Have War Thunder Lost its roots? Did modern vehicles ruin this game?

how many of these did gaijin put behind the event grind or for the regular players a paywall

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A lot of the immersion sure has died but I don’t attribute that to modern vehicles as much as piling nations and sub trees with tons of copy paste into the game.

It was noticable with the addition of France awkwardly being lumped randomly into teams in Air RB and the decline accelerated hard with the addition of Sweden.

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Hungary is the only sub-tree with heavy copy-paste.
That was bound to happen with multi-national trade agreements.

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I think gaijin lost the plot when you see old facing modern

yea, honestly id rather had gaijin spend some time developing unique modifications or domestic vehicles for nations like Hungary and Finland since both are comparable in C&P

I have faith Gaijin will keep finding domestic vehicles to implement.
We got M60 120S last update, if that can be added, anything can.

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there is also Finland which was bulk Ctrl C/V with a few aesthetic changes and special mention to Israel and China, though with China there was an attempt at maintaining standard Axis/Allies + West/East RB matchmaking.

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Just over half of Finland is unique vehicles. Either in modification or from scratch.
Israel has very little copy paste surprisingly once you get looking.
After all, Magach 5 is as copy-paste of M48A2 as T-44 is copy-paste of T-34-85.
Lot of noticeable differences despite underlying similarities. And yes, T-44 is just a T-34-85 with its sides straightened hull roof lowered, and turret ring weakspot reduced.

I don’t like historical reenactments, largely cause my experience are the worst milsimmers in existence telling me no on realistic tactics that I wanted to do and soldiers have correctly done IRL.
So I much prefer the war games simulation that we are today over that.

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Bare in mind I’m considering Air and Ground, as neat as Pimp my Centurion (and Patton) is, Israels air tree is also 90+% existing content from other trees and nothing quite sucks the immersion out of the game like flying a 109K and seeing an Isreali Spitfire on your team.

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Most of Israel is unique vehicles.
Yeah, air has some copy-paste. You know what isn’t? It’s most iconic jets from A-4H, Ayit, Saar, Kfirs, Kurnass 2000… astonishingly good machines you cannot get elsewhere. Well, Saar is harder to use, but I like it.

Think of War Thunder was we’re playing war games like what real militaries do sometimes.
Yeah, you’ll see something on your team that isn’t you, but that’s what war games are about.
Leclercs vs Abrams, M60s facing each other. What War Thunder doesn’t have that real war games have is Abrams vs Abrams because USA practices against its own equipment.

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We used to have things like that with “Preperation for military landing on Hokkaido”, which was set aside for US vs UK in Air RB. What we have now doesn’t really compare.

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That’s irrelevant as it’s not the purpose of the post. I was not commenting on the ratio between the two, or what has “priority”.

They were claiming we “barely ever get” WWII vehicles, and that’s clearly untrue. Simple as that.

Some of my favourite planes there too.

Fingers crossed for a Sturmi soon, it’s long overdue.

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Finland.

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Less than half isn’t heavy.

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We have already discussed this… its like 80%+ (note that i’m ONLY talking about the subtree, not the Finish vehicles in the Swedish tree before the Finish sub-tree was added)
and no, minor differences between vehicles does not make them “unique” in the communitys eyes.
as long as a vehicle is more than 80-90% the same it is considered a copy paste (not only in looks but also in stats).

compare to a school assignment in higher education (if you have done that) where everything you submit goes through a plagiarism program, anything above ~50% will get flagged for check by human, anything above ~75% will automatically mark you for plagiarism and get checked by human and possible reprimands.

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Facts > opinions. It doesn’t matter what anyone thinks if the model is objectively different.
People can claim indium is hard, it’ll still bend with minor pressure.

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colloquial uses of words matter, its a forum, not a master thesis.
they are objectively not literally copy paste, but your use of the phrase “copy paste” differs from a vast majority of users on the forum.
learn the communitys meaning please, i have told you many times before.

so you are deliberately using a different meaning of a word knowing that the other person didn’t mean it that way and still oppose their opinion as you read it even though you know you read it differently (wrong) to what they ment?
if you don’t give that context in EVERY post you make, you know its going to make people upset and that is just literally trolling…

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I do hope they slow down with modern stuff considering we’re practically at present day. I’d absolutely love for Gaijin to go back to adding interesting inter-war and WW2 stuff.

The biggest thing I miss is the old RB matchmaking system. I would have loved refinement on the formula based roughly around ranks. So more Allies vs Axis with neutral countries being wild cards. Then NATO verse Warsaw Pact with other countries being wild cards.

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Regarding Sweden and WW 2

  • Although i agree with you with your general view on some things - the adding of (no offense) totally irrelevant nations like Sweden killed a lot of the WW 2 feeling - basically all relevant stuff (like Pyorerremski or B-18Bs) are either a single prototype or post war stuff.

  • I mean Sweden managed to stay out of wars for several hundred years, and managed to stay independent from Nato or WP - and had the funds to develop own and competitive weapon systems - but there was actually no place for them during WW 2 or in Cold War I.

  • Finnland would have been a great nation in the old axis vs allied world (at least until the armistice with the USSR) on a stand alone basis - but together with Sweden - one pillar of the downfall of realism in a video game about warfare.

  • Same with Israel or China. The first nation had local clashes with neighbours and China was absent since 1953 in an active role. In case wt would be a kind of war simulator (so creating hypothetical or actual battles) they make sense.

  • But seriously: seeing such countries on the Stalingrad map fighting actual WW 2 aircraft is killing any historical ties.

Regarding modern hardware:

  • Imho gaijin is doing a good job to satisfy the needs of the majority of fresh players entering matches in masses. So adding new and shiny stuff is suited to create income - and the game is a business case, so why not.

  • I mean wt was always a shooter - and if the audience wants to play point and click - give the people what they want.

  • The main question is imho not if modern vehicles ruined the game - as they create the income keeping the game alive.

The question for each player should be:

  • Why do i play wt and what are my goals?

And as people are different, you will get different answers.

I play just for fun, without any grinding intentions and have everything i need. As i play props only - i miss the historical MM and as written above nations like Sweden or Israel have nothing to do with WW2 - and if you lookat the Chinese TT - it consists mainly of stuff they captured or received after WW2.

In addition the average skill level of players in Air RB dropped significantly - so in order to have a challenge you have to avoid meta planes / single engine fighters, otherwise it is too easy. 3-5 years ago you were forced to fly meta planes as there were a hell of very good pilots active in Air RB…

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