If we would say that for one point is about 45 SL than for bombing an airfield with the hole load you can maby score about 1200 points? That would mean that after landing you rould get about 54000 SL, bombers of corse, every plane would have its points to SL. For fighter it can be 10 SL for a point, for attacker it would be 15 SL for point and so on. This would have to be decided by the snail. Its true that bomber spent a lot of time by flying for the bases, but its just the way bomber are, in real live thay could spent about 5 hours in one flight.
Forget something like: for 600point you get 80% of the reward.
This system I present would work better than the current one, at least I think.
This is actually strange. I’ve never had any problems earning SL on a fighter plane. Recently, for the first time in my life, I was able to go into negative balance flying a MIG-29, but when the battle ended in defeat, I still received compensation for expenses. The game did not let me go into negative balance.
But I have questions about scoring points for fighters. Imagine the situation: I am on an F-4S, in the middle of a battle, there is only one pilot left in the enemy, enemy bomber bots are flying. I shoot them down and get… 45 points. 45 Karl! For 6 bots! The MIG-21 gets 1000, the J35XS gets 1200, and the F-4S only 45, the F1C-200 gets 120. What the hell is this?
The fight in which I received compensation for expenses, so as not to go into negative balance:
Common results for a fighter jet:
You’re on a premium account, that’s why.
Without premium:
Look at the F80C and…
Maximum reward: 19 734 (1430 * 15 * 0.92)
Cost to spawn: 18094.
After spawning in for the first time, getting 2 kills (450 points each) and at least 1 critical hit (150 points) for the 1050 92% reward maximum… you can earn a whooping 1640 silver lions.
For 15 minutes of time alive, 2 kills against players and 1 critical hit and making it back to base and landing after 15 minutes pass.
If you fail to land (get killed after 15 minutes pass, but before you land - or you landed before 15 minutes passed and took off and went for your second UA cycle 2 kills+1crit), you’re now making 15787 SL - rather notably - this is 2304 silver lions LESS than it cost you to spawn - therefore… you are PAYING 2304 silver lions!
And again, this is a full 15 minute survival. If you did NOT survive for 15 minutes, or you only got 450 score ( 1 kill for 75% max reward rather than the 92% (Community Bug Reporting System)) but landed…
16087 - again, 2000 silver lions less than it cost you to spawn.
With a single kill, no critical hit, surviving 15 minutes and landing… you paid 2000 silver lions to fly.
Do you understand how you can lose tons of silver lions if your fighters of choice are early jets and some korean war aircraft? Rank 4 prop fighters also have some egregious examples.
I think the solution suggests itself - just need to reduce the cost of respawn for fighters, which is logical, they risk the most and cost less than attack aircraft or bombers.
There is an urgent need of 2 additional br brackets each for 12.3 and 13.3 aircrafts that currently don’t have their own bracket rotation, so vehicles like the Base su27/J11, Su33, Jf17, tornado F3 2003, JH7A and F4EJ kai are always forced to fight constantly against much better and capable opponents due to to not having their own bracket rotation…
This issue should have been solved with the addition of 14.0 br and yet gaijin hasn’t done anything to fix this.
Yup, I submitted a suggestion for it both last BR change and last major update.
At this point, I don’t think they care
Did anybody see Devs answering in these topics? I mean, not closing, but actually participating in discussion. Have somebody seen any changes in game after the suggestion appeared in the forum?
They very rarely (if ever) participate in forum discussions. That does NOT mean they don’t read and consider what is discussed here in the forum, however.
They don’t even care, smin and stona were pinged once or twice by me on a very important sim ec forum topic I guess it was the topic created by you for suggestions for sim ec and none of them responded, I doubt they even read what is written here. I feel like their approacn to sim ec is they won’t do anything if they don’t feel like they have to. the state of most sim maps is that if you let a player do a sim mission they will do a way better and less buggy one in a few hours…in denmark for years bomber/attacker planes go around enemy ships low level maneuvering like dolphins, also sometimes harrier bomber/attackers going mach 1.4 etc, in tunisia they go orbit in the middle of the map by the coast, in afghan they crash into mountains etc etc you know the situation and all the other things I didn’t mention right now, shows how much they care. it is a shame they do good things when they are forced to by players, yes they added some cool cockpit stuff lately especially for modern planes but the core stuff are not being addressed for years. they are focusing on ground rb air rb player base but sim players pay their products as well. It is a question of manners to care about their experience too without being forced to
Edit: There were even so many replies to that suggestion topic with good ideas, a waste that it and other topics on sim forums go unnoticed, not cared.
I have made a lot of suggestions about sim economy, like suggesting normal rewarding in airsim ratter than 15mins cikles, but thay saied that suggesting an change of gamemode ec isnt an suggestion.
It seems like the only thing that can be suggested are new machines and techtrees.
I can see a ukraine techtree suggestion every day there, but someting useful? No.
You writte suggestion about fixing airsim economy (many eyers old problem) and what will happen? It gets ignored.
Though would be nice to see a Dev blog covering the Devs plans for ASB. With how little it’s had in the way of development in recent years, I would love to hear direct from the Devs (even via the CMs) on their plans for it and why it gets such little attention
They might do it if sim community gets bigger and organized and give their honest reviews on some platform if you know what I mean
Edit: Maybe then they will stop ignoring a fair amount of players and a fair part of the community for years
The problem is, many players have given up on it due to neglect and wouldn’t return until they see a commitment from Gaijin to turn SB into what it should be.
It’s a catch 22
No plans - no dev blogs. I don’t get how they add cockpits and modern HUDs which only make sense in sim and then abandon the world around the plane for many years.
Yeah, though even then, so many cockpits have so many issues that they hardly care about even that much
Or instead of trying to find ways to punish people bombing, how about we fix the absurd economy? Every vehicle is brought down 50%, and so are all attachment costs. RP and SL gain are kept the same, everything stays the same except the absolute excessive economy.
Otherwise, we could have Double XP weekends every now and then, once a month and on holidays. People would grind a lot more during those times because they can actually progress and not be bogged down by dreadful gains.
So no, there is no need to punish people for grinding, we should instead have a push to make it so people do not bomb as a last resort. Bombing gives consistent RP and SL, which is why people do it. Make the grind easier, and people will not focus so much on the grind.
My aim to mitigate the botters that largely causes the terrible economy we had in the first place. Not bombers in general
Bombers did not cause the bad economy, it is the complainers on the forums begging for reductions that caused the bad economy. You cried and Gaijin heard “reduce points” and thus they did. You (as in the community) caused this by crying about people just grinding and minding their own business. Instead of conspiring to try and get rid of bombers, realise that nerfing bombers means nerfing fighters too.
This grinding massively destroyed the gameplay and the whole game mode.
Zombing, PVE lobbies ect. are not the kind of gameplay we want in sim and during events, a normal gameplay is not possible.
Sim players “cried”, because they didn´t want their game to be abused for point farming by players who don´t play sim and don´t care about it.