Dear god yes to this. Last plane alive you might have a chance if the enemy are split up, then suddenly you are lit up like a xmas tree and everyone left is beaming towards your location.
I dislike i have to use someother order to block it out
Also you find alot of players will just run back to airfield and camp if still prop aa and jets they land and j out.
My idea on a new spotting system was equal to this:
I can spot only enemies by my own showing a marker.
If teamate spots on his own, I only get a marker on my hud radar and in mini map.
So this annoying cloud lurking stops.
What really needs a rework is the dot spotting.
Sometimes you can see a dot 30km away and sometimes you doesn’t even below 10km, at same conditions.
We have radar which can easily detect planes taking off from the opposite airfield at top tier.
The spotting system made no sense in its previous form. The maps are already too small, and you were spotting people from 20km away as oong as an ally is close to them. 20km is a third of the effective Aim120 range, and is within R-77 range. All this system did was driving players into a furball of missile as everyone was converging toward the first enemy that was spotted.
Now you have to use your radar for what’s it’s been designed for. This is a good change if intentional.
If only they removed the AI planes so that you don’t spend 5 minutes chasing a dot only to find out it’s A-4 bot, it would be perfect IMO. I’ve been having a very good time flying MiG-23MLD and firing R-24T at unaware people, also if you’re dogfightning someone it’s not guaranteed that you will be ganked by 5 other players. We can also finally use radar and RWR just for situational awareness and not purely to attack or defend. Great change even though it’s probably a bug since it wasn’t mentioned in the patch notes.
I am not sure if this is the right place to talk about it, but this change has also compromised the effectiveness of the IR camera.
Even in the past, units more than 20 km away were optically invisible, which severely limited the use of cameras for scouting.
With this change, however, the value of the camera is no longer valid, as units that have not been detected by in-game tags are now also invisible.
This also makes the unit appear to “blink” to the IR camera in conjunction with the blinking of the tag at close range.
This optical blinking in particular is highly illogical, unnatural and unpleasant.
This change has reduced the scope of gameplay and greatly diminished the value of the Air Force play experience.
I do this, but I never J out, just camp the airfield and if the blind hunt timer is about to end I will use it to set up a trap, going somewhere and after being unspotted, changing direction, or hiding in a valley nearby.
So it was probably just a bug or a test…
So a lot of planes that could finally work in the invisible shadow are again a simple target, for which you only need to fly to a beautifully visible distance of 20+ km…
We followed Nighthawks on purpose … yesterday it was the spam of these players, today just desperadoes who are happy to drop bombs before someone shoots them down and end up in the bottom half of the table … great implementation of stealth into the game, bravo…
It’s quite understandable why it was just a bug…
ARB was condemned as a dull grind for tankers, due to the disastrous economy of ground forces…
And there’s really no point in investing in something where 90% of players play the style of start-low near the ground to the middle of the map-frontal attack and end-followed by another game…
The remaining 10 percent still secretly hope that ARB will be about airplanes, maneuvering techniques, using the capabilities of individual airplanes, sudden and surprise attacks, etc.
But in this case I don’t understand the meaning of stealth planes in the game…
They are comparable to bombers in one parameter… to be difficult to see, or not to be detected until the last moment, or preferably not at all…
This way they have a one-way ticket with a remote hope that someone will get them only after destroying some target, so just load conventional bombs, destroy the base and hope that they somehow get to the base, without paying for repairs…