A little more news on Research bonuses for new nations

You might have misread something somewhere. it was always planned to be turned off and evaluated at the end of the test. but i understand your frustration.

to be fair, they have already done a lot to make the grind less tedious (foldered vehicles you can skip and the skill bonus). This bonus is a part of that package but not all of it.

If only this made a difference past a certain point in the tree. Where the grind is actually problematic.

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It does? Perhaps not as much as you would like but there are several trees with several foldered vehicles in the top ranks.

Except that doesn’t resolve the issue of actually getting the line done. Sure, it takes out a bit of RP to finish it, but that’s still 700k minimum to actually wrap up a ground line, whilst no longer benefiting from the bonus they proposed. The bonus that only comes into effect upon finishing a line.

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not really. Problem is that pretty much all of the supposedly oh-so-much amazing improvements were preceded or followed by other changes that made grind significantly worse.

Spoiler

gr7

if Gaijin extended the grind necessary to reach GR7 by some 1.2M RP, does it really matter that somewhere down the TT a few vehicles were foldered saving tiny fraction of that?

Spoiler

scharnhorst

or getting to Scharnhorst, when Gaijin added some 900k RP to it basically doubling the grind, does it really matter if they foldered a few … oh, wait a second … nothing was foldered there at all, they just made the grind twice as bad.

none of those changes needed more than a year of faffing about testing or feedback (what a surprise) … extra million RP needed here, extra million RP needed there, didn’t take much longer than a coffee break to implement and across the nations & tech trees you have total grind extended by a huge ammount. But when you look at anything that’d decrease the grind, not only does it take year(s) to implement, but also any new nation bonus even if combined with skill bonus + best case scenario of foldered vehicles won’t come even remotely close to compensating for changes like reshuffling tech trees or adding new rank(s).

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It does though to some lines (but not all). before you actually HAD to unlock both vehicles, now you only need one and it is also cheaper since its a foldered one.
it might not be much, but by definition it does help you.

well yes, the bonus as presented is bad, which i thoroughly went through here:

If you are interested.

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if you are just speed running the tree to get to the end; sure, it might not be optimal any more for air. but air is not the only vehicle type. over all in general its less total RP to unlock all the vehicles and in many cases less RP to unlock a full lineup of ground for example. and i would think (have not checked so might be wrong) that most lines in air is generally faster after the change, perhaps not all, but i would venture a guess and say most lines in air.

I think the biggest issue is how easy it is for them to extend the grind SIGNIFICANTLY by adding just ONE end of the line vehicle at like 400K+ RP. It very fast then becomes a mountain to climb and the bonuses you have gained along the way gets negated instantly. They could have aded a bonus that would total a million RP throughout the climb and then people would HAPPILY take it but then 3-6 months later add one end of the line vehicle and 2-3 mid ones and all that RP is now balanced out so the grind is back to what it was.

this one i can’t argue, that’s just bad.

and this is exactly why so many are angry with the purposed new bonus as it is. i REALLY hope that they change it to something better, and not just “slightly more % bonus but exactly the same system” but properly fix it so that it does what it was supposed to do.

If interested in my opinions on the bonus you can read them here:

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The XP gain of a normal account should be raised to the level of today’s premium.

A premium account should earn 2x what a normal account earns.

Tech trees are so big, that it is normal to play for several years to reach the top tier of one nation.

The bigger problem for the creators should be the vehicles running out, than the fact that someone will play a Leopard 2A7. Why, because stopping the game in one place will discourage you from continuing to grind or even play.

Coming back to the extra XP, I recommend 5 battles that will multiply XP x2, and researching a top tier vehicle cannot cancel it like we had now.

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I say it again and again,

old top tier price (is-4) was 150k RP, today top tier price is 400k

Just make the logical step and always leave the top tier on 150k RP costs and adjust the rest to it…
do that everytime a new top tier comes out and we never get into a problem…

but why using the easy way if you can implement new systems that need to be worked on… lol

I think what I propose is a much better solution. Let the top tier vehicles be max 400,000 (AA should be cheaper than MBT), and the lower ones scaled accordingly.

When gaijin calculates how much RP/SL needs to be spent on modules now, it will take 6 years to finish one tech tree.

Hey, Look. I found a perfect new nation bonus
image

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They have the booster on the dev severe every time for the update but yet it takes a year to design and implement a rp bonus that doesn’t even help much with the grind.

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you know that developers have to be paied right?
you know that servers cost money right?

you have to posibility to play this game for free. and the posibility to pay to progress, it is not even pay to win… so that is a great thing.

if you like the game, premium account it is not too much of invesment… you can even buy on 50% discount…

if nobody will pay that moment the game will die.

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Sorry that i need to say this but i think u have absolutely no idea how this world works if you believe in what u just wrote.
There is no chance i can say this more nicely.

There a plenty of people explaining how the world around this game and devs work in this forum, maybe try to read some of it first before loading your crap in here.

Your first two sentences alone are super provokant, so u get from what you sow.

I am happy to explain it to you, but only if you show me that u care and ask for it.
Right now i have the feeling you don´t care to understand, but i can see that u love to buy stuff from your other posts ;)

And no, i dont want to just comment on this because i can… the problem is simple, i am fighing everywhere to balance this game in every way, to make it better, to get more players, to support on every front. But you actively go against this with your comment, thats why i have such an issue with your post.

Oh and… this is a open forum, discussions and opinions are fine, but being provocant like you and me is not.

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I was looking forward to the RP bonuses soo much bc I thought it would speed up my quest to spade every vehicle but I guess I must suffer. Makes no sense why the bonus turns off when you reach an end of the line vehicle

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Very true, sadly.

Don´t forget to leave a Steam Review, the function don´t excist for nothing :)

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please explain it to me then.

I may be wrong, but that is the way i see things…

i don’t think they do money from Adds, i don’t see any add in game … (on some other post i got that explanations)

and sorry for the impression my post gave it to you. I have my sufferings in this game too… but i have the hope that it will be fixed (my biggest problem is F104 S TAF :D )

You really don’t count the current earnings,wait for the day when you don’t have maintenance fees, and you’ll remember that。

Every day

Hey np, nice to see that someone is interested :)
ok i try to explain some parts, if you want to discuss or want more info, just ask and i will answer if i can.

you know that developers have to be paied right?

According to some websides Gaijin makes a revenue of around 22.1 million. (no proof of that on the sides though)

At the same time they estimate that they have 200-500 employees, spread across the globe.

I would guess its on the lower end tbh.

You can do the math yourself, don´t forgett, most employess live in not so well paied parts of the globe. Most live in Hungary and the average dev over there gets around 33k euro a year.

Thats more or less all about that.

They have around 3 “bigger” games and 2 old ones that they still work on.
Warthunder is by far the biggest one.

Warthunder SteamDB: 58k online (right now)
Enlisted: 3,4k
Crossout: 3k

So by far the biggest money maker here is warthunder.

you know that servers cost money right?

Not that much, its hard to say excaktly but u can say that a Gameserver for 30k Players cost around 10k per month. Strongly varyies of course but thats on the higher end of that and i guess wt has some higher needs than other games so for around 200k max we speak of 70k per month.

Lets go to F2P topic:

F2P is generally know for a gameloop that manipulates people, play with addictions, play with emotions. Kinda what Casinos do, but without being age restricted or heavely legal restricted.

Ofc there are different models of F2P out there but for all of Gaijin Games its a Grindbased, Buy stronger stuff, emotionally painfull without spending money model.

So thats bad in its own. We already went through the numbers so we know they make a heavy profit already. (lets say employes cost 12-18 million, server cost 1 million, they still made then 4-9 millions profit)

In total, the argument that they need more money is absolute nonesense, they make enough, no need for greed.

Lets go to P2W:
This game is P2W, end.
Many if not most Premium tanks are simply a better version of the Techtree variant, or even worse they are an obj 279 or an 2S38 or an Su-11 or… or…

Pay to progress is technically true but only if it is reasonable, in this game its not.
You want to freexp a tank? It just costs you the same as if you buy a prem.
You want to Buy crew points? Fine just cost you 50+ bucks PER SLOT.

You dont want to buy a prem acc? Fine, you just need an average of 2 Years of 2h per day per nation. (was already calculated from others)

You dont want to buy crew slots? Fine, you just need to play around 4k Battles per slot till you also have the benefit of a 25% better reload, more Hitpoints on crew, fast turred traverse, not 1sec gear change time but only 0.1 sec, horizontally AND vertical at the same time and so on and on… Crew skill is absolutely busted OP of you have it aced.

In summary, everythink is made so you have to either suffer or buy for way to high prices your way to glory.

At the same time it dosnt make sense to even have such a system in the game, i dont have proof but i know a lot of people that left the game or avoid it in the first place just because of this shady P2W crap.

A bit more about that topic though,
it is know by research people that there is a very effective way of making people happy in these games, there was actually a puplished paper about this for WoT, that paper basically saied, if you give the player ever few battles a better then average position, they will keep playing and be happy. It will outweight the suffer if 1 of 4 battles is good and the rest crappy. It was stated that an optimal for making people happy is to set it up so players get sometime downtier, sometime uptier, so even bad players will have matches where they can have fun and keep playing.

That system is crap, but i guess necessary to keep every playergroup engaged, suckts though as a a good player but whatever.

Now the issue:
Gaijin likely noticed that you can make that system even more effective if you allow P2W and also allow Stuff that acts like stone/paper/scissors.

In our case you can see that on smt like a Ka-50, Roland, Leo2a4 (just one example)
Ka-50 beats Leo, Leo beats AA, AA beats Ka-50.

Every player has a clear position and is unlikely to not get at least one or two kills. So they stay engaged to the game.

But the issue is obvious, the game is brutaly imbalanced and over time very frustrating and boring. its always the same, a Ka-50 see my leo 2a4, i will die if there is no AA in my team. Just an example but thats what drives me and others away from this game. The simple boringness of it, the dependence of having a counter to the enemy and that i can not kill him with whatever i play right now, even if my skill is level 9000.

In other words, its anti competitive. There are clear counters to some vehicles that can not be overcome. (not only in grb ofc)

But why having that system in the game u might ask? Well its easy to implement and also its 100% risk free to implement after you have already a playerbase. There are always people addicted enough to pay and play.
And now were back to manipulating people and how casinos make money…

Do you want that? Well i dont and my buddies also not.
Was the game like that from the beginning? F2P yes, p2w a bit but much less critical.
Do they try to make a good game and gain more and more players? No and No. Yes they do ads now, thats why they gained more players but do these players stay? Hell no.

Okay enough for this episode…

i hope someone learned smt out of this.

At the end, everyone here in the forum want to make the game better, but everyone has a different point of view and a different amount of informations.

At the end we already had quite a lot of anger in the playerbase already, there has been already quite a few protest/strikes and even reviewbombing happening because gaijin crossed the line of “hidden manipulation and greed”.
That alone is already a super bad sign. Did they changed smt about it? Barely… sadly. Could they do more and make the game superfun and ubergreat? Yes… but i guess they dont know better and the leaders dont want to change it, the money is flowing, the people are paing… why changing it?
Its the same dilemma we have in other parts of the life, like the super unworthy handled workers that create our clothes… its superbad… to people still love to buy 3 dollar shirts? hell yea they love it… will that change the situation? hell no…

So what can be done about it?
Well, only two ways.

  1. Protest and be loud enough to make a monetary impact.
  2. Goverment has to step in and restrict manipulation methots/mechanics in videogames like they do for casinos as example. A simple “18+” restriction would very likely already make a lot even though most are over 18, but with that everyone would know what mechanics are in place.
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