Fix ItO 90M in asb

I think so too, but the pod allows to actually see a target from farther away. The Aj.168’s seeker alone for example often has difficulty to show any useful image from farther away. The pod is clearer from farther away, so allows more time to find targets.

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Denmark is a map that is popular with PvE players due to how the objectives spawn and the fact they end up relatively close to airfields. Addition of ItO to this map blocks some of those objectives and also makes it so that logical conclusion to PvP fight is to run to SAM site protection if you are on the South side of the map.

The later wouldn’t be any better on maps like Tunisia by the way.

A lot of the sentiment in this thread about the ItO is basically “rah rah ruin the PvE farmer gameplay so they don’t play” and that’s all well and good until you realize that most PvP players will not fight other competent PvP players for any length of time. So you actually need PVE farmers to pad the numbers of the game mode and provide some kind of interactive target practice.

I thought I explained the problem. There aren’t exactly lobbies with people to choose from. And the maps are usually fine for me as I usually don’t bomb.

Exactly!

Hehe, I think I didn’t explain myself well: Create lobbies yourself with maps you like. ;-)

Admittedly, one may need to wait a frustratingly long time until 3 more players feel the same way and allow one to actually start the match…

(Btw, hopefully will play some Denmark 10.7 tonight: Look out for a Buccaneer trying to clean some SAM sites…)

Yeh harrier t10 has been amazing for pve for me. Most of what I’ve been doing in sim for the past 2 ish weeks is zombing/groundstriking in the harrier t10, very profitable and easy even with the ito90

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This thread has a ton of people ignorantly and arrogantly asserting that sim should just be pure pvp.

Oh so it’s not a real option? Figure it out…

Today on the Zhengzhou map, the blue team had Tor’s on the airfield instead of the ItO. Although for some reason they didn’t fire.

Yes but if a fighter tries to fight an attacker what’s wrong with running away?

That is literally what i suggested a few hours ago lol

i didn’t check if they shoot but they are there

Agree, just leave it how it is right now. it is really good.
The only thing they need to fix is that objectives can’t spawn inside the ITO range

Don’t think you bothered to read what I said, I can’t find any relevance to what you said to what I said.

the ITOs help the pve players

do what?

rtb safely and ngl its more fun shooting at ITOs then rolands. actually kind of a challange

rtb’ing wasn’t an issue for anybody

alr but it makes it safer now

I think it’s important making the distinction between zombers and PVE players, they get mixed up a lot. No problem flying out with the sole purpose of attacking ground or AI targets, issue is mainly those who try to force PVE onto other players, and their play style of generally almost AFK kamikazeing onto runways with zero regard to anything else.

As for “actual” PVE players, those who aren’t looking to just abuse the system to make a quick buck for events, I believe those players can actually make the effort to try and play around the ITO’s, it’s a new challenge. You can bomb toss up high, fly low to avoid the air defence or just destroy the ITO’s themselves if they have access to mavericks or something similar. The only challenge I see are those planes at 10.7+ that don’t have CCRP modelled in the HUD. Without it, it’s definitely trickier, however I still think it’s possible. I went into sim the other day just to test how hard the ITO’s were to play around and it really wasn’t that bad. In one instance I was able to basically make it all the way on top of an airfield at high altitude, before being blown up by ITO, so tossing should absolutely be possible. And Another time I tried just flying very low, not necessarily multipath and that worked too

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Needs a bit of polishing I think. Ideally some proper SEAD weapons, but I agree. As one of those mud mover players. Im all for a good challenge

Polishing changes:

  • Move bases a little further away from AFs, especially on maps like Denmark
  • Improve AF module targeting using map designation
  • Ability to fly under the radar? (delayed reaction for SPAA if you stay below a certain height)