Fix scout UAV drone ramming

As a GRB heli main, between all the problems with helis currently, their ability to be rammed by drones is by far the worst offender. Its simply a broken mechanic that allows players to easily shut down rocket helis without any consequence. It also crew locks your vehicles as the game considers it a crash, requiring you to use a backup if you want to play again, or have to sit out the timer. Very frustrating.

I made a video to help better illustrate the core issue. I know you guys hate getting sniped by ATGMS from 10 miles away but this is not that. Scout UAV drone ramming does not and will not effect those players. Please give it a watch:

10 Likes

Nothing you can do about that unfortunately. It’s always 1 side having fun and the other doesn’t, the sad truth of pvp games.

13 Likes

Off-topic, I’ve looked at the vid you’ve posted before this one, what a beast.

4 Likes

off to a great start. CAS player complaining about something in ground.

would getting rammed by a UAV not take a helicopter out the sky?

Guiding something to hit an enemy to kill them, has the same result but the drone operator doesnt get SL for it, they are just doing it for the sake of getting rid of a wretched helicopter.

As for your clip, youre very obviously an incredibly skilled player and its quite admirable considering how clunky WT heli controls can be. Drones are the only reliable way for average players to take out a heli player of such capability, SPAA cant do anything when youre behind a cathederal.

I should note i dont UAV ram helis, i smack you lot from miles away with a sabot or with a spitfires hispano, i just understand why they do it

17 Likes

It’s a real tactic tho. Albeit it should be fixed to not lock your crew

3 Likes

lmao everyone replies like this its so funny

Realistically, it would depend on the size/mass of the drone, the type of materials its made out of, and the materials of the helicopters blade, impact angle, strength of the joints between the rotor blade and rotor hub, etc. etc. Like in the video, the mi-24s rotor blades are made out of Titanium and resist to 50 cal rounds, a dji drone probably wouldn’t do much damage, would need to be inspected but probably be fine. Obviously the larger drones, like the RQ-2 ramming the disk would do more damage, but their not as maneuverable as the scout uav we have.

It does not have the same effect, as the issue here is line of sight. An SPAA shoots at me, I have LOS. A tank shoots at me, I have LOS. An autocannon shoots at me, I have LOS. A jet or a helicopter, same thing I have LOS and I can do something about it. If i die and don’t kill them, skill issue. I don’t have LOS to the scout uav pilot.

Ty <3

See this is a thing that gets me, as an aside: overall why would we want to punish players for being good? I feel like this is reasoning that leads to SBMM/EBMM.

And SPAAs can do something against me, they wait and shoot me when I pop up. I have to pop up a significant height above the cover I was utilizing to be able to shoot my rockets and not have them explode in front of me. At that point, the whole airframe is exposed, and this is how I die to players a majority of the time. I have to be quicker with my analog controls than someone with a point and click mouse and keyboard, takes a lot of effort to out compete tank players at the aim game. (Plus fighting the collective induced torque, drift, dodging incoming fire, etc etc.)

I would be happy if this is how I died 99% of the time, and not to drones. Dogfighting props in helis is honestly kinda goated love when it happens.

7 Likes

As far as I know (I could be very wrong), the only videos I’ve seen of drones attacking inflight helicopters has been drones carrying warheads of some sort, usually aiming for the tail boom. I mean if we’re going this route in the game fine, give me my Walmart drone with a HEAT round attached and let me go ham on tanks in urban maps xD. Realism right? See how I fly the helis? Wait till they add FPV drones to the game lmaoooo

1 Like

Thank you <3

1 Like

almost like CAS is a pain in the arse of people trying to play the tank gamemode.

a single fat seagull can take out a helicopter, a UAV of the size we see in game would break rotors without a doubt.

fair point, view it more like a struggling tankers equal to your FnF missiles then

Im a decent player but i play for fun, not to sweat, i would only be punished by a SBMM system as i would get filtered into sweat lobbies until we all get locked in the defeat spiral and then single victory that killed WOT.

my stingers physically cant lock helis and my ADATS is about as much use as a tetrach.

same here, while im no heli player i have a similar enjoyable time when i go into VTOL in a harrier and watch the swarms of F5 players fall out the sky trying to turn on me

1 Like

Understandable, I hope that we see the SP cost of atgms and other guided munitions go up.

I only ever use rockets under a mile, have to have an amazing early game to spawn with FnF spikes. Think I’ve only been able to do it once with an all heli line-up.

At what ranges? I’m pretty regularly killed by LAVADs and the like with their stingers, higher tier and lower tiers. ADATS is useless though I’ll give you that, usually free kills if I see them in time.

1 Like

Probably not TBH - I deal in risk assessment of RPAS vs civil airliners and there’s really not much - ure an airliner might get damaged and have to be grounded - I’d guess hotting a rotor bl;ade might be a bit worse - I’m not a SME on heli’s - just fixed wing - but a prop strike or engine ingestion on a civil a/c is not good, but probably not fatal.

agreed, at least its not as bad as at low tier with how bad the revenge cas from a certain three nations is. one capture and a kill means a fully laden P47

any range, the stormer AD cant get around the seeker lock issue like the LAVAD can. those guys fire a dumb rocket for the stinger to lock onto for launch where it then switches over to the actual target, dont have that exploit/workaround with only a chaingun

the Scout UAV in game would barely leave a mark after getting smashed out of the air, a Predator or Orion might do some damage

Against Helis? Are you srs

1 Like

An airliner other than offering from boeing as of more recently is a lot stronger built than a helicopter.

I can see significant damage to the gearbox from such a jolt at minimum

canadian ADATS is so ass i take the stormer AD to top tier until we get skysabre

I’ve had Stingers and Type 91s fail to lock helis at <1.5km, glad the AD has a gun put it that way. Though typically lock ranges are at max 3km, realistically 2.5km for helicopters. For contrast I can reliably lock aircraft at 4-6km map dependant.

There’s a trick the lav can do where the player fires a hydra, fires a stinger at the rocket, then as the rocket burns out the stinger locks the nearest target to where the hydra was. Kinda like the inverse to the rockets-as-flares trick one can pull in flareless aircraft.

2 Likes

Sarcasm aside, military helicopters are designed to withstand being shot at to at least some degree.

I can’t - gearboxes are generally over-engineered - you’d have to bring the whole rotating assembly to an instantaneous stop to do any significant damage to the gearbox, and that isn’t going to happen short of hitting the ground while still under power. (I’ve seen the results of that too)

Blades themselves are designed to withstand impact even in light civil helicopters, and IMO the more likely result of a blade strike is “some damage” to the blade, and the RPAS being wrecked.

1 Like

Off to a great start, some whiner starts on about CAS

Is it a gameplay mechanic that should be present? No.

What a joke.

Heeeey I have just the thing for ya : D

3 Likes

IRL helicopter crews can carry portable jamming devices, if I recall correctly. Gaijin could look into that

1 Like