Hey np, nice to see that someone is interested :)
ok i try to explain some parts, if you want to discuss or want more info, just ask and i will answer if i can.
you know that developers have to be paied right?
According to some websides Gaijin makes a revenue of around 22.1 million. (no proof of that on the sides though)
At the same time they estimate that they have 200-500 employees, spread across the globe.
I would guess its on the lower end tbh.
You can do the math yourself, don´t forgett, most employess live in not so well paied parts of the globe. Most live in Hungary and the average dev over there gets around 33k euro a year.
Thats more or less all about that.
They have around 3 “bigger” games and 2 old ones that they still work on.
Warthunder is by far the biggest one.
Warthunder SteamDB: 58k online (right now)
Enlisted: 3,4k
Crossout: 3k
So by far the biggest money maker here is warthunder.
you know that servers cost money right?
Not that much, its hard to say excaktly but u can say that a Gameserver for 30k Players cost around 10k per month. Strongly varyies of course but thats on the higher end of that and i guess wt has some higher needs than other games so for around 200k max we speak of 70k per month.
Lets go to F2P topic:
F2P is generally know for a gameloop that manipulates people, play with addictions, play with emotions. Kinda what Casinos do, but without being age restricted or heavely legal restricted.
Ofc there are different models of F2P out there but for all of Gaijin Games its a Grindbased, Buy stronger stuff, emotionally painfull without spending money model.
So thats bad in its own. We already went through the numbers so we know they make a heavy profit already. (lets say employes cost 12-18 million, server cost 1 million, they still made then 4-9 millions profit)
In total, the argument that they need more money is absolute nonesense, they make enough, no need for greed.
Lets go to P2W:
This game is P2W, end.
Many if not most Premium tanks are simply a better version of the Techtree variant, or even worse they are an obj 279 or an 2S38 or an Su-11 or… or…
Pay to progress is technically true but only if it is reasonable, in this game its not.
You want to freexp a tank? It just costs you the same as if you buy a prem.
You want to Buy crew points? Fine just cost you 50+ bucks PER SLOT.
You dont want to buy a prem acc? Fine, you just need an average of 2 Years of 2h per day per nation. (was already calculated from others)
You dont want to buy crew slots? Fine, you just need to play around 4k Battles per slot till you also have the benefit of a 25% better reload, more Hitpoints on crew, fast turred traverse, not 1sec gear change time but only 0.1 sec, horizontally AND vertical at the same time and so on and on… Crew skill is absolutely busted OP of you have it aced.
In summary, everythink is made so you have to either suffer or buy for way to high prices your way to glory.
At the same time it dosnt make sense to even have such a system in the game, i dont have proof but i know a lot of people that left the game or avoid it in the first place just because of this shady P2W crap.
A bit more about that topic though,
it is know by research people that there is a very effective way of making people happy in these games, there was actually a puplished paper about this for WoT, that paper basically saied, if you give the player ever few battles a better then average position, they will keep playing and be happy. It will outweight the suffer if 1 of 4 battles is good and the rest crappy. It was stated that an optimal for making people happy is to set it up so players get sometime downtier, sometime uptier, so even bad players will have matches where they can have fun and keep playing.
That system is crap, but i guess necessary to keep every playergroup engaged, suckts though as a a good player but whatever.
Now the issue:
Gaijin likely noticed that you can make that system even more effective if you allow P2W and also allow Stuff that acts like stone/paper/scissors.
In our case you can see that on smt like a Ka-50, Roland, Leo2a4 (just one example)
Ka-50 beats Leo, Leo beats AA, AA beats Ka-50.
Every player has a clear position and is unlikely to not get at least one or two kills. So they stay engaged to the game.
But the issue is obvious, the game is brutaly imbalanced and over time very frustrating and boring. its always the same, a Ka-50 see my leo 2a4, i will die if there is no AA in my team. Just an example but thats what drives me and others away from this game. The simple boringness of it, the dependence of having a counter to the enemy and that i can not kill him with whatever i play right now, even if my skill is level 9000.
In other words, its anti competitive. There are clear counters to some vehicles that can not be overcome. (not only in grb ofc)
But why having that system in the game u might ask? Well its easy to implement and also its 100% risk free to implement after you have already a playerbase. There are always people addicted enough to pay and play.
And now were back to manipulating people and how casinos make money…
Do you want that? Well i dont and my buddies also not.
Was the game like that from the beginning? F2P yes, p2w a bit but much less critical.
Do they try to make a good game and gain more and more players? No and No. Yes they do ads now, thats why they gained more players but do these players stay? Hell no.
Okay enough for this episode…
i hope someone learned smt out of this.
At the end, everyone here in the forum want to make the game better, but everyone has a different point of view and a different amount of informations.
At the end we already had quite a lot of anger in the playerbase already, there has been already quite a few protest/strikes and even reviewbombing happening because gaijin crossed the line of “hidden manipulation and greed”.
That alone is already a super bad sign. Did they changed smt about it? Barely… sadly. Could they do more and make the game superfun and ubergreat? Yes… but i guess they dont know better and the leaders dont want to change it, the money is flowing, the people are paing… why changing it?
Its the same dilemma we have in other parts of the life, like the super unworthy handled workers that create our clothes… its superbad… to people still love to buy 3 dollar shirts? hell yea they love it… will that change the situation? hell no…
So what can be done about it?
Well, only two ways.
- Protest and be loud enough to make a monetary impact.
- Goverment has to step in and restrict manipulation methots/mechanics in videogames like they do for casinos as example. A simple “18+” restriction would very likely already make a lot even though most are over 18, but with that everyone would know what mechanics are in place.