Further additions of the Z-10

SAPHE penetrates and then explodes (like high-TNT equiv APHE shells that love to overpressure – think of BR-471B from IS-2, or the PzGr from Tiger H1). If it doesn’t penetrate, SAPHE then explodes like HE.

This explains the tracks (since it penetrates the tracks and then explodes the 30mm side armour of Abrams instead of just exploding when contacting the tracks), but I am not sure why the RP-3 kills Abrams with some portions of its turret cheek while CM-502 (with higher tnt equivalent and thus HE penetration) doesn’t.
The only reason I can think of is because CM-502 is bigger, and so the centre of explosion is much further away than that of RP-3’s.

SAPHE is definitely one of the best types of penetrator in the game, but its maximum kinetic penetration is almost always the issue:

  • Tracks / foliage / destructible objects don’t trigger it to explode (unlike HE or HEATFS)
  • It one-shots every time as long as you penetrate (unlike HEATFS / APFSDS)
  • It still retains high-explosive penetration (like HE), so even if it does not kinetically penetrate, it can overpressure outside of the vehicle too.

If they had more penetration, I would 100% say that it is better than other types such as APFSDS, high-caliber HE, or APHE.

Luckily, CM-502KG and LMURs both are top-attack missiles, so the low penetration that comes with SAPHE is not as troublesome.
But for the CM-502KG’s to have its SAPHE removed is quite tragic.

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It’s the code issue where 502 was given a significantly lower overpressure code.

The turret I could imagine the same and it also pens less since it’s slower. RN it seems like it works a bit better but then still does a bit weirdly. Should have its SAPHE back.

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I’m not sure about that. I think it’s just the difference between how SAPHE overpressure mechanic works, and how HE overpressure mechanic works – it’s not just a 502 issue but an issue with SAPHE / HE in general.

The kinetic penetration of LMUR and CM-502 are effectively the same, despite CM-502’s max speed being slower.

If it actually is SAPHE, I would definitely like that.

We saw that it had the HEAT code in which was significantly lower than RP-3.

It is although it might be hard to suggest this to Gaijin.

I think it’s same thing with HEAT – its ‘HE’ overpressure mechanic behaves slighlty differently than HE or SAPHE. HEAT probably being the worst out of the three.

I see.

The heat code’s main issue is that the function determining whether to overpressure or not is just lower than HE so when hitting the same spot with same explosive index, the HEAT need to be closer to the point of penetration to be able to overpressure, which makes sense since most of the explosive mass is not spread sideways, but for SAPHE this is absurd.

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And its now a HEAT GNSS rocket with 5m error… so bloody useless (400m/s deltaV)

But we get x4 cm502 on inner pylons i guess

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most people would take 8x cm502kg and 8x ty90

but i did test the cm502kg and its kind of a gamble, they will either hit the turret top to instantly kill its target, or miss/aim for a different part that doesnt do alot of damage to the vehicle

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There is quite a lot of damage code changes for cm502 but without game its kinda hard to judge what actually changed


so much for blocking firing path unlike what a certain mod kept saying

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Might have to do with the wing angle report. Cool to see though.

Also they seem to be much more consistent versus light targets now, CM-502KG.

Z-10ME RWR updated to modern standards!
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That being said, Z-10A and Z-10 RWR still has not been updated

Spoiler

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EDIT: Also the lack of D-band radar detection means it cannot detect radar signatures from Rolands and Flarakrads

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Have you or anyone else heard anything about the placeholder radars for the helicopters?

Im not good at finding sources but the z10me radar is atrocious

Only found this Singapore Airshow - First international presence for China Z-10ME attack helicopter - EDR Magazine

This is the first time I heard the radar is AESA

maybe some of the more knowledgable Chinese speaking players can chime in on the matter

The HEAT GNSS rockets are petty nice against stationary SPAAs. If you take two racks, I believe at least one may hit, though it depends on the size and number of targets at a given area (such as multi-sams or pantsir).

Apperently they have not added the gps rockets in the new update, weird

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I’m pretty bummed out about that. Though it may have been reasonable given its effectiveness against stationary SPAAs (which are especially common in GRB).

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given its effectiveness? 7m error rocket that needs to hit center of mass to do damage?

You can use the rockets to indirectly trough gps cluster the entire enemy spawn, then fire next volley at each enemy ping markers on the map that came trough indirect hits.

Against big spaa system that can’t really move, Yes Its Super Effective

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No bigger rocket pod
No guided rockets
No 16 AKD-10 option

Sad times

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