Gaijin. Update Sim EC

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Well, for me dogfighting even with current bots is quite challenging and interesting.

It depends on mission scenario. Have you tried to play my missions?

For example, in my latest mission you need to protect Su-25 from enemy fighter jets.
If you fly planes with weak radars like Su-27, it is not so easy (at least for me) to do.
Mission takes place in mountains, and bots do not turn on radars, which creates extra challenge in finding them before they kill Su-25 or sneak to you. Plus I designed the mission in a way bots appear from random directions (finally my CDK does not crash because of using variables as before).

In my another mission one of mission steps is to protect ally tanks from suicide trucks that cause tanks explosion when these trucks reach them. Another step of this mission is to kill enemy tanks that look very similar to ally ones. Hence, simple shooting does not work.

Just flying and dropping stuff is not so exciting, I agree.
PvE can be much more than this.

My next mission is going to contain an element of decision when to call for CAS support.
So, you need to destroy AA first and then call for assault planes. The problem is the number and location of AA units is also random, so player is not able to remember their locations to play this mission again more effectively.

And I am not a pro in CDK. People potentially can create much better content than me.

I agree. But IMO some elements are worth to be used to create more immersive gameplay.

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Admittedly, I haven’t, no. But the discussion here is about the Sim EC mode, not custom missions. I understood PVE as a game mode as we have now, but without players opposing each other, like Heli PvE.

But: I fully agree, if Sim EC (and other game modes) would employ more interesting missions like the ones you create, hell yeah, that would be some improvement! = )

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Sure, I was not planning to discuss my missions here. Just wanted to provide an example of PvE that is something alternative to just dropping stuff.

Thanks, but I am absolutely sure that WT community could offer much more.
My proposal to give GE as a reward for mission creation (as in ThunderShow) was accepted.
I strongly believe Gaijin should use the potential of WT fans.

I am not against PvPvE. I just think current EC is far from ideal to meet the needs of different groups of players.

Well that is kind the point,in real live xou also have to deal with ennemys, this is almost the only fun there.

I agree, it is boring, someplayers eynjoi it becouse thay get SL with no affer, just time. I would make bases with AntiAir missails that would bring some spice into the game. It wouldnt just eliminate “ZOMBERS” but drive new players looking for a chalange.

New taktiks, more action and more players.

I do not think sim EC aligns with the reality.
If assault plane faces many enemy fighter jets it means the operation was poorly planned.

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Unless this has changed since I’ve played (I am finally sorting out getting back into it), you’re relatively fine in a strike platform as long as you pay attention to the information you’re presented with and occasionally use your targeting tools to check for air targets. Even my lil harrier was relatively fine at altitude going into the red. Only really became an issue if someone particularly persistent decided to try and hunt it down, on account of the limited speed.

When I played, I was content with engaging enemy air with my ground attacker and I think most folk are fine with that. The primary degradation of it when I put it down was that you could end up getting camped quite easily, which is caused notably by the lack of defenses on airfields, and PvP players generally being tools taking easy airfield kills instead of intercepting along the bounds of territory.

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But whoes is this mistake?

Game designers who created scenario for sim EC.

It was your taktik of an attack.

Yeah, sure, it was my deliberate decision to use assault plane, knowing that enemy fighters would be present in the air, lol.

Not what you used, but how you have used it.

That is what we have discussed here. Because of enemy fighter jets, tasks for assault planes should be very easy.
More interesting and complicated tasks for assault planes are barely possible in intensive PvP battles.

Bigger map, radio for players, and letting players see teammates on the map. That would inprove everything.

I do not think it will change everything. Yes, maybe a bit more time to complete the task, but not much.
It may cause the problem when player spends more time to reach the target and then he dies.

Already exists. In game voice chat.

Yes, I agree with that.

The problem with PVE mode is that gaijin will never implement all the interesting stuff you did in your missions.
Do you really want the actual state of the game without fighter planes?
It would result in a dumb “fly there, press button to drop bomb, fly back. repeat” game loop.
Basically stupid farming.

Btw. it would not prevent players from hunting you down with Harriers or Su-17s^^

Maybe online games and other players are just not the right thing for you…

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I have never said there should be only PvE mode.

Sounds like typical gameplay of PvP players who are hunting down PvE players…

I know that some PvP players see PvE only in this way.
Luckily, CDK provides opportunity to create interesting scenario. Luckily, Gaijin develop AI.

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Don’t get me wrong. If gaijin releases cool PVE gameplay in form of missions or coop campaigns, I would also like to play them.

I just don’t get the point of a PVE mode in the actual EC.

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I think you misunderstood me. I did not propose to replace EC with PvE mode.

Do I get you right that you propose to remove any PvE activity from EC mode?

That is not what he is saying.
PVE players have fun bombing that might be true, but thay play a game witch is PVPVE so you cant get mad if a fighter takes you down, its only your falt that you got shot down, also I dont know any plane witch would be that much defenceless it couldnt be flown in PVP mach.

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No and no 😄

PVE is part of EC and should be. But also is PVP, so you have to live with it.

I agree that on flat maps it can be annoying to bomb a target because you are exposed as soon as you take off and we need more terrainy maps in higher tiers, no question. E.g. in Afghanistan games I have no issues sneaking to a base. You just can’t expect to fly straight and watch netflix until you arrive at the base.

But I don’t think that a separate PVE only mode would work.
First, you can’t prevent players to shoot at you, even in attackers or bombers. Only solution would be to make you invincible against players and that is just dumb.

Second, if you look at the (non-) effort gaijin put in EC in the last years, you can’t really expect anything fleshed out.