I completed 5/6 tasks for both factions, I didn’t complete the 1st tasks, as I got back in the game later.
I couldn’t take part in Battle for Jutland event either, as I don’t have the battleships for it.
As I understand, the Great War is an April Fools event, that brings several things into a form of realistic battle:
Vehicles of 1st World War - Zeppelins, early planes, first tanks and infantry with machineguns.
Apparently, the vehicles are boosted, so they travel faster than their… official specifications. You could argue that this is a mixture of AB/RB I guess.
About battles themselves:
They devolved into sniping contests for the most part. Funnily enough, that armored car (Garford, I think) with a large cannon and several machineguns basically proved to be the best with its firepower and mobility.
Huge numbers of players lining up to German side, I think, is because of Zeppelin being an option. Would be a nice ‘meme’ vehicle for it, maybe even have utility in some game modes. Though, it does need fixing its gunner mode - they for some reason are converging their shots way closer than they do in pretty much every other aircraft.
At first, it seemed the German Empire usually won these fights - and I can see why - A7V is basically the best tank of the bunch.
It has the best frontal armor of 30 mm, main gun that is in a fairly convenient position, and huge - 18 men - crew. They may not be well spaced out, but the number alone helps.
I’d class the A7V as a heavy tank, as artillery strike seems a bit excessive.
The French counterpart basically is only good as a sniping tank. Armor is weak, and crew are huddled together, so it often would be taken out in a single hit.
The 2 main gun tanks were cumbersome to use.
Player would need to keep pressing the button to switch the main gun, otherwise the sniper mode would not work for the other gun. But the main gun mode disables machineguns, and that also causes problems.
I think they could make use of naval mechanics here - allowing machineguns and “secondary armament” to fire on it’s own to the targets designated by the player. Heck, they practically are ships on land.
Infantry:
Not really a fan of them endlessly respawning, and attacking seemingly at random, only to get slaughtered by machinegun and defender fire.
As folks who hold the captured points - Yeah, I see the appeal.
Unfortunately, clearing them out for the attacker is cumbersome (especially when you have just 2 crew remaining in your vehicle, with no functional machinegun; thankfully I had ammo for main gun, otherwise I’d have to find ways to roll over the poor sods), as they are sitting in trenches there, instead of flank-able improvised defenses (Where are engineers from Enlisted building sandbags? And machinegun nests?)
Also, the game does not reward their kills, which I think it should.
Overall, their numbers seem sparse, but I guess this is to ensure that folks with “potato” devices can play.
The map is the same, well, while it basically becomes a sniper-fest at the beginning, you can enjoy some movement, either from cover to cover or after the sniping exchange dies down.
It suffers from the usual domination (3 capture points) mode issues.
If it was similar to Enlisted invasion mode, then I think it would work better.
Overall? Nice event, I enjoyed it for what it’s worth. Bit sad that Zeppelin can not be earned.