Have you tried switching to CoD instead? fast paced and small maps.
To OP has actually made a very good argument, some tanks were designed to be hull down defensive and some designed to make pushes with support. So smaller maps have and will always favour those with short reliable reloads ( autoloaders mainly due to crew loss not reducing reload ) and tanks that are moderatly protected on the hull aswell as turret.
Have you tried switching to Stardew Valley instead?
WT has always been an action game and now bunch of freaks wanna make it into afk driving simulator. Nah, not gonna happen.
I do want large range maps - a LOT. Just keep it out of lower tiers so that the Pz.IV C and T-28-38 don’t suffer too much. Some tanks will alway benifit from range and shouldn’t be handicapped though. I feel so bad when I kill a dicker max on North Holland.
Is it an action game? Most of the time, it’s click on the “To Battle” button game. Although you don’t focus on top-tier as seen by your profile so it makes sense that you like to brawl with kids rather than actual “realistic tank gameplay”.
Anything above 9.0 requires larger maps. Current maps are fine as is for anything below that imo. Extending the spawn area further back would help modern SAM systems too.
As I said numerous times before. Most of maps are made without any tactical value in mind thus making them smaller and with restricted movement. Also map sizes are basically infantry maps sizes with infantry ranges, not tank maps.
The best attempt would Maginot Line. Open area for long range fight, town for CoD and center as a mix of both. Only the spawns suck hard, but defenseless spawn areas is Gaijin’s modus operandi so it’s not going to change…
so get into the zone where you get closer to engage and while driving use braincells to hop from cover to cover instead of pressing W and going in a straight line through the most flat terrain you have?
I have more than enough battles at high tiers (and good statistics which is important if you wanna make claims about state of the game) to make a judgement.
Fun fact: top tier has every anti skilled player mechanic that exist in WT combined.
And yeah are you sure you wanna play super realistic tanks? Do you even know what tanks are used for irl? Would you have fun hiding in a tank trench and shooting one in a while at random direction? Oh you also forgot that tanks irl can take multiple penetrations and still keep fighting. @ConnorSM
Have you seen WT huge maps? Like Pradesh, Red Desert, Mega Sinai and Mega Poland maps? They are straight up unplayable!
Let’s do an example:
We’ve got two hull down tank, let’s say challenger2e and Strv122B+
They are 3.5 km apart from each other
They see each other
They shoot at each other
They either miss cuz 2 seconds is enough to move or dont’t penetrate
Best case scenario is hitting cannon breach
Congratulations we’ve got breach repair simulator
And then they both die to CAS cuz some guy spawned SPAA, captured one poit, J-ed out and spawned CAS
Insane gameplay right?
Look, I’m not entirely against big maps. Im against 16v16 at huge maps and respawn-to-respawn sniping.
Would I play 100v100 at well designed huge map? Absolutely! However that not gonna happen. At least not until the devs decide to play their game once in a while.
Giv this map for grb. And if people wanna complain, they buy premium account and use a map ban. Fills the snails pockets and makes range based things better. Thank you for listening to this TED talk with RDXRooster63. bows