Gameplay Is Becoming Increasingly Monotonous!

Varying capture zones and spawns is nothing I would oppose.
But I think that the most important thing here is fixing the maps themselves. I think fixing the issues I described is essential for the game, otherwise it will just die.

The map issue is something that needs to be completely updated. All maps need to be larger, and those maps with half-blocked areas should be eliminated altogether, as they’re hideous and absurd.

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Making the game accessible to the premium market.
You dont see single point caps at the lower tiers 6.0
But at top top tier at 11.0 is a single cap point and smaller maps.

Gaijin dont want long games it increases waiting times. And new players statistically prefer call of duty style gameplay and don’t like sniping or tactical play/learning maps.

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Honestly? Go the centre, there are no rules saying flanking needs to be along the edges of the maps. Be a rat in the building area, and use that to sneak around the sides of enemies. I do agree that map does suck, but not because it’s smaller/CQC only.
Another issue, is that people will instantly spawncamp if given the chance, which means Gaijin can’t add massive flanks on maps. This is just made worse by them already being bad at designing decent maps.

I think removing the markers in arcade might actually make it more appealing to the average non arcade player. SPAA is more powerful, CAS is less opressive (I think), and without markers it wouldn’t feel like WoT+, but rather faster RB which is exactly what many players want. Arcade is also unappealing because RB players a massive superiority complex, and very few CCs make arcade content.

Because it is boring. Gaijin can’t design good long range maps so everyone thinks it’s just camping behind a hill a peeking, and no one likes that.

So what players do instead is 3rd person peek from a building overlooking the route from the spawn…
Much better.

The end game is alwaysd to get to the enemies spawn and players will ignore objectives to just camp the spawn and farm easy kills. This is further exacerbated when thats what the YouTube “pros” are doing. When was the last time you saw a CC get a nuke without camping the spawn…Doen’t happen and Gaijin wont make dynamic spawns. the whole border near the enemy side should be the spawn and not just 2 stupid dots on the map.

I do agree with your Arcade mode removing markers, RB is just Arcade+ right now

gaijin shall let player design the map and send to Gaijin and let player to vote for approval

You are right with that. But without the game having any kind of tactical depth and with the game just being about rushing into the middle of the maps with your brain turned off, I don’t think it will ever have a big player base like World Of Tanks for example. When new players get more experience they will eventually realize how pointless the gameplay is.

Obviously that’s not a viable option for the average player since light tanks were under performing so much that they got those special treatments.
Also camping like a rat often times just doesn’t work due to the scouting and UAV Drone features.

This couldn’t be more true. There is so many RB players that flame players for playing WoT or Arcade even though they themselves only serve as free kills in RB.

First of all, there is a lot of players who like that.
And I don’t think anyone asks for maps where sniping is the only viable thing to do. Personally I think there should be a lot more maps with sniping spots simply because there is a lot of tanks ingame that are built for that.
You need to make sniping possible in War Thunder in order to give tanks such as Nashorn, Waffenträger, Object 120 etc. a purpose. This is the core of why I opened this discussion, to give the none-average tank a purpose again.
I don’t want to take away the medium tank gameplay which is more CQC based, I just don’t want the whole map to be CQC. I want a lot of different playstyles to be possible on the maps, including CQC.

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Oh, absolutely… Nowadays, there are nights when I dream about old matches in the old big Kursk map. I guess sniping just doesn’t have the same appeal for the influx of new players arriving. Close brawling always was the monotonous thing for me, so now with less options for sniping and long range flanking I’ve been playing less and less and probably will eventually stop completely.

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sniping lowkey annoying

Gaijin is trying its best to make the game good! But you guys aren’t buying enough premium vehicles! /s

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there is tanks that are mainly built for that. Also you can decrease the risk of getting sniped by adapting.

That might be an unpopular opinion but what made gameplay less fun in my opinion as well is the laser rangefinder automatically adjusting the range for you.
A couple of years ago it only told you the range like normal rangefinders, just faster and more precisely. But you had to aim yourself. That lead to people not instantly hitting you pixel perfect across the map. It really made sniping battles more intense and you couldn’t get killed from a random guy across 3km as easily.

And it wasn’t that it was harder to aim, which I loved, it was that it was harder to get hit.

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Glad I found this thread when I did instead of making my own:

Completely agree. Getting very bored of:

  • Tanks, especially light, completely covered and invisible thanks to bushes plastered everywhere, to absolutely no disadvantage to the user in terms of optic obstruction. These are apparently able to be shot off yet you have to hit the exact point of placement, rather than being able to blow them off with even a 20mm HE shell.
  • Awful maps, spawn-to-spawn shooting prevalent on many upon spawning. Clear advantages for one side of the map compared to the other.
  • BR compression making so many vehicles unfun at best, unplayable at worst.
  • Artillery vehicles/HE slingers forced into the game in frontline positions, that will touch absolutely anywhere on your tank and destroy it in one hit. If they miss, turns out some even have autoloaders! LRF’s too!
  • Hyperfixation on vehicle statistics to balance them, rather than actually playing the game and listening to the community.

As for ARB:
All good until you reach top tier. 11.7+ is terrible. It’s spawn in, hit the deck, speed towards a furball and get absolutely bombarded with sounds from your RWR, engine and seekers. Jets below 11.7 are enjoyable, they feel faster paced than props but slow enough to actually focus on the game and have skill expression. Top tier feels way too fast paced and just a missile slingfest.

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That’s not as much of a problem, you just need to know the maps. It’s possible to avoid being exposed to any flank or falling victim to campers on every map.
If you find the perfect balance between driving too aggressively and too defensivly and become aware of the match situations you won’t have big problems with that.

I really think for most vehicles it is the map design that makes them unplayable. The BR compression is barable, especially since when you get uptiered there can only be a capped amount of tanks that are 1.0 BRs above you.

This is very true. Unfortunately overpressure in War Thunder is not realistic.

Can we please stop pretending like it’s some kind of skill issue? Bushes hide weakspots and make you impossible to see on certain tanks. It’s not a map issue, not a player issue, its a bush issue. They offer an unfair advantage, and even if someone argues that they’re purely cosmetic, why can’t we be allowed to disable them in settings? Of course, you’re right that you can probably mitigate the advantage they give by playing extremely carefully, but is that really fair? Some guy can spend some money, slap bushes all over his tank and all of a sudden you’ve got to stay in first gear all game?

I think the map design is a factor for some vehicles, but overall the compression issue goes far beyond that. Majority of games are a full uptier at this stage, especially around the 5.7/6.7/7.7 range.

I would rather bring back Hull Break. My vehicle gets overpressured by a HE shell hitting the end of my long barrel, but my 100mm solid shot rips through the transmission of a BTR-80 and it hardly turns red.

My bad. I though you meant the natural vegetation on maps. I thougbh you were complainign about maps having too many “bushed plastered everywhere”.
Yes, cosmetic bushes do offer a unfair advantage. I wouldn’t be against them being visible in your own scope, like in SImulator. In Sim you have to be very careful when placing bushes and you can’t cover huge parts of the turret.

I wouldn’t be against conventional tanks being sperated from modern stuff in some way but Gaijin will probably never do that.
I actually made a propose for that but it was very unpopular:

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No worries mate, but yeah the bushes you put in your decal slot. They’re very obviously P2W and seeing people tryhard by literally covering every square inch of their vehicle in them is annoying enough itself lol

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If you somehow manage to put the bush at the end of the barrel you will be able to see it since the RB camera is inside the barrel.

But yeah they could make it so if you obstruct the actual optics your view still gets obscured even if you are looking through the barrel.

one of the reasons I like the ELC BIS. The scope is so far off the side you can bush up entirely and not worry about scopes. (don’t worry I only use bushes extensively on like 3 rat tanks)

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Posnetek zaslona 2025-08-26 143902

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In the latest list of total fun-ruining bullshit: my CR3 getting penned straight through the mantlet at over a kilometer by an autocannon light tank simply holding left click until enough shit sticks to the wall and a shell pens. No aiming required, no skill, just hold left click and:

  • Barrel is destroyed
  • Shot pens and crew dies/tank destroyed
  • Optics completely blinded by smoke from the shots, leaving you almost completely unable to fight back.

These top tier autocannons are completely fun-sapping additions to the game

Some of the maps in Diablo II are HUGE once you get to the higher difficulty settings.

The Act 3 has some outdoor maps that seem to span kilometers, and the walking character can take long time to cover it all - navigating forests and rivers and like WT, red-zones that can’t be bypassed.

Also in 3rd Act are some indoor maps that are quite complex, with dozens and dozens of rooms and multiple paths to get to the rooms. In many ways they are similar to maps in war thunder, but on a scale for pedestrians as opposed to vehicles.

Maps like Sweden and Attica (with forced paths) are quite similar to maps in Diablo II.

(and for the record I absolutely hate Attica)