The only War Thunder lost on, is premium vehicules.
My point is that most players do not learn the basics of BFM, came in Top Tier due to a premium (throughout the years: F-5C, A-5C, AV-8’s, F-4S, MiG-21’s, JF-17 even)
Basically that is the one thing making the game so bad, as those new people got destroyed, they most likely to become ground pounders that every skilled and experienced pilots jump on for free RP/SL.
The game would become way richer if there was no premium spam.
And as part 2, Maps:
A- Air Maps:
Maps in aircrafts with a single airfield to spawn on are good for every ranks under 6th.
As game progress, you enter Tier 6 and over.
Those maps are not giving best gameplay for those missile ERA jets,…
This problem have created gaijin to create a feature to reduce teams,… but it is no true solution as many describe this feature as a joke.
A solution would be largely prefered if all maps be fitted with 2 spawn airfields per team(1 per map corners) , on which teams would be evenly seperated by the System.
As it would create more seperation, and more tactical possibilities for either teams.
B- Ground maps:
Ground maps always got reduced possibilities, reducing any strategy within the game,… all we do is push forward like sheeps.
It should be changed back, allowing more playing field, changing the objectives form,…
C- Naval Maps: (up to BR 4.7)
Those are horrible and despicable,…
We can shoot from spawn to spawn allowing more spawn killing as torpedoes ranges are joining the fray.
Only some Naval events are somehow enjoyable.