I think we need bigger teams for bigger maps as well .Might be a way to get more players into the game at once and reduce queue times maybe even ODL. Have four spawn points
and really give the impression of two armies facing off.
they should make the game modes in Air-RB (Small matches) and Ground in the same game.
If you load in and get a Small match in Air RB the game is over the Live Ground battle?
Enemy trying the same trick was always fun because you could then try to take them out so they couldn’t do to your team what you were planning to do to theirs - so there was a need for fast flankybois to actually, you know, play to the strengths of the vehicle.
And generally speaking, people did get wise to the flanking spots and routes so it wasn’t like it was a kill farm either. But if nobody paid attention, well… you reap what you sow, and so on :D
It’s worse at high (10.3+) tier because with the short range maps, it really has boiled down to whoever’s got the best internet connection and the fastest reflexes gets the kill - not taking into account the various and sundry volumetric armor shenanigans that can take place. And people wonder why I started ODL/2DL-ing :D
Spawn points IMO should be dynamic - or mostly dynamic. You get your 2 “default” spawn points, with the “old” spawn protection (i.e.the kill zone where you had to stay out of it or explode messily). Then add a “forward” spawn point near 1 or 2 cap zones, that need to be captured before you can spawn there that utilize that “you’re on the minimap” bit. And tie the ability to spawn there to whether or not you’ve got the nearest spawn point or not.
Just a very rough idea though so there’s probably a raft of issues with it ;)
I imagine of you have Helicopters and fast tanks you just need a totally different map to WW2, Shocking to think that after 12 years we don’t have that.
I think 1-2 BR could also do with its own maps as those tanks are painfully slow and cant climb.
Some aspects of this game seem so 90s its unbelievable.
Helicopters, eh, terrain is terrain - if Gaijin would properly model certain regions of the map according to the actual real life terrain (as they used to do, mostly…) it’d be fine. The main issue with higher tier helicopters is that they can sit at 8km and pot-shot people and there’s no real counter from the ground; gun-based SPAA can’t reach out that far with any level of accuracy because your radar flat out won’t lock anything, neither will IRST, so you’re straight out of luck. Beam rider SPAA can theoretically do something but at that range the enemy heli dot will vanish in your rocket motor smoke and they can dodge easily, and IR missiles, well, they won’t lock anyway so that’s a moot point.
Fast tank wise, yes please larger maps. I mean, I got a small Fulda on my 11.7 Swedish lineups, and it only really took 40 seconds to get to the far corner of the map to commence an attempt at sneaky flank shenanigans. It’s insane that vehicles that can almost guarantee being able to put a dart through your drivers’ port at 2km have to fight at <700m ranges.
There does need to be a map overhaul (hope this topic doesn’t end up closed for the bullshit reason of me saying it); WW2 era needs it’s own maps, the WW2/early cold war era needs it’s own maps, cold war needs it’s own maps, and post-cold war needs it’s own maps as well. Because those sort of jump right along with the technological advances and change in battle doctrine.
But I’m not holding my breath.
And yes, some parts of this game are super 90’s because, well, not sure why. Not sure why Gaijin is so hellbent against making any changes; the only thing I can think of is that good old Soviet mindset of “this is the plan, and we’re going to follow the plan, even if it costs us dearly, because this is the plan, and the plan is infallible”.
But the philosophy of Gaijin could be a whole other topic series. Probably get closed within 5 seconds, but hey…
Feel a need to return to this thread… Got a few research boosters so spending some time back grinding some upper tier vehicles. I can only say that I keep being shown why I have little interest in upper tier stuff. I’m getting dropped on maps that are pretty good up till about 5.0 and it just makes no sense. The game needs a regular supply of new maps in general but that there are so few large maps that make sense for upper levels is going to keep me playing lower tiers for sure.
Would 100% need a 10.0 minimum cap, but would probably be fun. And I do quite want to break my 2500 meter longest shot
Are you out of your mind? I would block all big maps if I could.
I am not interested in riding 2 minutes, each time I die and respawn. There’s nothing more boring.
I like small maps filled with action. Only passive campers do love big maps.
I’d say even at ~7.0 you could do with much bigger maps.
Fields of Poland was one of the more fun maps to drive my cent mk3 on. Wish I had it more frequently than once her a hundred game lol.
In something like a M60, I would go insane on a map that big
…and I’m not interested in fighting in a phone booth, with zero possibility to employ any tactic instead of “go straight at them”. There’s nothing more boring.
(Hint: one may actually die less if one has the possibility to flank, hide, use terrain, obstruction and space…)
Support Tiny Maps for Modern Warfare! Ground Vehicles and Jets in War Thunder Deserve More Space
Average map the warthunder in top tier
Go to world of tank.
“moderators”
Lmao, can you please show me your “so called tactic” on bigger maps?
Of course, something other than camping behind the horizon and using 3rd person.
I really love when people are arguing with completely unrealistic and made up justifications that are not reflecting the reality in any way whatsoever.
So the “reality” as you call it is means tanks battling it out frontally in a village, in a corridor artificially restricted to be less than a kilometer wide?!?
And sorry but 3rd person won’t help you on bigger maps, especially as soon as thermals come into play. But using terrain to get into an advantageous position to engage the enemy is a thing in reality.
One such tactic is berm drills and shoot and scoot.
You got a hill.
You use bino/periscope to look over it. You drive forward, take a shot and reverse off before enemy can return fire.
You do not crest the same hill. You keep reversing at an angle to reposition.
You use bino/periscope. You drive forward, take a shot and reverse off before enemy can return fire.
You know, just how gunnery works in real life. If you’re particularly curious, you can even find live combat footage of such being used to excellent effect - tank drives up, exposes turret, fires. Immediately reverses and either an RPG or some other finned munition flies right over the cupola.
I am speaking of ingame reality. 🤷♂️ Is it really that hard to understand the context?
Bigger maps => longer time AFKing after pressing E several times. That’s basically it. Only change that comes with bigger maps.
@RunaDacino
I don’t know how is any of it related to “with bigger maps, we are going to have more tactic gameplay” false argumentation.
Yeah, and those vehicles are not designed like this because it would be particularly attractive…
Spoiler
= )
Yes I’m aware that a lot of player prefer it to be more arcadey, more like a shooter, less realistic.
Others - like me - prefer it to be closer to reality.