Flakpanzer 341

This, honestly, sounds like gatekeeping a vehicle you have just to not get a proper, if needed battle rating change. As others said it can recieve a battle rating change if it’s perceptive that it needs (outperforming vehicles of same classification and others aswell).

The Panther chassis is no joke, has decent forward mobility, combining with a soft suspension making it decently stabilized combining with fast traverse speed of the turret and guns and constant firerate with this buff in the armor piercing round, I cannot unsee a possibility of battle rating increase.

2 Likes

They need to implement APHE not fuzing under certain conditions, like when a 37mm round goes through 60mm of armor equivalent.

Would solve a lot of problems with rounds that pen 81mm going through 80mm of armor to nuke the entire tank.

APHE needs to shatter just like APCR.

There’s simply no reason why autocannon APHE should be that lethal, where any tiny weakspot means you just get shot over and over until you die, within a second.

2 Likes

Yup. Gaijin also needs to get off their hands and nerf APHE to its’ actual realistic behavior.

I don’t mind SPAA having access to APDS/APHE/APFSDS belts for self-defense if they actually carried it IRL, but the problem lies specifically with APHE overperforming across the board. That is something that is far overdue for changing.

Additionally, it’s wild to me how the Kugel is still nearly a whole BR range higher than the FlakPz despite being inferior in every metric. Literally mental, Gaijin.

1 Like

Gaijin “we remove it , because it was never built, expect a panther hull and wooden turret”
Gaijin “We will give it a massive buff, to be more historically accurate”

So where is non working guns and wooden turret…

Just bring panther II , tiger 10.5 and this back as same kinda event as maus once a year.

7 Likes

While I share concearns for this “buff” (that is more of a historical bug fix given the tank was supposed to be armed this way), I think no reverts should be made and FlakPz 341 should just move to 7.0-7.3. It won’t be horrible by any means because you still have the pucnhy M.Gr. which go 1000m/s, making completely no problem hitting enemies on late props/early jets (VEAK 40’s shell has max. speed of 900m/s at 7.7 iirc).

It would be a more capable ZSU which has its ups and downs, so idk why everyone copes so hard against FlakPz fixes

1 Like

shot 2025.09.24 13.31.24

This new APHE belt sure is something lmao

11 Likes

XM246 killed my Object279 by spamming my cupola, has nothing to do with the APHE addition.

10 Likes

How? I am saying it was fine pre-buff and they should revert the buff and maintain its BR.

For those who want a TL:DR - embrace tank-killing SPAAGs, ignore community whining about them, undo all old nerfs to their tank-killing ability, make using them against planes in RB much simpler without requiring dozens upon dozens of matches of practice, up their SP costs to medium tank levels like the ZSU-57 already has, increase their rewards for killing planes, and if SPAAG are exploiting issues between new shell models not working right with old armor models, you fix the damn armor models, not punish the SPAAGs!

Detailed Explanation: I personally think adding the belt was a good change, and because the guns actually did pen that much in testing, it is fine.

The problem is the community seeing SPAAG go Ersatz -TD mode and screeching to the heavens, nothing more, simply because they’re angry at being killed by something unexpected. Autocannon light tanks in the same BR range pen almost as much armor or more, have much better mobility overall, better RoF, lower profiles, and in some cases also ATGMs to pen things too thick for the autocannons to deal with. It is complete and utter hypocrisy to allow autocannon IFVs free reign but punish SPAAGs when the latter are ultimately worse at tank-killing than the former when not considering exploitation of broken game mechanics.

Now, do SPAAG exploit weaknesses in Gaijin’s armor models? Yes, they very much do. One of my 9 kills in the nuke game last night was against an angled T-34/85, where I first blew out his barrel and then walked my shots onto the seam between his UFP and LFP, after which one got through and he exploded. A kill like that is frankly BS, and I knew it was BS when it happened. But said BS is entirely the result of not giving every single tank ingame a complete volumetric armor model. New shell model doesn’t interact well with old armor model - who would’ve guessed?! We have known this for how many years now since volumetric mechanics were first added to a handful of top tier machines?

I frankly think that there is no practical difference between an SPAAG and an IFV at the end of the day, and that SPAAG tank-hunting should be encouraged and embraced fully, not punished. We do want people to actually play SPAAG, do we not? Sitting around silently waiting for CAS that may or may not come is boring, and discourages people from playing SPAAG at all. Going and hunting tanks with a rapid-fire buzzsaw is funny, in the same way using a derp artillery gun is. Ersatz-TD-SPAAG are not going away, so why keep trying to fight a losing battle at this point?

Thus, I propose an intentionally contrarian opinion - remove all old nerfs to SPAAG tank-killing ability. If one still has forced mixed belts (Kugelblitz for example), undo that nerf. If one has a forced tiny shell count limit on its antitank rounds (almost all high BR SPAAGs), remove that limit. If one is missing its best anti-tank shell (Ostwind, Ostwind II, all 40mm Bofors platforms, Chinese 25mm, Russian 23mm, M168 Gatling, Russian 30mm on 2S6 & Pantsir, ZSU-57 missing APCR, etc just to name a few I found via a brief Google Search), add it. I am not against raising their SP costs to be equal to light tanks or even mediums/TDs.

I would rather see more people use SPAAGs and actually move outside of their own spawn zones, even if they are focusing on killing tanks. Then at least some will be in useful positions to surprise CAS from when the opportunity arises.

If we’re worried about SPAAGs being ineffective against aircraft due to BRs going up from tankbusting - we shouldn’t really. They already are ineffective below radar tier unless the plane is completely careless or flying headon at the SPAAG. Planes have too much of an awareness advantage compared to SPAAG to be a remotely fair fight - hence why I support giving SPAAGs a short-range lead indicator even in Realistic Mode.

Stock crews get it out to 1km range at most. Aced crews, out to 1.5km. Both non-radar SPAAGs and radar SPAAGs with the radar unit turned off/disabled will have this feature.

It also must be said how SPAAGs are not rewarded well for the times they do kill aircraft - that is just wrong.

Lastly, I see lots of people talking about APHE overperforming - the community vote unfortunately failed to get anything going there. I supported the change to make APHE realistic, but I doubt snail will ever attempt to touch it again. And I’m not even sure if the proposed change even would have fixed the problem of nuclear SPAAG APHE from 30-37mm sizes.

6 Likes

Because it was a change without player’s consultation, meaning we don’t have the power to change. The vehicle can have a battle rating change, and personally I believe it can. Depending how it performs, could take up to a month to have this change or none at all, referring to VIdAr when it was first added at battle rating 7.7, it took around a week to have a proper battle rating for its capabilities.

1 Like

What does this have to do with anything regarding giving feedback, they can revert.

Issue is, people, like me, for example go play WW2 vehicles to play WW2 tanks in WW2 style.

not fight with pseudo-IFVs

3 Likes

Yeah, the APHE round is broken. I got front penned as a M4A3E2, T1E1 (90) and as other US heavy tanks. It is really annoying to go against this thing.

Obviously they can, when I mentioned “without players consultation” means that any revert changes based on feedbacks could and probably will take longer than if it was made by players decision.

I think something is being lost in translation because reading this directly does not make much sense.

And yet were SPAAG never used as infantry support? I recall reading how M42 Dusters were put back into service in Vietnam specifically to serve as infantry support even though they were long since irrelevant vs jet aircraft interception.

Thus it would not shock me one bit if SPAAG were used similarly in WW2 theaters.

SPAAGs are only as effective as they are due to 1) new shell models clashing with broken old armor models which were never mass-updated to volumetric standards (causing all the issues with volumetric memes we see today) and 2) the game overly focusing on urban combat where ranges are short enough for SPAAG to be effective in the first place.

Don’t punish the shark for the utter stupidity of the seal.

8 Likes

This falls under “exploitation of broken armor models,” and is not purely an SPAAG thing. SPAAG just happen to be good at it due to sheer volume of fire.

MG ports realistically should not be “weakspots” in the first place on damn near any tank. Also the T1E1s have pretty weak armor that struggles to stop a Sherman 75 or Russian 76 pretty frequently, so a Coelian penning that is not shocking at all. The Jumbo is probably MG port BS.

1 Like

Its doesnt have a M-Gr. It has a 725g Sprgr. At 1040m/s with 65g Pent at 110,5g TnTa.

3 Likes

It could go to 6.7 or 7.0, Tbh it’s not that busted as people say it is, yes guns are super powerful but armor is not good, especially turret and mobility is average. It’s the same case as xm246 or falcon, it’s busted as long as it’s fighting clueless players

10 Likes

said the shark as the human was violently holding the bleeding seal in the water screaming “HOW YOU LIKE IT? HUH?”