Gaijin, Stop blanket nerfing an entire game mode - This is just a lazy approach and does not address the cause of the nerf

I say gaijin let everybody play their game for absolutely free. They don’t block you from any vehicle tier or mode.

Again. Look at other f2p games.

They do via economy quite often, without Premium time, its almost impossible for higher tiers to be economically viable in ASB (not an issue in ARB, so its a gamemode specific issue)

Warframe has no premium time, the paid stuff is just cosmetics and skips and even that currency can be acquired for free through in game activity. It is the ultimate F2P game.

Between the cost of premium vehicles which is higher than most new AAA games and the cost of premium time which is on par with some sub-based games. I dont think asking for Sim to have a new and improved economy that is fairer/puts it on par with ARB is actually unreasonable.

Premium time should be a major boost, not a necessity to play which it is at high/top tier.

In WoT you will go bankrupt after lvl8 without premium. And there’s no other game mode (like ARB or Ground) where you can get some silver. The only is to return to lower levels.

PUBG gives you half of game with free account.

In Eve online you could earn subscription ingame, but you had to live your 2nd life there for that until you get rich friends or BUY it for real money every month.
With free account you had only a little part of the game available.

If you’re a sim main I don’t understand why you’d be against having rewards be normal (as compared to the rest of war thunder).

Bots be damned… I’d kill for a room full of bots to shoot at. This is a mythical subject as far as I’m concerned… the more people playing sim the better, I don’t care what they do (as long as it isn’t cheating, of course).

I just don’t understand why anyone would be against changing it - not that they ever will.

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Yes, but those aren’t the ranks that are costly to play. Spawn costs soar from <5k sl to more than 7k in the span of a few BRs, and it isn’t profiable if you are spawning often. You can make positive SL from sim, but it won’t be anywhere close to as much as you can earn from air RB.

I already do have millions of SL from playing premium vehicles. I just don’t want to be barely breaking even when playing sim.

Air SB would have done better if it had been recognized by Gajin as a more advanced mode worthy of better rewards, 600pts/15mins tick is just a ridiculous limiter to cut earnings for everyone but bombers even though it was created for zoombers (and to undercut earnings to make Air RB the best mode)

I would like to see a post from Gajnin to ask the community what their suggestions are, and especially to know the opinion of those who have dedicated years to SB, what opinions they have and what they think is worth changing

it used to have really good economy and then the botters turned up and rather than dealing with the botters. They just nerfed everyone into the ground. Then ontop of that, they usually forget Sim exists most of the time.

Even if they increased PvP rewards people would figure out a way to exploit it. It already happens with the current economy.

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Although I often join dogfights, I’d say current SIM economy system doesn’t reward “helping team” at all. In a pure grinder’s mindset (I know you hate grinders but most of the playerbase still need to grind tech tree), there are two kinds of gameplay:

  1. Get a base, return to AF, live for 15min, go for next base. He earns 15k RP every 15 min.
  2. Help his team by fighting. When he win the fight he earn 15k RP every 15 min. But if in one flyout he lose the fight without gaining any score, he get very little RP. Finally he win the game which only add a (approximately i think) 10% bonus to RP.

It’s obvious which one is more rewarding. So when you complain about your teammates only do base bombing, it’s the economy system which encourage them to do the most safe thing. Who will not try to kill enemies if the RP earned by killing is 3 times than bombing a base?

There’s no need to concern about bots. In my memory Gaijin ALWAYS ban the bot players if there’s a massive wave of abusing mechanics to grind (If the action is against TOS they get banned, if not the reward for such action will get nerfed). Why should most players get punished because of the small amount of bots?

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I agree, though also Sim is the only gamemode where base bombing is actually kinda fun/possible.

I’ve got nearly everything unlocked in the British tree (except F-111C) but still base bomb all the time because Aircraft like the Tornado and Jaguar can only be played one way

its easier to just flat nerf the economy than it is to monitor every match. Also, figuring out a bot and a player just being a zombie is not always clear.

Tell me how to exploit PvP reward :)

Do you mean players finding lobbies to farm low-skill PvE players? That’s not exploit. I’d say in air RB, clicking on enemy names and go for low LVL/low KD players is exploit in the same mindset :)

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You have a friend or a second account join the enemy team and then you kill it over and over.

Or you have a bunch of accounts that spawn at the same runway at the same time and you just fly near them…put a little damage on them and then they jump out so that you get kill credit.

This already happens by the way.

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I don’t like the idea that takes away about a half of my prize because a few people have found an easier way. So somewhere between the QR code every spawn and the no 15mins useful actions tick there is nothing that could be more effective for this mode and we have to suffer because our 2nd/3rd world colleagues have their shift at work while we play?

Rewards are normal. With premium I can open and buy new high tier aircraft in 6-8 1.5 hour battles if I need it. But I play not for reward, but for interest and…

…and shooting down straight-flying RB-tourists on premium attackers ISN’T INTERESTING.

I want players to interact with teammates and mission objectives, I want some roleplay at last!

Because we have different approaches to the game, probably. I see War thunder as a game about airсraft with an atmosphere to match. An additional challenge only adds interest to being better than others. If everything is easy, then what is the point of even trying to learn to be better?
You probably see the game as an MMO grinder, where the goal is to reach the end and delete the game after a year or two.
If this is not the case, I’d love to hear your opinion.

New test flight of course doesn’t offer any variety when it comes to opponents and scenarios, but it’s much better to try out stuff thanks to the immediately respawning bots…

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The play ends where the struggle for income, even virtual, begins.

I would like some credit (SL/RP) for my efforts, I’ve offered a verity of suggestions to “keep it interesting”

Rewards are not “Normal” - not on par with RB or GRB or even Arcade. and speaking of arcade and nerfing an entire game mode, why no 13.0 in Air Assault Arcade?

“Useful Actions” is horror

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I absolutely don’t care what’s in the arcade and realistic, I don’t play there and therefore I look to what I have in the sim only. The rewards in the sim EC are more than enough to get a new plane after some battles.
Once again, I’ll ask you to imagine what the rewards would be in Realistic EC if it existed. And I think you can guess why such mode is not introduced for RB.

and once again, put a daily cap in…
I also only play in sim and no longer care about the grind but since easy grind attracts all players (eventually) - I’m for an incentive to play sim.

I’d also be in favor of removing any ability to use a mouse and kb to play in sim mode but I’m a purist.

howcruel

Let players have opportunity to be introduced to sim 🙃

Which quickly turns into an incentive to abuse the rewards system. And this spoils the game for honest players.