Gaijin refuses to balance LDIRCM Helicopters

It literally does, they do NO damage.

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i can second that.
also wtf is with gaijin giving the LMUR the correct top attack profile but the PARS and Spike and now the Freedom AGM still dont have it?

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SS stats disagree with you.

does it show the amount of launched missiles vs amount of kills or hits?

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No, as that’s not important if you can sling more ordnance in the same time window.

The critical aspect of what my argument, or rather my question, is the efficiency rate of the missile.
If the total launches outnumer the total fatal impacts a considerable amount, then the common conception that the PARS is ineffective most of the time yeilds a significant weight behind it

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If PARS was so bad at doing damage then the stats of helicopters using it would take a hit, which is very logical thing to assume. Exaggeration is a common thing in this forum.

if x

then y.

It doesnt mean that Y is because of X, but if, X is true then Y is also true.

However, the amount that the Helicopter (UHT and HAC) are used, itelf plays a major role in the overall efficiency of the missile. Moreover, a single helicopter carries 8 PARS missiles in a single sortie, and can run multiple sorties in a single match.

Assuming an average of even 1.5 sorties per match, that would give us at least 12 PARS per Player per Match.

As you can see, the overall stats are… greately nuanced.
It is no secret that ATGMs in general perform poorly due to the lackluster HEAT penetration and damage effects. Not to mention armour absorption of penerators, bug though it may be.

Fact remains, without the statistics of the launches vs fatalities, the only information we have to go on is personal experiences. Whether they be our own or of the many fellow players that use the UHT/HAC.

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Launches vs fatalities doesn’t matter, as explained.
If the vehicle is performing on par with other contemporaries then it’s fine as is.

You only explained how one could affect the other. not why it does or does not matter. In my opinion, and the opinion of many others, it does matter.

Which is in itself a faulty metric to judge against. vehicle performance is skewed by a disproportionate amount of skill that is held by the player. An older, more experienced player will generally hold a higher success rate using any weapon than a lesser skilled player.

Which is why i argue based on the ratio of launches/hits vs fatalities.

Regardless, this is far enough off topic.

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Because the time it takes for you to spend your load is also really important ?
8 FnF missiles can be sent off to their targets in matter of 15-20s, meanwhile spending 8 missiles that you need to guide through their entire flight takes vastly more time.

Less time spent guiding = more time to reload = more missiles to fire = more targets destroyed

I’m talking about vehicles from major nations that all have thousands upon thousands of games and kills all put into one single metric.

Meanwhile you’re basing your entire argument off of anecdotes from few players on the forum notorious for exaggeration.

Hence a better ratio displaying the hits vs fatalities. This merely demonstrates the point i was mentioning.
Its no secret that AGMs underperform and have a lot of inconsistency. Denying that is akin to claiming that WarThunder has no bugs.

A metric you have not shown so far. One you cannot show. Because the information isnt public.

A gross understatement and misrepresentation of my actual point.

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That information is pretty much public and you can see it for yourself on Statshark. It has thousands of battles and kills recorded for helicopters in question.

Vehicle that struggles to kill anything doesn’t perform like that.

that was never the point.

So what’s the issue if it performs on par with peers ?

are you intentionally ignoring the point?
the issue isnt that it struggles a lot. just that it is inconsistent a significant amount of the time. the end. that is ALL the issue.

PARS is years old at this point and it having almost 100% efficiency would be way too much for game to handle due to limited BR ranges.

These new helicopters will be highly problematic as they’re a direct step up from already good system.

okay?

Do you know what we are asking for?
that when the missile achieves a direct hit on a target, it doesnt get absorbed by magical ERA nor eaten by a fuel tank or tracks. we are asking for it to have the Top attack profile that it was supposed to have, which the LMUR gets. and only th LMUR so far.

as long as gaijin doesnt fix LDIRCM…
yes.

and finally we are back on topic

But they won’t.

they better…

i aint taking a fantasy force field that can deflect all IR missile from anywhere.

theyre gonna have to model both the traverse limits of the LDIRCM as well as the LDIRCCM on the IRIS-T and SLM.

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