Oh absolutely that shouldnt have happened in any shape or form. a couple of 250 kg bombs next to a giant ship with the yamato’s amount of compartments - the snail mustve snailed again to believe that this would just turn the yamato into a submarine in like 30 seconds.
That being said the internal design of compartments of the yammi feels completely off. less compartments than all other high tier bbs that have way less displacement…idk gaijin…u sure?!? TBF the bombs landed all around the ship thus probably damaging and breaching a lot of the compartments but still…its 250 kg bombs. Totally comes close to what the yamato and the musashi went through in their last hours. But whatever this is wt not reality i know. How do i know? I look over there at a sojuz, surviving 5 minutes of straigh shelling of 46 cm guns from 10 km into its angled bow.
Thanks a lot for your detailed explanation, I really appreciate it.
To be honest, I don’t really like the new damage control system, and I didn’t even realize it was possible to switch back to the old one. It’s actually thanks to your message that I found out about it, so that’s really helpful.
I’ll definitely try your advice, especially managing damage control more manually and focusing on critical issues first instead of letting everything run at once.
Just to clarify, the video I posted was more of a comparison test. I intentionally didn’t slow down, because I was trying to compare with how Yamato behaved before, where similar situations resulted in much less flooding.
So while I agree that better damage control could improve survivability, the amount of flooding from a near-miss still feels unusually high compared to previous behavior.
Thanks again for your help 👍
Hey all, I’ve been collecting vessels that I think could be interesting to have in the Japanese naval tree and to see just how far the tree could be stretched. At some I also decided to see how the tree could be laid out.
I ended up with 125 vessels which is actually more than the US ground tree ! While some are simple late war refits like destroyers losing a turret for more 25mm guns, I think there are some really interesting ships like the seaplane cruiser Nisshin that would be fun to see in game. I’ve also included some Thai ships.
Some notes:
-Please don’t mind the 0.0 BR for everything, this exists only as a collection of ships and not their matchmaking. Similarly ships of the same rank won’t necessarily fight each other. A Kirisame wouldn’t fight a Musashi.
-The rule of 1 ship=1 configuration would have to be removed to allow 2 Mutsu, 2 JDS Amatsukaze, and 2 Kaga (BB&CV), and 2 Hyuga. Maybe even a 2nd Ise with the 12cm Ro-Sa AA rockets?
-I didn’t touch the premium/event section.
-For missile ships, I know AShMs have been denied but I added them anyways to fill the tree. I also purposefully didn’t go too deep into VLS territory.
-With submarines, and maybe even carriers, I think the tree could be stretched to ~200 ships.
-I know the current trees are limited to 5 lines, not 6. If I had to separate it into 2 trees, it would probably be Naval #1 (last 3 lines + carriers) and Naval #2 (first 3 lines + subs).
So, do you guys have any interesting ships that you think could fit well in the game and be added?
On a somewhat related note, I’d really like it if Gaijin could give the E13A1 its 250kg bomb. It’d be pretty important for ships like Nisshin and Mogami CAV. And if anyone knows whether Mogami used the E16A, it’d be great to know. Eric Lacroix’s book on Japanese cruisers says so but I can’t find any other source supporting this, they all say Mogami only carried E13A and F1M.
Where was it said that ASMs are denied?
Now, I do remember a more recent instance of them saying that they tried making missile ship gameplay but couldn’t get it to work, and that they even tried scaling down the game (like what wows does). It might’ve been on one of the Russian streams. I’ll try to find it.
I mean they didn’t deny them just that they wouldn’t come at this moment or soon I’m 100% positive we will see full blown missile ships and their mechanics at some point in the future that’s just how gaijin does things all the time they say no or not sure now but later add them.
I honestly didn’t expect Suzutsuki to actually make an appearance. However, she’s not a premium ship that’s always available for purchase; she’s a Battle Pass reward. I was hoping she’d be a good option for beginners…but personally, I’m glad I got to see her.
https://militarywatchmagazine.com/article/us-navy-abandoning-destroyers-skorean-japanese
Seems the U.S is looking into possible SK or Japan ship designs and overseas ship building
How do u destroy Iowa / Soyuz with 8.0 lineup? Tosa / Amagi / Mutsu
The magic ‘fuel’ belt eats all my shots from 46cm tier guns and shooting ppl is not viable cause he has like double the manpower count…
This is groundbreaking, even the tech tree rework is appealing, exactly there’s no need to separate the two!!
The history of this ship is pretty cool. Survived by steaming in reverse

Originally, the battleship Yamato’s barbette should have armor separating the ammunition magazine into upper and lower sections. However, this is not modeled in the game, and instead, a single hit detection area encompassing both levels of ammunition is used.
This results in two problems:
- There is no way to prevent a fire inside the barbette.
- The probability of the ammunition magazine exploding is determined only once, and if it explodes, the destructive force will include the gunpowder from both the top and bottom.
No.

Yeah.
In game Yamato main issue still remains that any main gun ammo damage if in turrets or below results in explosion and kills whole ship no matter if you have 900, 450 or like 45 shells left. (while even if it does not insta kill it the Yamato just sinks so fast and cant fix the hole at time and just sinks in matter of few seconds as well as when its hit by even air torpedos) insted of being tanky as irl.
Meanwhile soyuz with way more explosive ammo 1 gets lit no damage from ammo elevators being destroyed. 2 when the ammo is on fire it actually takes way more than 3 sec to explode and kill whole ship unlike yamato. 3 Even when the soyuz ammo explode it does pretty much nothing more than disable one turret and it just keeps on fighting untill you destroy sections or ammo rack all 3 tiny ammoracks. Not even talking about all the other stuff like the absurd armor impossible to make by soviets at the time, unrealistic reload speed for such layout, shell fillars should just be TNT etc etc.
It’s hilarious how fast it sinks due to shell holes lol or the stupid compartment destroyed

Guys please stay on topic anyone’s preferences is not up for debate and comments will be removed!
As to stay on topic, let’s get a sit-rap about Yamato.

So current biggest problems of Yamato are these, right?
-
Unlike US battleships with similar system, Yamato’s shell room is too simplified
so barbette’s shell room isn’t divided by each stair.
And it didn’t fill out from hull’s shell room but from barbette’s shell room. -
No.2 turret’s magazine is too high compared to blueprint.
So even halved the shells, magazine is still too exposed to waterline. -
There are only two hydroplanes instead of seven.
They just need to increase survivability one way or another it just dies way to fast






