FOX-3 Top Tier Meta / Notching + Chaff is too easy / 60m multipath is fine

so i better race to the r27t before the “nerf” goas live

What nerf?

the chaff ignoring radars

Consider that a bug for now I reckon

there are no bugs in Warthunder just features

Nobody is saying to put it at 500m.

People in this thread are saying that it should be lowered beyond the limit that it currently is because defeating ARH missiles is too easy…and completely ignoring why gameplay is entirely reliant on it.

And yet the bad gameplay meta where red side was getting stomped because of inferior flight models and 100m multi-pathing was far more balanced than the current one.

You can easily compare your own Su-27 vs Su-27SM stats and see that your win rate is worse…your KD is worse…and your kills per battle is worse in SM.

Making the Su-27 radar better will still not make it into a better BVR platform and will still not keep people from primarily using multi-pathing.

This is just pure speculation and the developers have already confirmed that USA will receive F-18 at the same time as everyone else…or receive it first. The bit about Russian radars being fixed is just fantasy.

Strange thing I noted with playing the mig29 with the Radar bug

Not only did it not lose lock. The missile didn’t do anything weird pretty much every good launch was a kill

No random flying to the moon
Or just Flying of In a Random direction
No Hunting teammates or ai 45 degrees of the main Target quiete the opposite I could launch the missile in a sea of friendlys and the missile still went to right Target

Could be placebo but don’t know

Individual stats don’t really matter and tell the whole picture. I have a 13% higher winrate and 0.3 higher K/D on my Su-27SM than in my Su-27 which completely goes against your argument.

But yeah anyway the Su-27 was better in the meta before Fox 3s than the Su-27SM is right now. I believe the Su-27 was 3rd best aircraft behind the Gripens and F-16s.

No but you’re insinuating that people should be able to effectively use it. You’re not happy with the change to 60m. My point was that excessive multipathing, like 100m for instance is so ridiculously easy to exploit that you might as well set it at 500m at that point. Because either way it requires zero skill or sacrifice to multipath at those altitudes.

I have no idea what you consider the ‘limit’ of MP, but it’s clear you only care about it being easy to abuse. Gameplay should not be reliant with excessive multipathing in mind. It causes balance issues. Instead of sweeping the radar-missiles which are here to stay under the rug, maybe suggest some actual productive balancing suggestions that aren’t disabling the main armament in it’s entirety on demand. Ask for changes in BR, ask for radars to be fixed, get drag values corrected… You’re the one ignoring the actual problems here and just using MP as a scapegoat.

As fun as it is throwing peoples stat cards around, it’s hardly an accurate metric. I myself spent a lot of my time in the SU27SM doing CAS instead of A2A which I didn’t in the older SU27, as well as experimented with BVR and radar keybinds as the release of SU27SM update literally almost broke TWS in it’s entirety on console as you may remember, so in addition to the radar being ass, TWS glitch made it unplayable. I’m actually surprised my KD is as good as it is considering my radar didn’t work and I was doing CAS for a lot of my time in that thing. Going off your own stats you have nearly twice the win-rate and similar KD in the SU27SM vs the older SU27 so by your own logic 60m MP must’ve massively changed the balance in red teams favour? But I’m sure you have your own explanation for that just like me.

…It absolutely will? Having an acquisition time of 5-7.5 seconds, half the ACM range and no TWS soft-lock is literally the main detriment of the SU27 as a BVR platform. Also can you decide on whether or not you believe MP is working?

Of course it’s speculation, no-one knows what’s coming. I believe it’s highly likely. We have 2 more updates within the next 3.5 months. Regarding Russian having its radar-issue resolved next time they receive a top-tier, I wasn’t referring to current N001 being fixed, although that’s entirely possible. The scan-pattern is a massive reason why it’s so bad right now and it’s entirely unrealistic. I’m saying the issue will be resolved since from my knowledge there are no more Russian jets to add with the current N001 radar which would be considered top-tier. SU33 would be 13.3 at best.

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Was a bug, been fixed

Thats strange, most of a time its just a skill issue, LOL

Pre, the 29th I think it was, skill issue (except for the odd aircraft that do have some legitimate difficulties) now its skill issues again

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When you add a new thing and then change the game mechanics to amplify the impact of the new thing and it makes the game further imbalanced…then yes…that change is a bad thing.

And yes I think multi-pathing should work in the context that the game currently exists. If you actually attempt to do true BvR in anything more than a 2v2 and not rely on multipath you are just going to run out of countermeasures unless you are in a NATO plane.

The reason most people went back to multi-pathing on red team is because it’s the only consistent method to deal with constant AMRAAM spam and still have some offensive potential. And that offensive potential isn’t even that great; there were multiple games where I was basically unkillable sitting at 10km and lobbing AMRAAMS at the whole multi-pathing crew.

Even if we assume that the current state of ARH missiles is fine and that 60m is the compromise…it’s pretty obvious that people are advocating for the buffing of these missiles in the form of increased chaff resistance and in the further reduction of multi-pathing.

And all of these good suggestions? BR changes? That’s all well and good but let’s take a step back and look at what we got.

  1. We/sim players in general, have been asking for the radars to be fixed since before the patch dropped. Heck…even you suggested that the change to scan pattern was a mistake and it would be corrected. It was not corrected throughout the entire patch.

  2. Missile drag values were already fixed/changed. The AMRAAM is still the best missile in the game from a utility perspective and the R-77 is still basically only useful under 10km.

  3. What BR is going to get changed? Move all of the Russian stuff down a whole BR and US stuff up a whole? People here on the forums are pretty opposed to putting even the old Flanker to 13.0 because the R-27ER is such a buggaboo for them.

  4. In a whole entire list of fixes…nobody asked for the Su-27SM to receive 2 more ARH missiles. But that is what we are getting…basically a 20% increase in amount of missiles that it carries.

But surely on the list of things that will actually make the game better…buffing missiles / nerfing the means to defeat them will surely make the game much better and it will certainly keep the small amount of red side players active in the game.

Or they will realize the game balance is terrible and stop playing it. Which at this point is practically my goal; having to permanently play under dog forever is not in my interest. So please…let’s work together and get Fox-3 missiles buffed again. It will work this time.

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Im being sarcastic since anytime anyone ask or dare to say maybe theres something wrong most common answer is skill issue. And I find that so funny

I think adjustments to MP needed to happen before or with Fox-3. Before might have been better, but it needed to happen regardless of fox3. I know from the perspective of someone who plays a SARH BVR truck quite a bit (especially against vastly superior fourth gens) , that having your primary weapon system disabled because the target was flying low is no fun and being forced to constantly either run away (which is not always possible) or dogfight in a platform that can’t dogfight because your BVR missiles wasn’t usable is not balanced.

MP adjustments coming after Fox 3 would have just resulted in much the same issues, except maybe worse because rather than people learning how to notch/chaff again Vs weaker ARH missiles from weaker platforms it could have been far better ARH missiles from far better launch platforms.

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Why dont we make defense from radar missles same dificulty as its firing them, that should make things balanced.

Can you compose a list of changes that would in your opinion fix air sim at top tier, without using multipathing to sweep issues under the rug?

I would like to see what you actually want. Unless you want multipathing, because then you can force dogfights without much effort. I’ve seen you already basically saying that only American mains that can’t dogfight want BVR, everyone else is a chad who wants to dogfight like a man.

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giphy

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Gaijin should just try to be realistic and stop to listen who just cry. This kind of problem and discussion will stop

Maybe it’s cuz I’m new and only just now getting a 1kdr in my only top tier jet cuz I wallet warriored past the stuff I don’t like… but I don’t think fox3’s were a bad addition and I think the gameplay is fun. I think it’s been done pretty well for my schnewb opinion.

Thank gosh

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