Gaijin. Update Sim EC

,

Yes, that is another solution. But my concern here is, that it would make the sim reward system even more complicated.

They could just raise the cap and make it more linear, so it would make sense to get more than 600 points in 15 min. and give some increased “per action” rewards, decorated with a landing multiplier to encourage survival and rtb. Its absolutely stupid that you can go negative with a 5:1.

Slow progress without premium is ok, but not being able to afford the spawn is just a game design flaw.

Yeah, we have , what , 3 maps or so with sea assets? And in Sinai, one if the most busy water bodies worldwide, there’s not a single ship to be found…

3 Likes

You can find all sorts of topics on this forum regarding SIM mode. Constructive, angry, neutral and satisfied, none of them seem to work. So what should we do from your point of view? How to reach out for Devs?

Can we at least get the correct AI assets with the appropriate BR for the right sides? It’s a bit disturbing to bomb your own models or more problematic - lurking on enemy AI planes that look like your own side, less experienced players tend to shoot down their own planes because of this and the difference in BR on high eras means that you get very few points, making the game down to air combat if the aircraft can’t destroy the entire battlefield or several bases in one go

There is also something to be done about the blue side of Denmark, Ark Royal has no AA options and this can often be exploited when tickets are low and the entire lobby is doing missions to win the match

Yeah, also find it quite disturbing to see flights of beautiful Hunters take of and slam into the mountains seconds after again and again.

I would prefer not to change it, sometimes it is the only thing on afghanistan that is able to show me where my airport is lol. But in all seriousness, if we do not see the simplest changes there is no point in expecting the fix of the more serious flaws

1 Like

But lots of low cloud… the kind of low cloud you might expect on Denmark, but never get. I know they get massive thunderstorms over Sinai, but I don’t think extensive low cloud, fog and mist is typical desert weather. However, it is more typical of somewhere like Dover and the Channel, which is blessed with great weather all the time in WT.

I don’t want the ‘bad’ weather removed, as none of it is ever bad enough to prevent visual flying and flying through the valleys on Afghanistan under a heavy overcast is a real challenge - but not an impossible one by any means. It would just be more immersive, believable and realistic if the weather affected Dover, Denmark more often than the Sinai desert.

1 Like

And this is the main problem of this game, not sinking ground units or wrong BR AI targets.
Gameplay of royal battle is boring.
Also, disbalance in planes/weapon performace.
Stilll better than RB mode, but still grinding gameplay, nothing more.

Well, sometimes it happens.
But I would rather see realistic use of planes resulting in proper gameplay rather than realistic weather.

Spoiler

bug reports are pointless, gaijin chooses what they want to fix, and will ignore everything elses.

There’s still no BR 12.3 in Sim despite there being plenty of 12.3 planes. How long would it take the developer to fix that, 10 minutes? And you’re asking them for some major changes.

1 Like

You never get low cumulus clouds over desert (what we have are cumulus). Over desert they are typically at 3000 m+. That’s why people go to fly sailplanes in places like Namibia.

Deleted

Well I had matches recently where I left because all airfields in the north had clouds down to the ground, zero visibility. You could take off and punch out over top, but egtting down again would not even have been possible with GCA. Maybe with ILS.

Goodness, Schindi. You are asking a lot to WT players. That would mean, thos airfields campers would need to be removed to be able to fly a harrasment free approach. Besides that, If you want to fly an ILS approach, and you start to add TACAN navigation, you will need to get the radios working in every cockpit, for the carrier you would need to add Case III approach guidance with LSO.

Sign me up for this, including all the clock spots like in the other combat sim. Most WT players will cease to play SIM, pretty sure.

1 Like

OR we could take over customers from other sims… ;-)

Something intermediate betweed WT and DCS could very well be a selling point for a lot of people who want more than the very simplistic WT, but don’t want to do a PhD on the extremely complex DCS.

8 Likes

That’s true. DCS gives you all the weaponry that a certain plain can carry. In WT you are restricted with what Gaijin thinks is “balanced”. Even though they could easily give you everything against AI ground vehicles in CE you still have to play like against real players in mixed ground battles

Also add helicopters i have a post on potential ways to implement them

1 Like

And this creates serious balance problems.
NATO teams, which should benefit from technological advantage rather than quantity, often have both quantity and quality.

And this creates serious balance problems.
NATO teams, which should benefit from technological advantage rather than quantity, often have both quantity and quality.

Balance is a serious question, which on game can be mitigated by rewards system. If players prefer playing NATO planes, then the red team with less players must get resource advantages: more ground targets for bomb, more ai bots to shoot down, more ships to attack ports. This it gets beneficial to join a team with less players to get more targets, and potentially more experience/silver. It is harder to play 1vs3, and it must be rewarded

1 Like