Disclaimer:
This is not a thread to discuss TO mode or if CAS is op or not. All SP costs in this post are made up and only used to show the math of my idea. The SP costs are not to be taken as their true costs under the current system or my suggested costs.
Current aircraft SP system:
The current system is pretty simple and straight forward. An aircraft`s SP cost is (base SP cost)x(uptier/dowtier multiplier)+(cost of “most advanced” munition)+(AP belt).
While this is simple and easy to work with, it leads to some issues.
Current issues:
Under the current system, there is no distinction for the number of munitions that a plane carries.
EX: 1,000lb bomb = +100SP and 4x1,000lb bombs = +100SP
The system also fails to take “lesser” munitions into account as well.
EX: 2 GBUs = +150SP and 2GBUs+3x1,000lb bombs = +150SP
This leads to the current meta where load outs tend to just be “how much can I put on this plane before the wings break” as there is little reason to take a smaller load out when the SP costs are the same.
The rework:
Change the current system so that each munition has an itemised SP cost. This honestly should of been done with the addition of custom load outs but here is how I see it working.
EX: 1,000lb bomb = +100SP and 2x1,000lb bombs = +200SP
This would also work with "lesser munitions as well.
EX: 2x1,000lb bombs is +200SP and 2x1,000lb bombs+6HVARs(Each HVAR is +5SP) = +230SP
If possible, maybe further itemise for certain BR ranges as a 1,000lb bomb is less effective at 12.0 than 4.0.
Possible problem and its solution:
With this change, there will most likely be a need for many more custom load outs which could fill up the UI. A solution to this is to add the ability to create a temporary, for the match, custom load out from the load out screen before you spam the aircraft.
Why do any of this?
I would like to see this change as I believe it would help spice up the current meta and allow for more strategic load outs rather than the current method of “all or nothing”. This would also give a much more natural curve to the effectiveness of CAS at each SP step.
Why post this here and not suggestions?
I would like to get a better feel for how players feel about this and allow for more feedback before I take the effort to make a better thread in the suggestions section.