Flanders are bigger garbage than Campania map. Just simply broken by concept which make it unfair and unbalanced. After some battle i decide to ban it. I put here also a map which created after
This is a plan which will make this map it a bit balanced:
That’s true to every one rush C but i tried to understand why not go to A and B point.
according some experience:
That’s true, but i tried to understand why everyone rush C point.
From red team point of view:
Trenches are unwalkable.
path 1: take too long time need to dodge trenches… and Finally archive D4 sector, enemy tanks on position on hill and snipe his opponenets, who try to cross on hightground.
Path 2 & 3 thanks to trenches and wrecks + terrain, only safty way to attack from roads. Otherhand can can stuck in trenches, and can’t to maneuver with tanks. In hilly part fit for tanks which haveextreme good gun depression skill. In hight ground’s other side favor for Blue teams camper, and his cover enought his fast small tanks to capture and hold successful A point.
Path 4: everyone will chose it, because that was the closest and can’t want to get killed after move 4 minutes and earn nothing. To use tunnels not will work because blue team easily spot.
I just think a bit which tank will want to move here?
The funny thing is … everyone is running to C and I see those matches fail so often. Predator-area? To win on this map you need a good spread. So many flanking options you can choose from. But players tend to do the same thing over and over again … it’s like me posting in the forum …
You liking a map does not mean anybody who does not like it is bad at the game or a “whiner”. Get over yourself. You’re not even good at the game lmao.
As a 1-6 BR player my initial thoughts are I love it.I imagine a newbie with unmodded early tanks that don’t climb well can enjoy it too.The below ground movement of the trenches is interesting.
I like it.Nice to be able to move about a large map in a WW2 Russian a tank and not have to worry about the terrible gun depression.
It also allows intelligent flanking decisions to be made.
It works well with only one Capture Zone
The idea of being era specific is long overdue and I don’t understand why Gaijin don’t just make more of their maps era neutral.By simply removing a few cars many of them could be as it’s only the cars and coaches that date them.
if go to this tunnel and tried to flank the enemy after a shot you should be carefule because this part of the trench will block you/get stucked and easily to got a payback:
From topside team to earn city more smooter and that will provide them a good chance to capture it in early minutes and successful hold it until the battle.
Summarize : playable but i not will like/love it.
Top side team too easy to capture points and hold it and they way more smooter than the bottom side team. they always need to go on hight ground which is a deadly area. on one point variant funny while players not know where will hide flankers but when they learn it OP TD always will watch them. Now in arcade it’s funny a bit.
In realistic with slower tanks unplayable especially the bottom side area. you can stuck on everythink and need to go too long way to get A & B point. Rush C not worth it because not can pass safe in hight ground.
Flanders is pretty garbage I agree, along with 95% of the maps.
Gaijin really needs to get better map makers, cause it seems that the ones they use don’t play the game at all or have any idea how it works.
I had a match on it a day or two ago where the North side completely steam rolled the south, like it wasn’t even funny. I think I had 10ish kills or something, was a blowout.
the things you are describing are Bad players… and the issues of having them on your team…
Most maps in War Thunder are good ones… Especially Flanders…
Does it have plenty of cover in all areas? yup
Does it have good areas for tanks with good depression? yup
Does it even have a few spots for tanks with bad depression? Yup
i could go on and list about 20 other things that it has that makes it a good map and then 20 more based off scenery and layout.
Good idea, i will try it. On Flanders case i have only one part left , the C points lemmings from both side. That will i upload here and after that i will try create videos.
I thought it was excellent at 7.7, and I could see it being fun at 9.3. I don’t play top tier so I can’t make a judgment on how good it will be there.
I think its good because: It allows for flanking, you can snipe have more long range combat, and shorter range combat. It definitely feels small, but not cramped.
I had a couple of really good matches on it earlier on…
It’s a good map IF you genuinely pace yourself. There’s enough ground to cover that if you rush up, you can get into positions that are genuinely encampable, and those who have trouble, likely have trouble on all maps where you can crest.
If you crest, you’re going to be seen for miles and are at risk.
If you use the roads, you can get up to the front very fast.
Even fall into the trenches and you’re still able to put fire on many whilst trying to get yourself out.