not saying every vehicle that can use HEAT-FS is a problem. Go back and reread the thread. If you want to sound intelligent, try understanding the context before twisting my words.

Look, I’m not here just to defend German tanks. Just because I main Germany doesn’t mean you should assume I’m biased. I’m talking about the overall balance of the game and the imbalance created by vehicles that have excessively strong capabilities. Scout fast tanks armed with HEAT-FS are simply one of the examples I’ve brought up.
You say that thin armor means low survivability, but that’s traded off with high mobility and scouting capability, so it’s hardly an issue.Besides, even if HEAT-FS doesn’t always destroy the ammunition in one hit, it can still black out the crew in a single shot in most cases. If you aim for the gunner, you can reliably strip a heavy tank of its ability to fight back. In close-range combat, the heavy tank wouldn’t be able to do anything anyway, right? How is that any different from killing it in one shot? I think that’s more than enough capability for a light tank. As I’ve written many times before, light tanks shouldn’t be able to frontally penetrate heavy tanks in the first place, and post-war light tanks equipped with HEAT-FS shouldn’t be matched against WW2 heavy tanks.

First part is true but have to disagree with the 2nd part. HEAT and it’s family have better pen than most APHE of the same BR, and also are effective against lighter vehicles, unlike APDS and APHE.

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I’m aware though what he was mention was Lights and Meds with HEATFS and are faster than the KTs, to which the person I was responding too mentioned the M-51 super sherman.
I’m also fairly neutral with HEATFS lower 7.0 because the ones I played had a horrid stock grind

At which point, if they aren’t horribly out of position, they’ll just quckly reverse back into whatever cover they were using, while also revealing your exact location (In a tank that relies on not being seen to do anything) to their entire team.

It’s rather telling that this is how you see that engagement, since you don’t actually have any vehicles that fire HEATFS yet, meaning that it’s based on your own personal experience of being in a heavy.

But hey, good news. If you want to prove your point, it’ll be easy. You’ve already got the Bulldog unlocked, and you can’t be far off the Jpz 4-5. All you need to do is play a decent sample size of games in them, and beat your current stats. Should be easy if they’re overperforming, right?

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You’re always twisting other people’s words, aren’t you? When did I ever limit the discussion to long-range sniper battles?

Also, light tanks can quickly reposition even after their firing position is revealed to the enemy. Heavy tanks naturally get spotted too since they are scouted by light tanks. Please stop lying by claiming that I’m talking about positioning from the heavy tank’s perspective. I participated in this topic from the light tank’s viewpoint.

Wait…what…??? Lol, so I don’t have a tank that uses HEAT-FS? Then whose video was that HEAT-FS penetration clip I posted at the very beginning of this topic???
eda200952a6c5968ffbdcc82b0385e9b

I was actually giving you the benefit of the doubt, because guess what? If you were at close enough range that something can push you on reload and get a free shot, it doesn’t matter what they’re firing, as conventional rounds are very capable of barreling you, which disables you much more thoroughly than just picking off the gunner with HEATFS.

You shouldn’t be in this position in any tank, but especially in slower heavy tanks which are inherently vulnerable to being outmanuevered and pushed.

This assumes a map that allows for multiple different firing positions that a light tank can reposition to. And no CAS which will happily merc a strafable light tank that’s spotted for them. And no snipers who would be watching the handful of positions the light tank can reposition to. And no enemy light tanks attempting to sneak around the same flank. Etc, etc.

An oversight on my part, but I wouldn’t consider 15 games a remotely useful sample size for anything. Even if we do count it, it’s still only a moderately high K/D, still lower than your more commonly played tanks like the Panther D and Puma.

If it’s so powerful, surely you’d be managing a +2.0 KD with it. Since you can manage better stats in vehicles you claim are currently being vicitimized by HEATFS. Right?

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Holy… what do you think the point of GRB is???

To defeat the enemy by capturing points and bleeding their tickets.

This being the case, combined with your assertion that light tanks shouldn’t need to be able to kill heavy tanks in order to have game impact, instead relying entirely on spotting and disabling tanks for their team, then clearly the best light tank in the game has to be the Wiesel.

I mean, it’s among the smallest tanks in the game and is absurdly easy to hide, especially when combined with it’s pseudo-crewless turret that lets it sit behind cover while being almost entirely occluded.

It gets high quality thermals long before anything else does, giving it absolutely spotting supremacy.

The RH202 is a very effective gun for tracking, and can barrel targets, although this generally takes longer. You can even use it to shoot down low flying aircraft, supporting your team in another way.

Clearly, the game impact of the Wiesel as a light tank must be exceptional because-

image

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Oh.

As it turns out, if you want to win games, killing enemy tanks is kinda important.

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No, I never said light tanks should never be able to kill heavy tanks.

Old graphics are way better

You’ve twisted my words again. I never said that light tanks shouldn’t be able to defeat heavy tanks. What I’ve been arguing is that they shouldn’t be able to easily penetrate the frontal armor using HEAT-FS. Understand?

No, you merely implied that it wasn’t important that they be effective combat units, by suggesting they move up to BRs where they will be solidly outclassed by other, much more effective options.

That wasn’t meant for you, hence why I replied to a different person’s comment.

Still waiting for you to get back to me with a ~2.0 KD on the ELC after a decent sample size of games. Should be easy, right?

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What would be a good sample size?

I was thinking about looking at my top performing tanks and seeing the ratio of heavies to heatfs user.

Depends on who you ask (I’m no expert), but I’d say somewhere north of 50 games would be an OK baseline. It’s a little small, but a sizable effect (Like what’s suggested to exist in this thread) should be apparent even there.

Obviously, larger numbers are better, both to limit variance caused by outside influences but also to reduce the effect of stock grinding.

For my part, taking the two I’ve spawned in the most at this tier, my Type 60 SPRG is at 1.45 K/D and a 50% win rate over 254 games, and my T32 is at 1.4 K/D and a 54% win rate over 167 games. Neither one I would contend as particularly good tanks, but they are the ones with the most spawns

A smaller sample size comparison, but my Tiger II is at 2.62 K/D and 63.2% win rate over 57 games, while my AUBL is at 1.33 K/D and 5.65% win rate over 97 games. From this, it’s reasonable to conclude that heavy tanks are managing OK, while HEAT equiped vehicles with scouting aren’t exactly dominating over their competition.

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