Give us bigger maps (Voting)

It is very much related.

On a bigger map you will have longer sight lines, ideally more hills and terrain variation in general.

On a big map, you can take up position for an ambush, fire AND MOVE AWAY FROM IT.

Currently, even on maps with decent hills for hull-down fighting, you do not really have a lot of room to reposition after firing making your position very well known to the entire enemy team. There are of course exceptions - Fulda, Sands of Sinai, European Province, Fields of Poland, Maginot Line (7.7+ variant).

Some of the smaller maps like Tunisia, Second Battle of El Alamein, Conquest4 Hurtgen also allow this as well.

There’s a few 9.7+ maps that look neat, but I have no experience with them yet.

However, of the listed maps?

If I’m playing my Centurion mk3 or tiger Is, I end up scoring far better on these maps than in city knife fights. Especially with the Cent Mk3 given its thin armour and main advantage being the stabilizer and reverse speed (I wonder what technique led to those two becoming a mainstay after WW2 british tank designs…)

As for driving speeds/match speeds… As Schindibee somewhat implied:
We have Arcade, Realistic and Sim modes.

Arcade is about quick paced fast combat. Sim is about long-term perspectives and emulation of real life. Realistic should be a balance of the two, yet it leans more and more towards arcade.

Air RB was butchered into being an Arcade+ game mode with the airfield/objective placements and match length changes. GRB is being moved towards being “Arcade without markers” as well with narrowing of battlefields and the like.

Smaller maps => You drive towards enemy and get stuck hull-to-hull with your friendlies unable to do anything as you lack the armour to survive a shot and lack the mobility & size to whiz behind the enemy line. Maps like New Holland turn into incredibly boring “enemy knows where we are, we know where enemy is. So we just sit here doing nothing as the only option we got is to drive into enemy guns.”

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I just don’t want to be forced play boring huge maps. If I could just toggle off the option. Then sure, add bigger maps. I could not care less.

No, I just don’t want to waste my time doing nothing. That’s not why I am playing games.
It has nothing to do with game being more arcadey.

That’s exactly what I said. Only passive campers are benefiting from larger maps. They’re just camping somewhere, waiting for a guy who’s just tired of doing the exactly same thing to drive up in front of their sights. And then they think of themselves as incredible tacticians. Whatever.

No, I like active gameplay. I want to actively play the game. That’s all.

I dont want to be forced to play stupid small maps either… yet I am…
Where is my option to turn small maps off?

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A bit of my recent experience:

I started WT in Air, when there was no tanks yet, then when tanks came started to play more and more GRB, with tanks being my main playground until, say two years ago when I got a VR setup, so flying became immediately way more appealing again.

Now this summer I had to revert to my old, not VR capable potato while waiting for my new powerful PC, and in those two, three months I was “forced” to only play ground and a bit naval in WT (once you fly in VR, you won’t want to fly “flat”…).

What I realized quickly is that at the games (and especially maps) state right now, it is only little fun to play GRB for me, as even for mid-tier vehicles, maps are in many cases too restricted to employ perfectly viable IRL tactics. So a lot of the vehicles I had enjoyed playing before, just were no fun anymore, because I couldn’t play them to their strengths, and was just suffering from their weaknesses.

So now - powerfull PC finally arrived and I can fly again - I have dropped tanks altogether for the moment, exclusively because of the changes in map philosophy in WT…

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Then I have no clue why are you still playing the game in the first place.

Those maps are present in WT since day one of grounds. Unnecessarily huge maps just to please passive campers are not. 🤷‍♂️

They have been made even smaller in the past few updates, removing even the last possibilities for tactics!

Can you list those “huge maps”? Iirc not a single map right now is even using a full 4x4km.

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Can I get the option to turn off small maps?

I also hate wasting my time doing nothing.

And small maps do exactly that.

I’m forced into a 200-600 meter frontline flank-by-flank with a bunch of other tanks. I can’t do literally anything because:

  1. Drive out around the corner and get shot
  2. Sit behind the corner and watch friendly get shot.
  3. Retreat and go to another corner. Because it’s only like 200-600 meters across, you’ll find another enemy sitting on that corner as well.

Regions of super exciting gameplay ™:
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That’s 400x400 metres across.

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That’s about 500x500 across, with sightlines probably less than a hundred.

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Biggest yet! Almost 700 metres, but sightlines are probably like 75.

Legitimately I have to ask, what am I supposed to do?

All I can do is go around a corner knowing I’ll be immediately shot at. There’s nowhere to maneuver or go.

At least on Middle East you can go A to have some breathing room but that’s marginal at best.

I’m sure this will stop whatever gets flung at me at 7.7…
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Wait, nevermind.
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I literally said they’re not present. :))

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I am fascinated of your hatred for standard sized maps. I honestly have no clue why are you still playing the game.

Well, then stop being passive camper. 🤷‍♂️

You basically said that you only have chance to play against other players only if they’re not aware of you.

It’s actually better at lower BRs than higher ones since you can see right into the other spawn when you first spawn in. It’s awful if everyone has an LRF+thermals.

I’d also like to add that we don’t need bigger maps, we need better maps.

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What else am I supposed to do?
Block the 400 mm pen rounds with my incredibly thick, invulnerable armour?

These are: UFP, LFP, Turret cheeks, Breech.

Btw,

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I really don’t want anyone looking at my UFP/LFP. Unless I only take enough shells for my ready rack, ammo goes into that spot.

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What IS a passive camper?

Or if we turn the question around a bit: How can soft shelled TD’s, ATGM carriers and light tanks be played, if not in a support role with ambushing tactics, often relying on longer engagement distances and dynamic use of the landscape?

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Just like they were played since day one of grounds? Many people are playing them for I don’t know how long.

Stop acting like they’re not playable unless bigger maps are implemented. 🤷‍♂️.

You just want to farm players who don’t even know about you. You might as well lobby for more PvE modes. And then snipe those bots from 5km away, if that’s what tactics means to you.

Wouldn’t you know it…

At 12 shells I still got rounds in that UFP rack:

Hah, now you mention it, years ago the terms “hull down” and “vertical guidance” were more prominent and constantly discussed in the forum, no? Much more so than today, or so at least my subjective observation…

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No, I’m more stressing the point that recently good, decently sized maps have artificially be restricted into smaller maps, or maps with narrow engagement corridors.

And you also can’t deny that it has been a while since any “large” map was added, no?

I’m not even asking for even larger maps, just that also occasionally some large maps are made and most importantly, that medium and small(ish) maps are not made even smaller…

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I switched to CAS lately due to this.

Since day one we did not have MBTs with laser rangefinders and 2-plane sabilizers which can fire easily when speeding 60km/h crosscountry…
Current maps are OK for WW2 gear but not for the modern one.

Large maps allow much more gameplay then a small maps. Large maps please players who can read and use terrain to their advantage, plan and execute maneuver combat and have good situational awareness.

4 Likes

Years ago, I found the forums had way more technical discussions in general.

When searching for MEC, flying tips/advice, plane turn/flight characteristics, plane thermodynamics, etc…

I always find posts on the old forums or old/ancient reddit, never the modern/present day ones.

Like, compare this from 9 years ago to anything you find on today’s forums or reddit:
https://www.reddit.com/r/Warthunder/comments/2mp6ln/new_bf109_f4_pilot_looking_for_tips/?share_id=qWmZ3BOVlhCmnkQ8cLIsz

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Well obviously it matches the demand to what the players really want. And not just some social bubble of passive players from the forum.

Otherwise Gaijin wouldn’t be doing this. 🤷‍♂️


But of course I wouldn’t mind if people like you were allowed to play on bigger maps.

But if it means I’m forced to play on the big maps. Then I’m radically against it.

If only gaijin could design more than one great larger map.

The reason why people don’t like larger maps is mostly because gaijin can’t design a half decent one. They just end up with meta camping spots or spawncamping.