Further additions of the Z-10

On the Mi-28NM and Ka-52, they’ve been fine (only because the scan rate makes up for it), but I don’t recall third person locking being this broken.

I also am having issues with the Z-10ME radar where it struggles to pick up anything in front of it, even more worse than the Apache

The Heliborne radars have been poor for some time, rarely ever do you get 3rd person locks and the MTI scan I’ve always found useless. I just switch it to A2A (and reduce the scan to 180 degrees or less on Apache/Z-19) for air self defense.

Interesting, I’ve always used MTI on the Mi-28NM for the past few years and it’s always been reliable to the point that I’ve co-bound my mouse wheel roll up key to switch radar lock and lock radar target as a ghetto TWS and mouse wheel down and free spin the mouse wheel to spam radar lock in third person

Now when you do that, it rarely updates - even worse than it was before.

boy… did I miss a memo or did they nerf the TY-90? Just unlocked it with the Z-10ME and oh man… they chase everything hotter than a light bulb.

2 Likes

I haven’t been able to hit any planes with MAW equipped this patch at all, which is weird because TY-90 on the missile spreadsheet states it has gate shutoff seeker and FOV IRCCM…

Also I’ve encountered some weird issues with my gimbal/IRST tracker where I am unable to lock targets at 6-7km

I thought it was intentional where I couldn’t lock a RAH-66 at 6.5km (due to reduced IR design) but I knew something was up when I couldn’t lock an Mi-28NM at 6km

What is going on with this patch lol 😂

2 Likes

Missile seekers are bugged in some way atm

1 Like

Hopefully there’s a cockpit, new AGMs, bigger rocket pods and a functioning HMD by the time I get the squadron RP for the Z-10A.

yeah it’s even worse than that. first round I encountered a Comanche was while I was flying with the Z-19. I couldn’t lock him until ~2.6km with IRST and was like “wow, stealth really does something”. A few rounds later I had the same scenario with a Ka-52 and I couldn’t lock him until ~2.3km and realized there must be something off.

that explains. I guess that’s good and bad at the same time, because I couldn’t believe my eyes when I encountered an IRIS-T yesterday with the new Z-10ME. I don’t know if the DIRCM is capeable of disrupting these missiles, or if it’s a bug, but it couldn’t hit me with at least 5 missiles.

1 Like

DIRCM works with the Z-10ME, I tested it and my friend unloaded all his IRIS-Ts with both launchers and none of them can hit EXCEPT if you try “dodging” said missiles and you run into one that was already being deflected. It is advisable to sit still if you see an IRIS-T missile coming towards you in terminal guidance.

Another thing to be careful is to never deploy flares. Sometimes the IIR missiles will gate shutoff and continue in a straight line towards you, so turn off auto-flare to MAW

Something to note is I am not sure if being able to spoof that many missiles is realistic, considering he had a good 5-6 missiles in the air fired one at a time, and they all got countered. I am also under the impression that IRIS-Ts can be datalinked to the launcher, but it was still defeated despite my friend “locking” onto me in the TWS mode.

ARH from SLAMRAAM humvees are obviously unaffected, contrast lock from Strelas, Type 93s, and Type 81s are also unaffected. To counter AMRAAMS, simply dump 4-5 chaff and then tilt away from your original position, or multipath.

1 Like

well, stealth is for radar, though it does have HIRSS but it can hardly influence IRST

Good to know, thanks for the advice!

Can’t say what mode the Strela used that I encountered some days ago, but he couldn’t hit me. I had flares slaved to MAW and went 50/50 (flare/chaff) So I don’t know what saved me there, but I had also an encounter with a Type 81C yesterday. That poor little bugger als couldn’t do anything (same scenario: flares were slaved to MAW). I’m really confused if I was saved by DIRCM, flares, or simply by those bugged seekers lol

makes sense, but at this point I have no idea how Gaijin models features ingame (electronic equipment acts like a combo of armor and spall liner now - try to kill the Tor-M1 in the test drive) and didn’t think of a bug at first.

Type 81s and Strelas have two main modes of firing: Contrast lock seeker (basically kinda like a sensitive TV seeker), IR mode, and auto (will automatically choose either mode depending on the situation). If they were using auto mode, it may have fired with IR, and you were able to flare it (and DIRCM), as both those missiles are very easily flarable IF fired under IR. If fired with contrast lock, simply put your helicopter with a terrain backdrop and the missile will no longer be able to see you, but this mode is unflarable since it relies on your “image” and won’t go after flares.

If I had to guess, your flares and DIRCM may have saved you in that instance.

I don’t know if it’s true but it says CM-502KG for the Z10ME

2 Likes

CM-502KG is in the dev server but it really struggles to kill anything (sometimes you will hit non-critical component of an AA and damage nothing else)

image

image

It has the longest launch and point lock range of any of the F&F missiles BUT it has a dismal 4.52kg explosive mass with a 7.68kg TNT equivalent

Kinda ridiculous considering this heli also gets one of the worst aircraft RWR at its BR

3 Likes

I suppose the idea is to fire them in pair? Or just to disable/annoy SPAAs until you’re in range of AKD-10 (or be fired together/in short delay)

Currently, the CM502KG missile only has a speed of 0.6 Mach in the game. In the next version, there will be many air defense systems with missile speeds exceeding 1000 m/s, making the 0.6 Mach missile seem very inadequate. Additionally, the warhead of the CM502KG has serious issues; it is hard for this missile’s warhead to inflict damage on main battle tanks (MBTs). I suggest Gaijin strengthen the warhead of the CM502KG based on balance, or design a unique guidance logic for it that targets the top armor of tanks. Otherwise, the Z10ME equipped with the CM502KG is simply not suited for the next version environment, and boosting its weight by 0.3 is not worthwhile!

5 Likes

Of course Russia immediately gets an overpowered FnF heli missile that they pulled the speed out of the thin air

Issue is other SAP-HE does much better and it should be slightly faster (0.85) rather than (0.6) right now. Also someone found out that it got given the HEAT overpressure code so that it can barely overpressure.

Apparently not confirmed, therefore not a bug

Well I mean the guy already got it in data mines which is good enough to me, but since devs do not accept this as evidence then what can we do?