Flakpanzer 341

Statshark be showing a disturbance in the force with ground kills in 341 for everyone, i bet. Here’s mine:

Screenshot 2025-09-28 231935

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Am i demanding buff for Coelian ammo ?

No shit you can .50 cal it shureley it’s equal to Leopard 40/70 with no protection at all.

My shot was well aimed, but I was not playing a vehicle with an ace crew and gun handling isn’t perfect. It fell only barely low, but that was enough to instead graze the engine deck roof and end up just blowing out his drivetrain.

I am not a bad player in this game by any means, but RNG exists in the game mechanics, and the Coelian’s sheer offensive power means that if RNG goes against you even once - you die. Shot nonpens on volumetric? Ghost shell? You hit some seam that is 1500mm RHAe? You get vaporized, simply an issue of skill.

It would not have mattered if I was in an M60, Centurion, Chieftain, shot fails to disable the gunner/turret drive/gun itself and you die even if everything else is right. Because it will kill you before you can reload.

“Just one-shot it 4head” is a thought-terminating cliche. It counters literally any argument about vehicle balance. The absurd 2S38? Just one-shot it bro, it can’t kill you if its dead. Turm III? Should have shot him first and killed him!

No vehicle in this game is 100% invulnerable to everything it runs into, so I suppose no vehicle is overpowered. It’s all an issue of skill, and we should really reverse raising the BR of KV-220, Jumbo, R3 T20…

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Someone who has played the IS-7 as much as you shouldn’t care about the Turm III. It dies to your 14.5mm. Anyway, like I’ve said - i don’t care if the 341 goes up to 6.7 or 7.0. All I’m simply saying, if you didn’t make that 90mm shot count and you’ve positioned yourself in a way where you’re going to get autospammed to death if your shot doesn’t count - that’s on you. You seem to be getting pretty worked up over this, so I’m not going any further on this with you. I’m going to go enjoy some 341.

Coelian is perfectly fine. ZSU-57-2 is 0.7 BR higher,with twice the pen, and APHE that oneshots anything and noone complains. The main issue are the holes in armor, that allows the APHE to go through things they wouldnt go through, but same issue exist with Gepard´s APHE when spamming MBTs frontally.

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The ZSU’s, the US Vietnam ERA AA, M53, French ones etc…they all have that kind of pen. Usually at far lower BRs.

As long as the Leopard 1 super AA is at 6.0 and ZSU-57 with its 150mm pen looming at 7.0, there is nothing wrong with our Flakpanzer. When Ger teams have to face high pen SPAA’s, why shouldn’t they likewise?`Glad that finally not all GER SPAA stuck with 50mm pen max.

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As someone who has been on both ends of the Sparka - the high power of the guns are more than compensated by the fact it has the literal silhouette of a brick, no roof, and armor that is in fact worse than glass. You can in fact be killed by 5.56mm fire in it, frontally.

The gun handling is also atrocious, the vehicle wobbles horrendously. Yes, the guns have great pen and a nice beyond-armor effect. It is still miles inferior as an overall platform, it lacks other pieces of the pie to be a crushingly effective vehicle. See also: PT-76-57 & 2S38 for what giving the guns a serious platform does.

Please tell me you can comprehend that raw pen is not the only thing making a vehicle good? The SU-85A is sitting way down near 4.0 with BR-365. It is not good.

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i have enough experience with ZSU-57-2 to know what it can do,ty vm. It might get mgd yes, but then many shells also go through it cause no armor to trigger the fuse. PT-76-57 was borderline OP until it ended on BR where it is now and it is way less opressive. 2S38 is a mid platform that might shine sometimes but also have its own set of issues.

It is very good, but very situational. You clean house or get cleaned, on in-between. You cannot safely drive around blasting like a Coelian.

(I must say, as an aside, that is one list of oppressive vehicles to favor. The 335 must get you a lot of fan mail.)

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German players aren’t complaining because they are one of the only nations that feature a AA with high pen at a lower BR, if you exclude a rare Russian premium and the ZSU-57(which is an easy kill). It’s turret also isn’t that large, unlike higher BR SPAAs.

I’d argue its main advantages are its post pen damage (something that the APHE changes wouldn’t really change IMO), fire rate, and most importantly gun handling and traverse rates. If you miss any shot or fail to kill the gunner/guns you are dead, and that’s bad balance.

This feels similar to the R3 situation all over, because despite being “easy” to kill, it’s overperforming due to decent mobility and incredible gun handling that allows it to shoot while moving and quickly look at targets before they can fully react even if both tanks see each other at the same time.

You cant do that with Coelian either, cause anyone who shoots your turret will kill you, same for sides. Its only good cause people shoot hull and not turret for some reason. Also 335 feels like it got nerfed,not only the HVAP shatters a lot,default belt also now costs SP and it compresses like it did but now even at 600 km/h i cant pull up, before that was issue past 700.

Though, you often don’t give people a chance to shoot anywhere because you’ve spammed them on sight. To say it’s only good because the enemy don’t know where to shoot is a piss take. Edit Nuke I got in it last night. You’ll see most enemies didn’t even get a chance to shoot at me to begin with.

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Good players get nukes, news at eleven^^

First game after patch i also got nuke with it, but its issue that people are clueless, most i killed werent even looking at me, and that is on them.

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I also got almost a nuke (100points short, match ended). Not a single enemy looked in my direction. They drive straight to the map center, holding W and nothing else. All you need is mobility to reach one of those good spots and then everything won’t matter. Almost all weapon get through tank sides, when the’ve got 70+mm pen. You can do that with most SPAAs and lights.

A good vehicle definitely makes it easier which means you can get nukes more frequently and with less effort.

Well you won’t do it in a slow-a** Panzer IV based SPAA with 49mm pen at 10m. But you can do it in many other SPAAs from several nations.

Well yeah, I agree with that. I’ve had Jumbos try chase me around buildings exposing their sides, people not watching their flanks at all. 341 is fantastic, but it does encounter a lot of inexperienced enemies.

What makes the Flanpanzer 341 stand out isn’t one single stat like just penetration or mobility or armor, it’s the combination of all.

Other SPAAs are often severely lacking in some categories like armor or mobility, or even RoF if they have high pen. Also most 40mm SPAAs don’t have explosive filler either.

The Flakpanzer 341 has nearly all the positive qualities with no notable downside. It also benefits from how smooth the Panther suspension is.

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Wish it’s reverse speed wasn’t trash. Oh well, can’t have it all, lol.