That’s not the wrong ammo count, it’s based on what can be held in the hull. As for N1K’s if you have information then make a bug report.
Has a report for the guidance been made. Also pretty sure there’s a lot of people who would argue the Stingers are worse.
It’s funny how quickly things are fixed that overperform, while underperformance is simply ignored and put off with “We don’t believe Japan can do that”.
Though I do feel like it’s getting a bit better recently.
Still, this is a really delusional topic.
Type 90 has a fast reload, but in exchange some of the worst penetration at the BR. So essentially you are reliant on hitting weakspots, but are given more chances to succeed in a shorter time.
Meanwhile others can simply click on you since the armor is paper at best even against some of the weaker weapons it faced. This is itself balanced out by the Type 90s mobility allowing proper positioning outside of enemies sight.
It is not overpowered, it is not underpowered either. It’s a good 11.0 tank that has a lot of potential if played by experienced players that know how to play it, but is also quite punishing to mistakes in shot placement due to the low performance ammo and can’t take hits.
And it’s been in game and balanced for years now, but only with the premium do people complain. You aren’t killed by them so much because they’re overpowered, you are killed by them because there are a lot of them around now. It will die down with the next premium to spam.
I think so, but I’m actually not sure now that you mention it. Though at the moment all optical guidance (and all guidance for that matter) is contrast, so imaging might be a new mechanic to be suggested rather than reported.
Maybe, I was just going by the lack of improvement to overloads, leaving it at 10G. This is even less than the Igla.
While all missiles got illogically low overloads compared to source material, the Type 91 was just ignored completely, which is what I meant. The actual missile meanwhile seems to be roughly equivalent to the Stinger, if not a bit better.
Now that I think about it Gaijin probably wants to keep it at current BR, while a properly functioning one would probably need to move up and lack an equivalent to fill the gap it’d leave. Maybe a base model Type 81, but that might still be a bit much.
I hope that gets fixed with a possible subtree.
Funny how nobody had anything to say until it was a premium, in real life it’s 4 seconds for the type 90 the type 10 takes less with 2.4 to 3.4 seconds depending on the power output from the transmission to the autoloader with the autoloader taking normally 3.4 seconds, devs know this they just Say that for balance reasons they won’t buff the reload for now
lmao
All the MBTs have worse reloads than they did in real life, have you seen the Pathe reel of a centurion mk3 firing a shot every four seconds on the move? its just more of an issue when everyone else pretty much has the same reload speed bar one
yeah but in all the cases its for balancing a good example was the leopard 2’s having a 5 second reload ace to then having 6 seconds in order to balance them out, this was notable when the 2A6 came out with DM53, its harder to balance low tier vehicles MBT’s can be put in a higher br bracket for example from 11.0 to 11.7
2A6 and Strv 122 PLSS reload was nerfed from 6.5 average to 7.1 around Hot Tracks iirc
ngl it was funny seeing German mains absolutely seething; saying that a T-72 reload was literally unplayable.
well to be fair 7.1 was rather excessive, and if they hadnt done anything about it to this day the leopard 2 would still be 7.1
Yes, very few players make it to Japanese high tier. By selling it as a premium tank it immediately drives the frequency of the tank up.
People were talking about it before though.
Why would I report someone’s comment when they’re discussing the thread topic and engaging in faithful conversation?
I don’t understand why his comment is flagged it’s directly related to the topic and is describing the Type 90’s playstyle. I disagree with the vehicle only being effective as a flanker and clearly with the vehicle’s BR placement but the comment is logical.
Nah that’s someone here incógnito coping and trying to find a way for reporting comments that dosent go with what they think, it’s pretty common, wich Made me remember that some of My meme comments got falsely reported numerous times
iDK you’re the scapegoat. Due to your infamous reputation. Also, this is the only time I’ll respond to an ignored message. If you want that to change learn. A reputation only remains so long as the individual refuses to improve
If i get the unluckiness chance of getting up tiered to 11.3 in my 10.3 tanks i stand no chance to that thing, nor my team, simply steamrolled to oblivion…
Last time i checked the stats of these Type 90 players, they have over 60 to 75% WR with an astonishing KD of 4.0
It’s an absurdly P2W Tank, if you have a brain and know where to aim it’s unstoppable.
It literally the same tank in the tech tree with a camo net
It has no armour it only advantage is the reload
People who never played the type 90 need to because this thread sounds like a lot of people are complaining about this tank’s strengths without knowing its weaknesses.
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It has armor that can only stop IFVs at best and even then it still has weak spots that can be frontally penned by some IFVs and light tanks so any penetrating round will almost certainly disable key modules and/or kill crew.
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Its main round and only apfsds is very tricky to use at 11.0 as armor WILL stop this round and the user must hit the weak spots and nothing but weak spots to win engagements. Compounding with the weak armor it has, this tank is almost always going to lose a front on engagement in an equal match up.
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Small crew means that one shots happen to it quite frequently as the driver is right in front of the gunner and a single shot usually knocks out both.
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poor gun handling prevents this tank from reacting quick to different threats and/or situations. moving across terrain or neutral steering is enough to out rotate the turret’s measly 30 degrees per second or out speed the 10 degrees per second vertical targeting speed.
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poor optics. pretty self explanatory. 8 degrees fov unzoomed. 7 when zoomed. thermals only for gunner and not commander though thats pretty on par for most nations around this BR if not slightly below average.
and though im not too sure of it, i think its engine noise is also pretty loud compared to other diesels in game. idk how distinctive it is as i havent reached top tier ground in other nations yet to fight the Type 90s
As someone who plays the type 90s, trust me, DM/JM33 isn’t that good lol. It non-pens 292s, let alone other MBTs at 11.0 .
I’m sure in protection analysis it does ok, but JM33 is very mediocre for that BR. It gets the job done, but that’s it.