Following the Roadmap: Research Bonuses Testing Has Concluded

And it would give me a bigger reason to buy a talisman for every vehicle in the tech tree (That’s a lot of money Gaijin, you should do it)

Hi guys, a simple (your) idea to make this a real bonus and not a useless feature:

Immagine 2024-08-27 104154

(for all nations without tier limits)

4 Likes

I understand your idea…
But
Spading high rank is the most unfun you can have and spading low-mid tier will result in people like me habe a excuse to sealclub all day long…
Also theres a ton of vehcles that are super unusable or they are even worse… bombers,helis or ships… do you really want to push people to play more stuff they dont like or is barely fun for most players?.. i dont.

So i see a ton of issues with the idea of giving bonus for every spaded vehicle.
For every researchen one ok, but spaded? Nah.

It’s all about giving players a choice. You can go after bigger bonus, or not.
Nothing forces you.
Play as you like.

1 Like

Hä?
Giving me the choice?

Where is the choice in: You ONLY get the bonus (you suggested) if…!

I try to imagine your suggested system and i see a shit ton of issues with it, as i already saied in my last post.
Making the game even worse then it is right now, having even more players with unspaded vehicles, having even more players playing with bad vehicles, having even more players sealclub, having even more players play helis, having even more players that play bad planes (like bombers or other really unnecessary stuff).

I dont want more crappy playervehicles in my matches, i dont want more zombie grinds, i dont want more bombers, i dont want more type 60s, i simply dont want to motivate players playing crap that ruins the Matches.

There is no choice in “either you do it, or you dont get it”

Again, i understand your point, but i see better alternatives to the problem that create less issues.
And one is first and foremost, reduce the needed XP and SL back to 150k for the top tier, as it was back then when IS-4/Maus was top tier.

A bonus is not needed if they fix their grind in the first place lol.

edit*
i can see your suggested bonus working great as an addition bonus on top of a grind reduction and daily bonus, as a permanent one.

1 Like

This bonus is like a slap in the face. A year of waiting and we have what we have. It does not encourage me to continue playing, it actually turns me off.

2 Likes

Guys, all your suggestions are interesting, but they won’t bring Gaijin any money. So, thanks, but no!

1 Like

Another Gaijin decision that makes me less likely to play War Thunder.

A 5,000 RP/day bonus is nothing when you have multiple vehicles to research costing 400,000 RP.

Glad to see the feedback was completely ignored from the original announcement post.

1 Like

You forgot to add the modifications costs, which doesn’t enjoy the bonus <3

This would remove the need of any research bonuses and make top tier accessible to the masses. I strongly support it! :)

Honestly any idea seem to be better than this slap in the face we are getting from Gaijin after a year of their hard work. Asking players that want to use the sorry excuse of the bonus to bet if the new top tier vehicle will be added in the future or not. Wow, just wow…

Now this… I get you enjoy the state the game is in right now - one death leavers, premium spam, flavor of the month vehicles, dead naval mode and so on. If it suits you, fine. Its a game for all anyway. I think it would be good to encourage people to play all the vehicles, but thats just probably me… And since:

maybe it would be wise to find a good single player game? Why burning yourself down with all the jerks that are joining the battles?

1 Like

No i dont like the current state of the game? How ypu come to thinl that?
Because i dont want people to spade every vehicle?
I dont want that because we have shit ton of crappy vehicles and most of them are not played because why should you, and thats a good think… i dont want crappy vehicles in my match for the same reason i dont want to see a bf 109 in 10.0 air rb… its a TEAM PvP after all and if your priority is to spade even the worst stuff then i dont want you in my team. Its that simple.

For the sakr of grind… the people wanting to grind insteqd of play pvp should go to a singelplayer game and not me who wants to play pvp without egoistic zombie grinders!

There is no fun in fighting with or agains crappy undspaded vehicles.

Edit*
To make it even more clear… i want to play with and agains playwrs with veicles that are on the same level as mine, i want a much smaller grind for everyone so everyone can play their fav stuff without the grind in mind. If the grind is back to 150k top vehicle, ypu would get trougj the lines much faster and you wpuld be able to ignore the grind much more as it would be much less and just play the game

Edit2
Having to spade everythinl to get a bonus is still making people suffer when nothing in the general grind changes, so why would you want that?

It should be based on total RP, not base. And it should be permanent, not just 3 battles a day. It’s a pointless mechanic/addition without those changes.

1 Like

You’re wrong. I’ve specifically mentioned how a minor correction to the rule will increase the incentive to play other nations, purchase other tech tree premiums even for a single nation mainers, and reduce burnout for the seasoned players. All you have to do is get rid of the blocker that prevents a nation from getting the bonus from another top tier nation when the target nation has a top tier vehicle too. It will essentially mean anyone with two top tier nations will have a bonus all across the board.

Ignore him, he’s being a contrarian and trying to shut down any nuanced discussion of the issue

but he is right sadly with what he saies… even tho not helpfull… but yelling at someone who dont want to listen is not helpfull aswell… or do you have the feeling gaijin is listening to what we say here? xD

I think one of the worst parts is how the bonus is gone as soon as you purchase one Top Tier vehicle on a tree.

So you must grind all vehicles without purchasing them if you don’t want the already weak bonus to disappear entirely.

3 Likes

After a week of testing this; my previous points still stand and i have some additional thoughts and concerns:

-The mechanic for losing the bonus has to change, it’s bad game design that punishes the player at a moment when they should be rewarded (buying a top tier takes away the bonus, player has to choose bonus or new vehicle = bad). This also punishes the “Veteran players” this bonus was intended for to begin with as the players who has played this game the longest might not get a bonus at all if they have unlocked the “top” vehicles in all nations already.
My personal opinion on this would be to only have ONE vehicle that is the top one (alternatively several but the bonus is only gained once you acquire them all) and to not lose the bonus at all (the second nation gaining the bonus should make it apply to the first).


-The bonus as it currently stands is WAY to small. There is absolutely no reason for me to change how i play the game (one tree/game mode at a time in larger timespans) just for the very small reward it offers. I sincerely hope that you see this in the numbers after this test.

Currently, with premium account and playing A LOT each day. it will take me approximately 5 years to unlock all air and ground trees currently in the game (i.e… not counting future added vehicles nor the heli/bluewater/costal trees). That’s an insane amount of time for someone that pays for double the progression speed.

Granted, the first tree (and perhaps even second) should take some time to give players a chance to properly learn the game and not rush to top tier, BUT once they have done that and know the game, even twice, why in the world should the rest of the nations take just as long?


-The bonus really shouldn’t be constrained to specific play/progression styles and shouldn’t force the player to change how they play the game to get the bonus.
That is just bad game design in general, especially if the opposite is encouraged at the start for a new player.
As it is implemented it basically tells the player how they should progress in the trees to get a reward and then once they have the reward it tells them to completely change how they have so far played to get progression. It makes no sense.


-The first description of the bonus made it sound like it would be cumulative with each top tier vehicle in a nation that was acquired (and it really should be if your goal is as stated bellow).

As it says (see screenshot bellow for original):
“as we introduce new nations, it becomes increasingly challenging to capture the attention of veteran players. They have already traversed the ranks multiple times, and therefore, each new journey through a different tree becomes less captivating.”
I personally read “[…] already traversed […] multiple times […] each new journey […] becomes less captivating”
as the main issue presented.
Currently this bonus does not adress this issue at all, it helps semi-new players with their second tech tree. But by the 3, 4, 5 … 'th tree; the bonus will still be the same and will not in any way incentivise new trees to be traversed.

this part:
"If a player has a top vehicle in a vehicle branch within one nation, they will receive a RP bonus when researching the equivalent branch of other nations.

In the research tree, certain vehicles will be marked as “top” vehicles for each nation at any given time. Once a player gets one of these vehicles, they will receive an RP bonus when researching other nations where they haven’t yet obtained the top vehicles. "

VERY much makes it sound like the bonus gained will be for EACH “top” vehicle in different nations that the player acquires. NOT that it would ONLY restrain the bonus and lessen its effect the more top tiers in different nations you have.
It tells the player that they should unlock other trees but NOT the top tiers of those new nations as the bonus for future additions to those trees will then be taken away. It’s extremely counterintuitive and weird.


-The bonus NOT applying to premium time/talismans/etc is crazy to me (not only as a player but also from a business perspective), why would you effectively reward PAYING costumers less?? I can’t wrap my head around how this decision came to be.


-The bonus being limited to 3 battles a day is odd. It will incentivise players to stop playing after 3 battles every day as every battle within the same nation and mode will lessen the percentual gain from the bonus over all (The bonus is also NOT worth changing nations over as you first have to get through rank I-III without any bonus at all and then its to small to be attractive enough).
This seems not only bad for the player but also for you as fewer games per day per player not only lessens the active player amount but players will also be less likely to spend money on a game they play so little every day.


Screenshot of first post about the bonus

Screenshot 2024-08-28 115646

I REALLY hope you rethink this implementation.
Right now: At the very minimum, take away the effect of losing the bonus when reaching top tier in new nations as well as increase the daily battle limit (but perhaps make it global and not per nation).

Future: After that i hope you start looking into ACTUALLY solving the issue this bonus was presented to solve as it actually doesn’t solve it as it currently stands. the biggest and most positive change would be to make the bonus cumulative for each nation that top tier is achieved in (but the bonus amount might then have to change to accommodate).

Regards

11 Likes

Based, bro got legitmate constructive thoughts and I really hope they will listen at least some…

2 Likes

Seal clubbing isn’t real because there is no skill based match making. Gaijin should encourage players to play every vehicle they have available, because that’s best for the health of the game and the matchmaking.


Also wow, this bonus tiny