General Japanese & JASDF General Discussion

D3A1 is getting an updated model(if I heard correctly):

And I know a lot of you were asking for it but we got another premium German aircraft for Japan!(joke of course):

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It wasn’t even given a proper name. The Me-210 was sold to Japan as the A-1. It also lacks a bomb load and has a wrong max speed. It’s basically just a C&P of the German Me-210 A-1. They could have at least tried a little harder and given it a different aircraft.

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Just a reminder. They added the Japanese fw.190a-4, named it fw.190a-5, gave it the characteristics of the a-4, and placed it at the br of a-5.

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At this point better to get nothing than this “something”
I hate how Gaijin just do “Look we adding vehicle to Japan, yeah it’s premium vehicle and no one wants it, but at least it’s something, so Japan would get something”

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Anything in tech tree, I know that we wouldn’t get any new Jet until F-35, but premiums are literally scam, because tree vehicle anyway better

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Can someone send me pictures of the Japanese Me 210 from the development server?

I have already created one bug report for the Japanese Me 210.

However, it seems to me that the Me 210 in the game has the wrong maximum speed. And I have no way to verify this at the moment.

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Bombload should be an easy fix, right?

The bomb load is probably good, though. I thought the Me 210 didn’t get its 1,000 kg bomb. Although I’m still not sure if it carries enough 50 kg bombs (4 under the wings and 8 in the bomb bay).

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The Me 210’s top speed is a whopping 33 km/h (21 mph) too low. It currently (I think) reaches 530 km/h (330 mph) in-game, but it should be able to reach 563 km/h (350 mph). New bug report tomorrow.

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@Xeno_quaza or anyone else who might know this: Why does the F15JM only show what plane it is when you lock a single target and not while on TWS? Is this accurate to IRL?

You’d have better luck asking @GeneralLee2000, IK there’s a few minor inaccuracies with the later AN/APG-63s. Like the later models lacking RAM, which is a TWS mode with NCTR. Although I’m unaware of if regular TWS has such capabilities or not on it.

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I know the F-15J(M) is missing some stuff (MAW, AAM-4B, etc). But was there ever any plans to upgrade it to have AESA or anything? If so I hope we could maybe jet a F-15J(M) Late or something along those lines.

There is a currently in the works upgrade, giving it an AESA and some other components from the F-15EX family. However its development is seemingly well behind schedule. Likely (although not confirmed) to be caused by the US being substantially late in delivery a lot of purchased equipment to japan.

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Honestly most of the improvements to the JP tree will be just fixing and adding missing things rather than new planes. A properly modeled AAM-4B would basically be invisible to RWR and be near impossible to avoid. Then there is fixing the AAM-4 which should have much better data link capabilities, much better range, passive guidance, and a larger proxy fuse. AAM-3 still missing BTT which should massively buff it’s pull. F-2 is missing a lot of it’s ESM capabilities and still has a gimped flight model in terms of compression. It also has the J/APG-2 name slapped on it, but is performing what could be expected out of the J/APG-1.

Japan’s best domestic 4.5 is likely to be the F-2 instead of any F-15J in the form of the 5th gen sensor test bed.


Japan claims a 1.5x output power compared to “foreign 5th gen” radars with the only example they can likely get data on being the APG-81, so 1.5x the output when compared to the F-35. When we eventually get stealth and ECM features in game having a really strong radar to just brute force through those things will end up being pretty strong.

Maybe we could see an original FS-X plan in game as there were a handful of components built before switching to the XF-2, but I think that would be mostly limited by the armament, but could have some interesting features like the conformal radars potentially providing the ability to perfectly notch while guiding missiles still.

…Anyways, speaking of the AAM-4, I decided to do some calculations.

Using these technical drawings as reference, its front fins have an area of approximately 364.74cm^2 each, rear fins of 924.01cm^2, and body of 7162.61cm^2.

In game terms, this would give us an effective wing area of 1.359 (lets say 1.36 accounting for measurement rounding errors). This is a bit less than its current 1.4, and would represent a noticeable, although not giant nerf to turning performance.

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However, not all hope is lost. We can also find that the (center of pressure) of the front fins, are roughly 1,860mm away from front, and the rear roughly 165mm from the rear end. Additionally, we know the center of mass to be 2,151.6mm from the front. From this, we can find the center of mass to the center of stability. This coming out to roughly 497mm. This is quite a bit more than the missile’s current 250mm distance.

So, what would this mean? Basically, the missile will be able to turn harder, however not substantially. And at the cost of bleeding more speed during said maneuvers.

(Also its missing 0.2mm of diameter, so it will also be slightly more draggy)

A bug report on this will be coming, likely tomorrow.

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