lmao everyone replies like this its so funny
Realistically, it would depend on the size/mass of the drone, the type of materials its made out of, and the materials of the helicopters blade, impact angle, strength of the joints between the rotor blade and rotor hub, etc. etc. Like in the video, the mi-24s rotor blades are made out of Titanium and resist to 50 cal rounds, a dji drone probably wouldn’t do much damage, would need to be inspected but probably be fine. Obviously the larger drones, like the RQ-2 ramming the disk would do more damage, but their not as maneuverable as the scout uav we have.
It does not have the same effect, as the issue here is line of sight. An SPAA shoots at me, I have LOS. A tank shoots at me, I have LOS. An autocannon shoots at me, I have LOS. A jet or a helicopter, same thing I have LOS and I can do something about it. If i die and don’t kill them, skill issue. I don’t have LOS to the scout uav pilot.
Ty <3
See this is a thing that gets me, as an aside: overall why would we want to punish players for being good? I feel like this is reasoning that leads to SBMM/EBMM.
And SPAAs can do something against me, they wait and shoot me when I pop up. I have to pop up a significant height above the cover I was utilizing to be able to shoot my rockets and not have them explode in front of me. At that point, the whole airframe is exposed, and this is how I die to players a majority of the time. I have to be quicker with my analog controls than someone with a point and click mouse and keyboard, takes a lot of effort to out compete tank players at the aim game. (Plus fighting the collective induced torque, drift, dodging incoming fire, etc etc.)
I would be happy if this is how I died 99% of the time, and not to drones. Dogfighting props in helis is honestly kinda goated love when it happens.