Has the spotting system been changed?

Not a fan of it simply because spending too much time in top tier GRB is bad for my eyesight, and now both game modes are like playing Pixel Hunter.

IRL jets have radios and datalink. In-game you can’t even send 2 messages within 10 seconds of each other. I play on a laptop so I’m also getting monitor mogged by ultrawides now.

It could work with a few adjustments but it’s such typical Gaijin to throw it in with no announcement, no testing, and no additional gameplay systems. Or it’s just a another “”“bug”“” due to “”“spaghetti code”“”, teehee.

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Play Simulator then. It was fine

If I wanted to understand radar I would play sim. Hopefully this is just a bug or im going back to solely ground again.

It doesn’t matter in ground battles, but the fact is that the past spotting revealed too much…
Yesterday we played BR 8.7. It was full of F-117s.
And it was necessary to play differently, it was not a clear overview of the entire map where the players are. So it was necessary to observe the surroundings much more, to choose a route and destinations on the map.
The only difficulty we saw was that due to the range of br, machines at the upper limit of the battle rating with more powerful radars were at an advantage.

If someone wants to play a relaxing game where everything is in the palm of their hand, they have an arcade here. In other modes it is more difficult…

I think its bugged

We’ll see…
But it brings quite a big advantage of “invisibility” for stealth F-117 and maybe other stealth in the future…

A week ago there was an opportunity to see the Su-57 in China, it doesn’t matter what it is, what is written about it…
But there is already enough information to install it in the game.

Maybe it’s just a coincidence and maybe Gaijin timed it that way on purpose…
Well, at the same time, with this limitation of spotting, devs can avoid installing large maps.

Yeah the stupid tags in RB are why I don’t play it. It’s just AB with out rip/reload/UFO. What is the point?

Spot planes with your eyes ffs.

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Just play sim then, why waste time on RB?

Dear god yes to this. Last plane alive you might have a chance if the enemy are split up, then suddenly you are lit up like a xmas tree and everyone left is beaming towards your location.

I dislike i have to use someother order to block it out

Also you find alot of players will just run back to airfield and camp if still prop aa and jets they land and j out.

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If it’s not a bug, im happy with it.

My idea on a new spotting system was equal to this:
I can spot only enemies by my own showing a marker.
If teamate spots on his own, I only get a marker on my hud radar and in mini map.

So this annoying cloud lurking stops.

What really needs a rework is the dot spotting.
Sometimes you can see a dot 30km away and sometimes you doesn’t even below 10km, at same conditions.

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We have radar which can easily detect planes taking off from the opposite airfield at top tier.

The spotting system made no sense in its previous form. The maps are already too small, and you were spotting people from 20km away as oong as an ally is close to them. 20km is a third of the effective Aim120 range, and is within R-77 range. All this system did was driving players into a furball of missile as everyone was converging toward the first enemy that was spotted.

Now you have to use your radar for what’s it’s been designed for. This is a good change if intentional.

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This not only effects toptier. It’s ARB allover.

But i think it’s an improvement in prop battles too.

In prop battle it would be an improvement if dot spotting was reliable. But they tend to disappear completely arbitrarily.

It definitely benefits planes that rely more on ambushing instead of dogfighting however.

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That’s not what I meant.

I don’t mind the spotting system, I just don’t like when whenever you are spotted by someone, you also get spotted for all enemies.

If only they removed the AI planes so that you don’t spend 5 minutes chasing a dot only to find out it’s A-4 bot, it would be perfect IMO. I’ve been having a very good time flying MiG-23MLD and firing R-24T at unaware people, also if you’re dogfightning someone it’s not guaranteed that you will be ganked by 5 other players. We can also finally use radar and RWR just for situational awareness and not purely to attack or defend. Great change even though it’s probably a bug since it wasn’t mentioned in the patch notes.

What about outside of top tier?

I can’t do mucin if I don’t have a radar. I have no clue what my teammates are doing since they don’t communicate.

Overall I don’t think this is a good change fpr lower BRs.

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Arcade is the least relaxing game there is?

Sim is by far the most relaxing gamemode.

Dot spotting is currently bugged as hell, but if they fixed this, it wouldn’t be a problem in prop tier.

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I didn’t tested what will happen when a teammate sends attack message.
Before the update the marker blinks ingame and on minimap.

Forcing the players to communicate is not the badest idea…

I am not sure if this is the right place to talk about it, but this change has also compromised the effectiveness of the IR camera.
Even in the past, units more than 20 km away were optically invisible, which severely limited the use of cameras for scouting.
With this change, however, the value of the camera is no longer valid, as units that have not been detected by in-game tags are now also invisible.
This also makes the unit appear to “blink” to the IR camera in conjunction with the blinking of the tag at close range.
This optical blinking in particular is highly illogical, unnatural and unpleasant.
This change has reduced the scope of gameplay and greatly diminished the value of the Air Force play experience.

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