This entire thread is already pointing out the problem many people explain why it is the problem
so, if Gaijin being a competent one (at some level) for example if they really really don’t wanna fix it they would have sent someone to explain why currently states working this way to make players understand like long ago i brought stuff and I used it wrong didn’t work the way it should i complain to the company they explain to me that I’m using it wrong and tell me how to use it properly and it works that’s how the competent one do their job.
So, Gaijin is having trouble balancing a facet of warfare that is historically one sided (in favour of modern AA peices) in a historically accurate way? Hm. How did this happen? Is it because they added a historically one sided facet of warfare to the game?
There’s no logical way to reconcile helicopters being able to fight modern AA pieces. You need to make up fantasy bullshit to allow it to happen, and unfortunately, Gaijin is very willing to take that route.
Seeing a problem is much easier than actually fixing it so both sides can be happy.
For the most part, helicopters look to be one of those vehicle types that is either useless or really, really strong. Finding sweet spot in between looks to be extremely hard.
This is why I asked you to shine some light on how it could be done.
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It’s much harder to hide from vertically launched missiles that have loft profiles. Breaking LoS from SACLOS AAs is fairly easy though.
Some things are hard to balance by default.
Be sure to patent it before sharing, so your IP is secured.
Well, if it too hard the competent one would not add it at the first place until they find the way out
not letting stuff unbalance in the game is the way of incompetent
sure, I don’t have idea and why would I bother? it a waste of time even if I did it going to end up like get reject like most bug report that some of it have solid document anyway so yep, they are incompetent no other way around unless they are improving.
Much harder is fine since its also much harder to fight helis with 15km FnF instead of laser guided munitions
If they didn’t add things that inherently cannot be balanced well, we wouldn’t have WT as we know it today. Combined arms ? I think you could forget that being in the game.
I thought you had an idea, since you claimed it’s possible.
Here’s my take:
Let’s say for the sake of the argument that all Infrared missiles regardless of their specifications are counterable by LDIRCM as a soft kill APS for helicopters. Gaijin could simply give each Helicopter a value of how many IR missiles it can defeat at a single time depending on how many lasers the Helicopter has in question in the most basic solution. For further realism and more advanced they can model laser gimbal limits so that they only have certain coverage like MAWs has with jets and helicopters.
Would this make the SAMs like IRIS-T SLM OP? Not exactly. Helicopters with FnF munitions can launch a few missiles at the SPAA before the enemy SAM has time to react and counter launch enough missiles to overwhelm the LDIRCM meaning the SPAA and Helicopter have to play defensively. The Helicopter also has the benefit of terrain masking at further ranges so even if there are an overwhelming number of missiles coming the terrain can still shield them. Also the IRIS-T SLM would have to expend more missiles for a single kill against a helicopter so it’s still taxing on missile count but does give the SLM a chance of intercepting helicopters with LDIRCM. The tactic Helicopters would therefore be forced to play smarter against IR missiles and avoid a barrage of multiple IR missiles coming at them which wouldn’t be that hard if played smart.
Which is worst version compared to the first I played 12 years ago.
possible for the competent one
many competent game dev out there did
what? in orders to complain about the performance of game dev that I play and pay for it I have to be game dev that can come to know how to fix the game when it had the problem
otherwise, i can’t complain at all?
Depends on what AA you’re using.
Even the first FnF helicopters were a big balancing problem, as they’ll either dominate or be dominated.
You’d be able to pop out, shoot off your FnF and hide in time before SACLOS AA reaches you, making you extremely strong.
If you try the same thing against IR AA that ignores your DIRCM or ARH AA that can actually lock you up, you might be able to pop out, shoot off your FnF but then the hiding part is the real problem, as the missile will most likely come from above, so breaking LoS from that is not something I’d want to do every time I want to pop out and shoot someone.
They already do that. Each of the DIRCM has zones it protects. But they, intentionally or not, break them.
For example MI-28NM has what should be a single turret protecting it from its underside rear, but developers instead of limiting it to 180 in azimuth, that in this case would be side to side, made it 360, causing the coverage to go over the helicopter.
yellow is heli front, white is the direction rotation plane is facing
As can be seen “azimuth” and “elevation” orient the base plane backwards, and down 75°, and then “azimuthsector” and “elevationsector” dictate its shape, starting from the center dictaded by the base plane. If “azimuthsector” was for example 180, the zone would look like this, and i think this is what the devs were aiming for.
I wish Gaijin would say when they are going to finally fix this with each nation now having a new SPAA to fix DIRCM
Who would’ve thought a small SAP-HE warhead on a very slow missile meant for soft targets isn’t going to bring down a modern MBT
Ofc thats not something a helicopter player wants do to but having helis that are only vulnerable to jet guns or horribly outdated SPAA is not a solution either.
I also have my doubts it’s all that possible due to terrain limitations.
Having DIRCM be able to spoof only a few missiles at the same time isn’t good either, as modern AAs already have 30+ missiles available to them in total.
It’s hard to make a balanced battlefield between 400-500 (?) SP helicopters and 70 SP AAs.
I think it’s time to start making different AA classifications to balance more with SP costs
True 70 SP is not enough for the new SPAAs
The problem is just that the new helis have much more potential to completely swing a game out of balance than before. Having a 16 missile heli unchecked is literally a one man game winner
Might be.
At least if they’d cost around the same it’d be fair to make them delete each other on sight and call it a day.
The higher you go in BR, more oppressive things can become.
From what I’ve seen throughout higher tiers, helicopters are either extremely strong or total garbage. The healthiest engagement, at least in my opinion, was between non-FnF ATGMs and SACLOS AAs.
Both needed to hide from each other and you couldn’t just sling 8-16 missiles at ground targets in like 20-30 seconds.