Flakpanzer 341

I can understand it penning the T1E1 but penning straight through the armor of a M4A3E2 far away from the machine port is just bonkers for me.

Indeed - I had a 9-kill game on Normandy last night. Only one player was aware of where I was and was a challenge to try and kill. Everybody else strolled out with their side flat-on to me (including multiple heavy tanks), or they were light vehicles that any other SPAAG would have melted just the same.

The funny part is that uptiering it would help, not hurt it. The higher in BR you go, the more light vehicles there are - I’m tempted to bring my Coelian to 8.0 intentionally to see how well it performs there, to be honest. I bet it’ll be hilarious.

I also love to bring the SAV 20.12.48 to 8.0 for the same reason.

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Said user is likely referencing the fake spaa but actual IFVs like the AMX-10P or Wiesal 1a4

I should have clarified - the “seal” is moreso Gaijin slow-walking giving every tank a volumetric armor model and overly focusing on urban combat.

If maps did not prioritize point blank range so much, SPAAGs would not be killing many tanks outside very thin-skinned ones.

All volumetric issues for several years now stem from too many tanks STILL not having fully volumetric armor models. New shell model doesn’t interact well with old armor model - who would’ve thought?

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Exactly, well said

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So you’re just going to conveniently ignore that XM246 gets APHE? K dude.

Also, you died to it in the 279? Lmfao. Deserved.

That is a machine gun port issue and not just a Jumbo issue.

No machine gun port should be a weakspot at all. Multiple layers of armor, counting the thick and especially tough gun steel (as it kinda needs to be tough to withstand forces of firing many times over), should stop nearly all shells. At best a 37mm APHE would disable that hull MG and nothing else.

While i agree with you on the map and volumetric issue, I dont think solution to this problem would be unnerfing SPAA. it would make them more effective in these scenarios, which would make the whole problem worse.

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I hated spading my 279 due to all the autocannon IFVs not triggering my shell fuse. If he hit a part of a 246 that didn’t fuse his 130mm round, then got spammed to death, I can easily imagine his frustration.

But cupola shots are a universal problem for all tanks with them vs all APHE rounds, and not specific to SPAAGs.

Neutering SPAAGs is covering up the problems with a rug. Leaving them neutered is leaving the rotting, moldy carpet over years-old stains.

The only way forward is to actually fix the real problems that SPAAGs just happen to be good at exploiting.

MG ports. Cupolas. Non-volumetric armor seams. Overpressure. Idiotic urban-centric maps being far too common. There are no “quick fixes” for any of these.

Nerfing SPAAGs fixes none of that, never will, and is physically incapable of doing so. Uptiering the Coelian will make it more effective as it runs into more light vehicles more often.

The biggest issue with coealian is that a lot of people dont even know it exists in game and even more have no idea that it’s a good tank destroyer now. The more time passes, the less powerful it would be because players would (hopefully) remember to not just peak it side on which happened to me many times. It’s the same gameplay as bmd’s or all gepard-like spaas when sometimes people just are to stupid to deal with the flank because they dont have ears and eyes

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Yup, I rolled out my Gepard a couple weeks ago after seeing everyone screaming about it going-TD mode. Sure enough, it was reasonably good, and very fun.

But people knew exactly how to deal with it. When I ran into heavies like IS-4s and T-10Ms I couldn’t do anything at all to them. I have personally melted cocky Gepards with the 14.5 on my T-10M back when spading that.

I expect this “REEEEEEEEEE” about the Coelian to fade in a couple weeks, just like every FoTM…

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Making the problem of volumetric armor and bad maps worse by unnerfing SPAA A2G capability isnt way forward.

Obviously nerfing SPAA wont fix the issues of volumetric armor and bad maps, but neither unnerfing them will fix the said issues.

Maps and volumetric armor should be fixed no matter the SPAA A performance, but SPAA A2G performance cant be fixed before the volumetric armor and bad maps.

Xm246 was at launch arguably the most broken thing ever. But when people realized that you need to shoot in the turret sides and not where the guns are, I never seen someone complaining that it’s super op in the few weeks after the update

Everything at the BR, even low caliber autocannons, can penetrate the turret aswell. It’s also a larger turret compared to the other SPAAGs so it’s a very easy target.

APHE? Where? AP round and HE round in same belt doesn’t = APHE

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Sounds like a Coelian

Yes, the belts it has do have APHE in the belt outside of the pure HE belts. What, you can’t read?

No, as the Coelian’s turret is genuinely armored for the BR range.

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US 76s and Soviet 85s go straight through, it is only effective againts other spaas

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The XM246 has APHE? you really are a troll. Back on the ignore list you go.

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