I just started playing Naval a few days ago just because I have the Japan Premium (Hatsuzuki) and Im enjoying it.
For now, Im still playing mostly on Japan line and Im still low at BR 4.0.
So before I focus all my Naval on Japan alone or mostly on Japan, I got a question:
In general, is Japan naval line good for my primary nation especially when in mid-high BR? Cause I dont wanna focus on a nation and then halfway it sucks so Im still doing my research on what nation I wanna focus on, like for example on Ground, I play mostly USA and a small bit on Germany and USSR
It depends on what kind of ships you like. The Japanese destroyers rely heavily on their torpedoes, as their guns aren’t nearly as good as the other nations’ guns. Their cruisers also rely on torpedoes to a lesser extent. So you’ll have to become proficient with torpedoes if you want to perform well. The good news is that they have the best torpedoes in the game.
The 7.0 BR has the most battleships and battlecruisers of any nation. Most of them are good, and the Mutsu and Amagi are great. Unlike the lower tiers, the guns are exceptional. The 24 second reload 16" guns on the Mutsu and Amagi can take down anything. The weakness of most of their high tier ships is AA. They use the 25mm AA guns which are quite bad. Some of the ships make up for this by using a lot of them, but they are still mediocre.
Eh, in the new 2025 we will most likely see new battleships, and this is Nagato modernized, and Yamato (possibly). As BVVD said in questions and answers.
I’ll tell you briefly what to strive for next. You’ll need to strive for these ships that I highlighted. They are all excellent. Excellent guns, one of the best armor-piercing shells, and many have excellent speed. And you can make an excellent setup on 5.7 / 6.0 and 7.0 BR. The main thing is not to rush into the thick of the battle, but to stay on the second line. Because the turret rotation speed is not high, and the Japanese are generally very good at shooting at long distances
Mutsu should be modified version instead of what we have now. Loss of great chance considering how heavily she advanced on firepower and protection side.
Alas, we will never see Mutsu in the 1941 or 1943 version… And we will only see Nagato 1944/45.
It is sad, of course, that Mutsu is not modernized, but Nelson and Collorado (although the second did not manage to come in the new patch) … they are given modernized. Which is not fair.
To be fair, the HMS Nelson is completely broken and unfinished right now. I bet the Japanese get at least two more battleships before they even fix the Nelson.
But it’s been repaired now. The ammunition magazines have been fixed and all the armor has been changed. + It doesn’t sink like before. The fact that it sinks is mainly due to the holes being made in its hull… Well, what can you do. That’s what the British engineers came up with… Because its main armor is inside the hull, and the hull itself is not protected by anything… that’s what it suffers from mainly
It is, in no way, fixed. It doesn’t have any internal bulkheads or watertight doors. The armor is still incorrect. The AP shell doesn’t have the correct explosive filler. The list goes on. I don’t begrudge the Japanese tree getting new ships. I have every Japanese tech tree ship and some of the premiums. I would just like to see some equal treatment.
All ships with armour located inside the hull are handled in this way.
The problem of Rodney was, however, part of the hull outside armour citadel was included in to a section within the citadel, leading to situation where hits outside armour flood the forward two main turrets:
And her hull is exceptionally fragile compare to other capital ships. This lead to her hull being very easy to get destroyed, then the player can no longer repair breaches.
I decided to check the accuracy of hits of 410mm guns by playing on Amagi… It’s just a hand and a face. And this is at 3.60 km KARL. This is the most terrible dispersion I have ever seen. And it’s like this all the time… When will this be corrected?
And another question… @HK_Reporter Do you happen to know if they will do anything with the Scharnhorst? It’s some kind of horror. If earlier it was possible to destroy it with 2/3 volleys, now it’s an unkillable machine. It calmly reaches the spawn as before and destroys players with impunity, and in the meantime no one can really kill it.
Now, no matter how many direct hits it takes into its ammunition, it just turns yellow and that’s it. I tested it several times and its survivability increased by 120%. Most calibers just don’t do anything to him… This clearly shouldn’t work like this. Before the update, he was at least somewhat killable, but now it’s just some kind of challenge.
I think I’m not the only one who noticed that Scharnhorst has acquired abnormal survivability.
It is on the list of future gameplay improvements.
Earlier Scharnhorst was severely handicapped by the barbette bug, which allows shatters to ignore armour and deliver 100% damage to it’s magazine, even if the shell doesn’t penetrate armour. Now only the shell penetrates into the bottom of the barbette can damage the magazine, and only with a small portion of shatter instead of 100%.
Yes, many ships have fixed this (except Dunkerque), which is good. But doesn’t it seem strange to you that 356mm, 380mm and especially 406/410mm do not deal normal damage and even more so with difficulty penetrate it. It doesn’t even care about underwater penetrations. Although in general this mechanic works very strangely for us. And many complain about this. Every day I see complaints about the Scharnhorst’s ultra survivability. Scharnhorst has become too much better now, which is not good. No ship has good survivability like Scharnhorst at the moment. It’s too OP.
At the same time, the Scharnhorst guns, strangely enough, deal much more damage than all 356/380 and 406/410mm guns. Which is extremely strange.
The answer is simple, because the 283mm guns have significantly better accuracy by a large margin than any other battleship calibre except the Russian 305mm. For large calibre guns, most of shells just strike the non vital areas or superstructures, leading to minimal damage. For accurate guns like 283mm, there’s a much higher chance to hit the vital areas located near the waterline. On top of that the 283mm gun also reloads much faster than most of battleship guns. For example, let’s say a 15" gun could score one hit on critical spot per minute, then the 283mm can hit 3 or 4 times in the same timespan.
There’s no secret or conspiracy here. As I demonstrated in another thread, Scharnhorst’s armour plus slope deck is and will be technically invincible to any gun including the future 460mm even at point blank. As for underwater penetrations, it is not impossible but rare because Scharnhorst’s belt has a large height of coverage under waterline. This is not something unique because all ships with such level of underwater coverage are generally less vulnerable to diving shells, I can immediately name a few examples, such as US standards and Hood.
German WW2 battleship designs have very specific strength and weakness - Their citadel is practically invincible at short distances, but anything above the turtleback is extremely vulnerable. Because the game DM currently focuses more on citadel hits (ammo detonations, crew depletion etc.), the strength of Scharnhorst takes full effect but the weakness isn’t properly being simulated other than the unrepairable breach mechanics.
Not only that, it sometimes feel like APs filler istelf doesn’t do any damage and only ‘penetration’ works. Which is why 283 mm seems dealing more damage than bigger calibers.
If you find any example showing this, you’re welcome to make bug reports but once again I need to clarify: there’s no change to shell damage parameters in this update and all shells are working exactly the same as they were intended since several months ago. The only change was the bug fix to where fragments can ignore armour/internal bulkheads in some cases.
Yes, but it’s all because it’s sitting longer than it should be. It’s easy to see in the hangar and in battle. (At least if you compare it to how it sits in the hangar.) And as we all know, the deeper a ship sits, the harder it is to destroy them. If this is fixed, then underwater penetrations will be better against Scharnhorst.
The deeper a ship sits, the better… I look at Fuso… or Amagi… or Ise with Mutsu… and I cry…
If only in the future the developers would implement the mechanics of Japanese diving shells. In this case, a very necessary mechanic that is so lacking in Japanese armor-piercing shells, starting from 155 mm, ending with 410 mm (460 mm is not yet in the game)