Fw190 Flight Model

Do you have a physical reason for why this would be the case? The 190’s wing loading is poor. It is to my knowledge this would heavily limit its ability to pull.

I think it’s an issue of semantics/definitions.

In the video I linked earlier discussing Fw190s for sim - the content creator makes it a point to draw attention to the distinction of agility and raw turning performance.

Another point is high speeds and the fact that our pilots can sit on 6G+ indefinitely if aced (and with expert 5/5, at around 5.8 or so). Other flight sims have you start blacking out pretty quickly if you try to do the same thing in spitfires as you do in Warthunder.

Edit:

It’s MkVb vs MkVc so wingshape is different, but that doesn’t change the effects of G-forces. I dont have the the Vc.
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Rather notably, even if you do pass out in WT you retain some degree of control (and with trimmers, full control. You can trim max up-pitch and keep turning with a vegetable in the cockpit) and awareness and it resolves relatively quickly. Il2 it speaks for itself.

Also since I cannot pull 11G reliably without spinning myself to death, here’s an example of WT’s G-tolerance in my mustang instead:

Spoiler

https://www.youtube.com/watch?v=mtzSnciunMM

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Genuinely no. They were extremely maneuverable mostly in terms of roll rate. Any 190 pilot that would dare turn with a Spit was a pure idiot and would be a damn fool. And yes I’m talking reality. They didn’t “turn better at speed” the maintained maneuverability at high speeds, but outturning a Spit? I would need like 5 firsthand sources to back that up if i were to even entertain that, considering how often I hear the general consensus of “unmatched roll, amazing speed, low/mid alt performance, turn radius very large compared to contemporaries.”

Because Eric Brown said so (despite being on the opposing side/an enemy). The excerpt is from his book, Wings of the Luftwaffe

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Okay now please explain what an aileron turn is.

It looks like gaijin has planned to add a flap nerf too.

In this post:

关于Fw190系列在测试服中被削弱的问题讨论

You see (i used auto-translation) that a player has noticed that the flap retraction time was multiplied by the factor 3 whilst playing on the dev server…

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They didn’t clap spitfires by turning tighter than them, far from it, they were just more agile in roll and able to escape from a spitfires due to their superior dive and zoom and being able to just reverse immelmann without the spit being able to follow, but by all known data they never outturned Spitfires, this article just proves that some guy had the subjective experience that they “turned better” whatever he means with that, cause he sure can’t mean turning circle or time. Here’s a result of an actual flight test conducted with captured fw-190:
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This was in the datamines for the initial dev server release yes, that’s gonna be a real nerf to them.

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But tbh they do deploy unnaturally quick as they are right now, compared 90% of other flaps in the game with similar configuration.

Screenshot 2026-06-07 222010

am sure Fw 190 A and Fw 190 D they both use same flaps but the Fw 190 D not good like before they are made to be good high alt fighters.
Why the Fw 190 keep getting bad changes??? 😭💔💔

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Not sure if you actually understood what this nerf means for wt - besides the lack of compression at very high speeds the abiltity to deploy flaps quick before a high speed head-on (resulting in the ability to perform snap shots on enemies after dodging their first bullets / shells) was basically their main strength.

I am fully aware of the abilities of Fw 190s irl - but this doesn’t change the fact that Fw 190 FMs are artificially nerfed by gaijin.

Thx for the data mine confirmation!

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Oh i am perfectly aware of how much 190s rely on their flaps, this will be a big detriment to an already weak flight model compared to what else sits at the BR and will make it harder to exploit what few advantages you do have.

As for if it’s artificially nerfed or not… i couldn’t say, I’m not an aerodynamic expert with deep knowledge on how a 190 should perform IRL, but i have no reason to think Gaijin has any reason to intentionally reduce their capabilities without some foundation in data they have access to. People love german planes and if anything it would make more sense if they got artificially buffed to satisfy the Wheraboos, from a business point of view.

According to players who have researched it in detail, the Fw 190 and Do 335 in War Thunder cannot raise its nose to the AoA required to generate maximum lift. Because the game’s set maximum AoA is too low, the lift coefficient also remains small. As a result, the turning radius becomes excessively large.
Additionally, when initiating a turn at high speed, the aircraft stalls very sharply and often enters a highly unrealistic flat spin.
It has also been pointed out that the Ki-108 can turn tighter than the Ki-45 for the same reason.

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You should think about a career as press secretary for gaijin.

The artificial overheating nerf of 190 A models is a prime example of gaijin’s hidden nerf policy. So even if i would like to play more German aircraft there is no reason to do this.

And these nerfs are not limited to German aircraft. I re-visited recently the VL Pyoerremski - a plane able to clap Yak-3s at will. But somewhere in the past gaijin added a rather nasty compression at higher speeds (which kills the ability to turn inside Yak-3s after high speed merges) and limits your ability to reverse them - every long term player has noticed this.

But: When did you last time read about a FM nerf of USSR props? That most USSR prop aircraft are optimized to use mouse aim is no secret - whilst a lot of adversaries are artificially limited regarding possible AoAs with Mouse aim. If you use a joystick and disable the instructor slides (like me) you can outturn a Yak-3 in a plain 3.3 (not the 4.3) Hellcat.

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already raised most 190s in brs apparently german pilots are just to skill based

still waiting for its instant turn buff

The overheating is not artifical, its based on the real life limitations of the engine.
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i do think there something weird going on with the 190s turn rate as it should very good at turning not as good as spit fire obviously but it should be comparble to the 109

the 190 should be very similar game play wise to P47 as it turns better at speed then 109 the 109 compresses at higher speeds the 190 does not

the A5 should perform very similar to A1 190 in a turn as it has a improved wing structure and only weighs 200KG more empty with a more powerful engine

but in game it handles like a bomber

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Based on its Wing Loading and handling characteristics across low to high speeds, I believe it was an aircraft with turning performance similar to that of the P-51C-11 or D-20. It feels quite different from the P-47, which uses its enormous power to forcefully haul around a very heavy airframe.

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Then why does every test report on it comment on the poor turning ability at low speeds?? The closest to any official numbers i’ve gotten for 109 vs 190 is from a book that is not available online, but quotes exist:
BF-109F-4 - 19 sec **19.6 - 20.8/1,000 m (6,398 lb.)
FW-190A-5 - 23 sec 21-22/1,000 m. (8,974 lb.)

That’s a significant difference i think.

is that an fw190? no? okay why post it, it doesn’t help you when you grasp st straws

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This is nonsense.

  1. You might look up in which 190 variants the named engines were used.
  2. Then you look at in which 190 variants implemented in wt these engines were used.
  3. Then you check what gaijin has implented.

Summary:

All engine limitations include the duration of using max power and subsequent cooling off periods as the usage of max power was not limited to one usage per sortie.

The engine limitations regarding WEP were used in earlier 190 models to prevent an overheating of stuff like cylinder heads and valves. After production changes these limitations were lifted and/or adjusted. Later models (like my favorite F-8) had 10 minutes of WEP (110%) with a way higher boost pressure as interval limits.

Gaijin’s implementation of these limits foresees a shift of “white” (=not critical) temperatures for oil (83° C) to “red” over time - so it becomes impossible to cool the engine down even if you follow the limits in the A-5 handbook. That means the previous “white” at 83° C becomes a flashing “red” at 83° C and you can’t even use MP (=100%) without killing the engine.

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