Game designers who created scenario for sim EC.
It was your taktik of an attack.
Yeah, sure, it was my deliberate decision to use assault plane, knowing that enemy fighters would be present in the air, lol.
Not what you used, but how you have used it.
That is what we have discussed here. Because of enemy fighter jets, tasks for assault planes should be very easy.
More interesting and complicated tasks for assault planes are barely possible in intensive PvP battles.
Bigger map, radio for players, and letting players see teammates on the map. That would inprove everything.
I do not think it will change everything. Yes, maybe a bit more time to complete the task, but not much.
It may cause the problem when player spends more time to reach the target and then he dies.
Already exists. In game voice chat.
Yes, I agree with that.
The problem with PVE mode is that gaijin will never implement all the interesting stuff you did in your missions.
Do you really want the actual state of the game without fighter planes?
It would result in a dumb “fly there, press button to drop bomb, fly back. repeat” game loop.
Basically stupid farming.
Btw. it would not prevent players from hunting you down with Harriers or Su-17s^^
Maybe online games and other players are just not the right thing for you…
I have never said there should be only PvE mode.
Sounds like typical gameplay of PvP players who are hunting down PvE players…
I know that some PvP players see PvE only in this way.
Luckily, CDK provides opportunity to create interesting scenario. Luckily, Gaijin develop AI.
Don’t get me wrong. If gaijin releases cool PVE gameplay in form of missions or coop campaigns, I would also like to play them.
I just don’t get the point of a PVE mode in the actual EC.
I think you misunderstood me. I did not propose to replace EC with PvE mode.
Do I get you right that you propose to remove any PvE activity from EC mode?
That is not what he is saying.
PVE players have fun bombing that might be true, but thay play a game witch is PVPVE so you cant get mad if a fighter takes you down, its only your falt that you got shot down, also I dont know any plane witch would be that much defenceless it couldnt be flown in PVP mach.
No and no 😄
PVE is part of EC and should be. But also is PVP, so you have to live with it.
I agree that on flat maps it can be annoying to bomb a target because you are exposed as soon as you take off and we need more terrainy maps in higher tiers, no question. E.g. in Afghanistan games I have no issues sneaking to a base. You just can’t expect to fly straight and watch netflix until you arrive at the base.
But I don’t think that a separate PVE only mode would work.
First, you can’t prevent players to shoot at you, even in attackers or bombers. Only solution would be to make you invincible against players and that is just dumb.
Second, if you look at the (non-) effort gaijin put in EC in the last years, you can’t really expect anything fleshed out.
Why should everything be around bombing bases? I do not really understand this point.
PvE is about completing a task, it is about scenario, not dumb dropping stuff on base. It is about immersive gameplay and using game mechanics, not about survival against other players and sneaking to bomb a bases.
I agree. But maybe if we would have interesting mode we would have more players, no?
My guess is everybody are waiting when players start to come in SB mode, and then some changes will happen.
When a player constantly plays game as target for other players, there is a high chance he would start to look for PvE sessions…or quits the mode/game.
All Su-25 (except for premium with radar, maybe). I know players can make air kills with it. I did do it myself.
But I do not think average player will do it effectively.
Also, even for Su-34 you cannot compete effectively with fighter planes, since then you should carry less assault weapon to carry AAMs for air fights.
To summarize, assault planes can do air kills, but their main purpose is to do ground strikes.
For instance, in my mission for assault plane you should do a couple of air kills. But only a couple. You are not supposed to play as fighter whole mission.
In PvP battles you cannot focus on ground strike tasks.
Than learn how to not be one.
Attacker can turn much faster than most of the fighters at the low speed, thay can carry FOX2 missails, when you play Su-25 you got enought slots to take AirToAir missails. Radar isnt anyhow nessery to score kills, you stil got RWR so you always can see if someone is coming to you and you as a attacker can always hide. It might mean to make your distance longer but its nessery for the missen. Just think of your plan when you go for a base, you might not always fly straight to the target. Its just you and your taktic.
How would you see a PVE game?
Everything you will be doing would be droppimg bombs, no strategy no threat just fly there land and fly again.
You would clime to some alt. and than drop.
That’s like saying hide and seek is not an immersive game, as one hides and the other seeks for him. Completing your bombing mission in face of the enemy trying to prevent that is not just dumb dropping stuff on bases can absolutely be imersive and challenging.
Except of course iy you’re really zombing.
Not at all. Again the example hide and seek: Hiding kids get frustrated that the others are seeking him? I don’t think so. Roles can be switched, and in WT everybody can decide if to play for he seekers or the hiders. And, those roles can quickly shift during a match, or even during a sortie.
And again, if dumb zombing is the desired gameplay, well, there’s also custom missions with zero player interactions.
What do you mean “supposed”? If my aircraft is capable of swing roles, why not use this? Even to lure greedy fighters in?
Here is an example of the mission where you should plan your setup and use different weapon to complete it. No dumb bombs dropping.
Try to play it using Su-25SM3 / Su-27 pair of planes.
Spoiler
PvE should involve targets search, identification and making priorities.
There should be no simple “I see target- I kill target”.
In my another mission you should distinguish between ally and enemy tanks (they look very similar)
Spoiler
Strike planes have also tasks other than simple bases bombing.
I do not see bombing bases as an exciting task even with the necessity to hide from enemies.
I do not think it is a good example. Selecting a place to hide is an important and interesting part of “gameplay”.
Flying a long way before being killed is not an interesting part at all.
I mean, I designed the mission in a way you should not sacrifice strike weapon to bring more AAMs to fight against fighter planes. You should kill a couple of planes just for fun (quite challenging fun, if you play Su-25SM3). The main part is about ground strikes.
My guy, what you are describing is a singleplayer campaign where everything is tailored around the main character / player / you.
It does not work in a multiplayer environment where other players mess up everything, kill your targets or threats and then there is no “mission” left for you. It would end in randomly respawning stuff again.
It really seems that war thunder EC is just not the right game for you.
My guy, I was answering the question on how I see PvE.
EC PvE for sure should be different than real PvE, since EC mode is mostly about PvP.
Hence, you should not expect interesting and immersive PvE tasks in EC mode.
That is why I propose to create a separate mode at least for assault planes, since sneaking to bomb a base is not an exciting task at all.
It does, if it is multiplayer PvE. Bots are cohesive team and the only way to defeat it is to act as cohesive team as well.
Current EC mode is a total mess in this matter, I agree.