Definitely does seem like they DON’T want to implement them. (Seeing bug reports being sent to Devs over 1.5 years ago with no update). As we’ve seen, they would just make a new heli to research, with those additions. But it could be, as well, there’s not a lot of German Heli players, so the additions get moved to the bottom of the list for implementation (which does suck).
On one hand, Gaijin could copy+paste a new tiger with the nose gun into the TT.
BUT there will be a sect of people who get upset that they copy+paste.
AND get upset (If they gave a NON-GER heli from somewhere else.)
MEANWHILE the actual players of these vehicles, would welcome it with open arms.
Kind of a lose-lose for German players.
Would have 2x4 Spikes + an Smoke system to hide itself + an pretty good zoom of around 200 times from calculations back in the old forum
Aka it would be pretty similar to an BO 105, just a bit bigger, cooler and MUCH more modern
The smoke is SO DOPE. Need it.
But do you think this fills out the gap currently there?
And do you think this would slot before or after the Tiger?
Fill as in, we already have a 8 missile Spike slinger. It also loses the mast mounted sights. If you have the 2x4 Spikes, you have no AAM.
Why not make an new line coming from the BO next to the Tiger :)
We could 100% use a new line!
Yes, 9.3(9.7) → 11.7
Maybe 11.0
Spike works also good for AA work ))))
The Spike ER on the Helis? or the Spike LR2 on like the Vilkas?
I have immense trouble with getting Heli kills with the Heli Spike.
The Vilkas spike, I have found, is much more reliable.
Spike ER2
I’m afraid I haven’t had the same success.
For example, yesterday using the UHT, I attempted to lock a KA52 with the spikes. It kept Locking-Unlocking. I assumed range, got closer, and still did it. Still persisted with tanks as well. The range is 16km (9.9mi for me) from rotary launch, why would I be unable to lock them from above my heli spawn? (I was well within range)
Do remember on which map it was?
Was it Arctic?
I’d have to take a look at the replay when I get home. (Non Snow Map, Mountains, No Water) But as well as the Spike only having (i think 6-10G overload) and being incredibly slow, no proximity head, id argue its not good for AA,
Was about to ask where you found the first image but then found this from Gszabi
Yep, it was part of the big CDK leak 3 years ago
abandoned town
Noticed last night while testing,
Tiger UHT’s mast optic DOES NOT stay looking in the direction of the locked target when going from different views, it moves back to facing the front of the heli. Is this a bug? I feel like the optic should stay looking in the direction of a locked target even when in 3rd person camera view.
Yea it should, but with the recent major Update
this changed, now its just like the targeting pods from planes but its only an visuall issue, because it does move when you are in the sight, but it goes in forward Position when you left the view
Somebody find me that guy who had a picture of the bo-105 with stingers on the side pylons
What abomination is that??