I just don’t want to be forced play boring huge maps. If I could just toggle off the option. Then sure, add bigger maps. I could not care less.
No, I just don’t want to waste my time doing nothing. That’s not why I am playing games.
It has nothing to do with game being more arcadey.
That’s exactly what I said. Only passive campers are benefiting from larger maps. They’re just camping somewhere, waiting for a guy who’s just tired of doing the exactly same thing to drive up in front of their sights. And then they think of themselves as incredible tacticians. Whatever.
No, I like active gameplay. I want to actively play the game. That’s all.
I started WT in Air, when there was no tanks yet, then when tanks came started to play more and more GRB, with tanks being my main playground until, say two years ago when I got a VR setup, so flying became immediately way more appealing again.
Now this summer I had to revert to my old, not VR capable potato while waiting for my new powerful PC, and in those two, three months I was “forced” to only play ground and a bit naval in WT (once you fly in VR, you won’t want to fly “flat”…).
What I realized quickly is that at the games (and especially maps) state right now, it is only little fun to play GRB for me, as even for mid-tier vehicles, maps are in many cases too restricted to employ perfectly viable IRL tactics. So a lot of the vehicles I had enjoyed playing before, just were no fun anymore, because I couldn’t play them to their strengths, and was just suffering from their weaknesses.
So now - powerfull PC finally arrived and I can fly again - I have dropped tanks altogether for the moment, exclusively because of the changes in map philosophy in WT…
It’s actually better at lower BRs than higher ones since you can see right into the other spawn when you first spawn in. It’s awful if everyone has an LRF+thermals.
I’d also like to add that we don’t need bigger maps, we need better maps.
Or if we turn the question around a bit: How can soft shelled TD’s, ATGM carriers and light tanks be played, if not in a support role with ambushing tactics, often relying on longer engagement distances and dynamic use of the landscape?
Just like they were played since day one of grounds? Many people are playing them for I don’t know how long.
Stop acting like they’re not playable unless bigger maps are implemented. 🤷♂️.
You just want to farm players who don’t even know about you. You might as well lobby for more PvE modes. And then snipe those bots from 5km away, if that’s what tactics means to you.
Hah, now you mention it, years ago the terms “hull down” and “vertical guidance” were more prominent and constantly discussed in the forum, no? Much more so than today, or so at least my subjective observation…
No, I’m more stressing the point that recently good, decently sized maps have artificially be restricted into smaller maps, or maps with narrow engagement corridors.
And you also can’t deny that it has been a while since any “large” map was added, no?
I’m not even asking for even larger maps, just that also occasionally some large maps are made and most importantly, that medium and small(ish) maps are not made even smaller…
Since day one we did not have MBTs with laser rangefinders and 2-plane sabilizers which can fire easily when speeding 60km/h crosscountry…
Current maps are OK for WW2 gear but not for the modern one.
Large maps allow much more gameplay then a small maps. Large maps please players who can read and use terrain to their advantage, plan and execute maneuver combat and have good situational awareness.
If only gaijin could design more than one great larger map.
The reason why people don’t like larger maps is mostly because gaijin can’t design a half decent one. They just end up with meta camping spots or spawncamping.