not when the gamemode doesnt care if you bomb or not, its just rp/sl generation
Also JH7A, Mirage 2000DR1/RMV, MIG27K, when players asked for GRB/ARB BR separate, Gaijin just moved up their BR to show they are working.
That’s one of the bigger problems ARB has, as all RP/SL actions should bring the team closer to victory.
People wanting to balance bombers/strikers purely around their A2A capabilities is comical and yet another proof of how inherently flawed the game mode is.
Base bombers should be able to win games by bombing, just like fighters should be able by killing enemies.
If any of that can’t be achieved, it means the mode is a cesspool and should be scrapped and reworked.
It’s performance on the deck is more like a Su-22 Which sits at 11.3 Tornado GR.1 is 11.7
Su-22s are noticeably slower than Tornados.
I dont think there is much in it now with the Tornado barely making mach on the deck with the changes to the fm
If they are comparable to the premium Tornado, then they’ll easily dust Su-22s as well.
the gr1 has dogshit engines, worse than german tornados, its not outrunning anything
Or they could make it so fighters get 25% of what strike/ bombers would get destroying bases.
Make it so bombers and strike get forward air spwns and actually have a job. Personally i dont even use these jets so doesnt effect me… but its easy to see the current setup is trash level
Or they just add tons of bases so this total insanity of base bombing team kills and whining goes away and everyone is happy. People that don’t base bomb now will probably be happy to shoot down the additional base bombers, and people that like bombing will be able to bomb more. Honestly I think the only downside in gaijin eyes would be the increase in the amount of RP players are earning 🤣
More bases to bomb would be interesting and they implemented it in bigger maps and everyone complains that maps are just too big. On maps where u have normally 4 bases there is space, but everyone would complain taht the batllefield is larger because of planes spread made by more bases. And gaijin wouldn’t u jest let get 6k more rp because of more bases. And i still don’t get it why planes like su-25’s with 2x r73’s and 2xr-60mk’s, smart bombs and guided missiles have lower br’s than tornado’s in game. U got like su-25t even su-25bm that is even lower in br than premium tornado in germany not even talking about british tornado’s. I just don’t get it why planes with planes that have r-73 and other bigger advantages and that is nearly unflarable from 1km have lower br’s than tornados taht have aim-gl who can be flared by 1 drop. Not even talking about flight performance of these 2 planes. Also the situation of a-10’s u get 4 aim-9m’s at the same br as u, more countermeasures and also have guided missiles and bombs. and one of the best flight performances at stall fight. The br of tornado’s must be changed to lower because it is just not worth to play bc u can’t even outrun anything at your br not even talking about uptiers which happen most of the time
Supersonic vs Subsonic. Its messy but its why usually subsonics are a lower BR than supersonics with equivalent missiles. For example A-10A with 2x Aim-9Ls at 10.3 vs Tornado IDS with 2x Aim-9L at 11.3.
So typically, subsonics get better weapons at a lower BR to compensate for the fact they are subsonic
Doesnt always work out, because you have subsonics like the Harrier Gr7 at 12.3 or even stuff like the AV-8B+/FA2 at 13.0 or on the flipside the Jaguar IS at 11.3. But its usually the fairer solution.
Though…
Tornado ASSTA1, GR1 and IDS(1995) dont belong at 11.7, their guided A2G weapons are of minimal value and shouldnt be a reason to sit at a higher BR and overall, the main issue is ARB, no ground attacker does well playing as a ground attacker, between markers, map layout/design, lack of targets, etc etc, you just cant play them properly and are at a major disadvantage.
I think 11.3 is okay… not great, but okay. There are dozens of possibles buffs and changes for the Tonka and with those it would be perfectly fine at 11.3, but if they never come… Im on the fence whether it would cause any harm at 11.0 and im edging towards probably not, especially if 7.0-10.0 got decompressed
Best advice I can give, run no more than 5x Mk83s, and stay defensive until you can get in and bomb a target. In the Tornado Gr4 at 12.3, the tactic usually results in 1x base kill fairly consistantly
I decided to grind german eurofighter and the german tornado is just not able to get even 1 base bc of having mig-23ml’s in my team and if not them then i get turkish f-104’s. I think these low br tornado’s schould be like 10.7 or 11.0 but for sure mig-23ml schould not be that low in br. It schould be at 12.0 bc it just shreds through everythink.
Tornado just lacks everythink at 11.3-11.7 br’s it don’t have the speed advantage manouverability advantage, armament advantage and the nail to a coffin is it’s survability one touch and it’s falling apart liek lego. I don’t see why they can’t do if it they lowered j-7D and mig-21’s br. And with even bombs for one base and preety small amunt of fuel (35min) u won’t be able to outrun the mirages f1 mig-23’s f-104’s which are one of the most popular premium planes in the game. And i don’t see why the tornados can’t be 11.0 when we got f-5e japanese phantoms at same br. It can be also 10.7 but i tink it would be to small br for tornado’s but we got at this br j-7d and mig-21smt. And having no radar missiles at this br at it is right now is just insane.
I dont see them ever going below 11.3 with the current compression.
A2A performance aside given its a pure ground attack aircraft.
They are actually decent fast with a bomb load, unlike for example the Jaguar GR1A at 10.7 that barely reaches supersonic speeds with enough bombs for 1 base which makes me question whether it should even be any higher than 10.0, the Tornado IDS will quite happily reach Mach 1.1 with the same weapons load. So defiently wouldnt be 10.7.
As for 11.0 though… You do have the Su-22M3 and Su-17M2 which are faster though weaker defensively… But I think just gets messy with the current compression, because Id also gladly take a Tornado over something like the Sea Harrier at the moment for A2A combat which is currently 11.0 (in RB)
So its not a hill im dying on at the moment.
- Get the 3x 11.7s that dont belong at 11.7 down to 11.3.
- Buff the Tornado IDS (CBUs, ARM, ECM, FM buffs, etc etc)
- Decompression (Should not be facing F-18s and F-16s)
- ARB overhaul for ground attackers (removal of markers, better targets, more consistant targets, reward overhaul)
and then, look at where the Tonka is placed relative to other aircraft.
It is a ground attacker, its meant to drop bombs, not fire SARH, for that, you want the Tonka ADVs at 12.0 or 13.0