Falcon SPAA needs to be 8.0 again

yea but youre only blowing ammo (because targets got full ammo) or taking the commander. in a real battle youre dead unless you take the barrel and machine guns

quite often WTs damage models just give up and things lolpen (one of the reasons why SPAA meta will be strong even if APHE was realistic) and nuke them. Ive had the falcon HE (not APHE) upper plate T55s for some stupid reason before and it wasnt during the reverse glitches existence.

when things are working normally the APDS was still the king of that belt by a long shot.

I mainly use that APDS in game as its the ammo used in my favourite tank ever built (scimitar) and trust me its powerful

Well yeah but I’m pointing that in some situations where you can’t pen them frontally with AP ammo it’s sometimes better to try for APHE kills. I’ve killed an IS-3 by spamming DM-12 with my Type 87, APDS wasn’t unlocked yet.

Regardless if a tank has around 50 ish pen you can basically kill most things especially if you aim around the barrel so many people can’t aim because of the sparks and smoke you kick up, at least that’s how it’s been in my experience.

Really if you wanna survive a falcon encounter I find praying to BVVD helps

Literally no critical damage that was some serious BS I pulled lol

unless youre very unlucky they are crippled from one shot, its just that they often fire first, as per SPAA meta norms.

its got a gigantic horizontal drive hurtbox (it literally goes from the turret ring to the hull floor lmao and the typical FCS disable issue. if you didnt get the gunner they arent shooting back much or at all most the time, paper tiger really

Tbf the falcon is really small especially compared to other TD SPAA

only the DCA is smaller. but thats at a cost of much worse pen, much worse ROF, much worse post pen damage and much worse survivability.

oh and much worse mobility too.

idk about you but id rather be in a much larger vehicle if i could actually exploit my flanking paths

Idk I’d like an SPAA and not a glorified tank destroyer but any bug reports for swedish 40mm being the worst 40mm in game get ignored or actively deleted lol

Literally the only nation with 830m/s ammo versus everyone else having 1080m/s

britains only 40mm SPAA also gets stuck with the slower bofors shells. for their BRs they arent that bad as SPAAs tbh

they only look bad because russia has nothing but railgun velocity undertiered monsters, germany gets two fake and very OP spaas (ost 2 and flkpz 341) and america has .50 cal spam

You do know the crusader AA Mk.1 has the faster shell than the swedish ones right?

It’s like 1030m/s

no it doesnt. they are the slow bofors ammo you find on low tier swedish SPAA too.
image

Yeah my bad had to double check, not home currently so I have just some old stuff to look back at

Still faster than the swedish ones while using the L/60 lmao

… 120 shot would allow for reaction time and would make it hard to scan an exact place to pen
600 allows for scanning AND instant death once you find the exact spot

Please stop trying to defend a position you know is wrong

Less post pen damage and did not change where you had to shoot on 99% of vehicle you just couldent click on anyway

reaction time of a bot to respond maybe. And the damage and pen from the 40mm means you rarely need to scan for an exact place = higher chance of crippling enemy early on.

Please stop trying to defend the current BR of the Falcon - you know it’s not warranted.

Majority of tank you could kill by clicking on, you can still click on with APHE
Majority of tank you required aiming a weak spot with, you still need to aim, is that hard to understand?

The way you are trying to describe it … YES!

I’m done with this. I’ve given my view on the net nerfs Falcon has received and why it does not deserve it’s current BR. We will never agree on this. Time to move on.

As I said in the other thread on SPAAG balance - if even after many years of repeated nerfing of SPAAG to try and prevent players from using them as tank killers, people still use them primarily as tank killers, then maybe it’s overdue to flip the script? Isn’t trying the same thing and expecting a different result not the literal definition of insanity?

Why not embrace them as tank-killers instead since current gameplay is basically screaming at gun SPAAG to kill tanks if they are to be considered effective? The game can do this while also removing the problems that enable all the “oh that’s bullshit” kills.

Fully-volumetric armor models on all ground vehicles mean there are no longer any holes/gaps/seams for AAs to squeeze rounds through things they shouldn’t be able to pen. Removing barrel damage from the game prevents AAs from being able to frontally suppress anything they meet, enabling people frontally encountering AAs in their tanks to just “shut up and shoot the AA, end of story.”

If they wanted them to kill less tanks they would just remove AP rounds.

Problem solved. But that isn’t the goal.

Indeed. Snail should be aware by now that nerfing AA won’t make people stop using AA to hunt tanks. Not when maps encourage it by enabling them to routinely get close. Not when the clash of volumetric shells and old armor models create too many exploitable spots AA rounds squeeze through with ease. And most importantly not when AA are expected to get within 1km of CAS to attempt hitting them accurately prior to radar tier, where in order to “protect the team from CAS” you need to advance with your tanks - yet average players have proven they will not do this unless their AA is able to shred tank sides. People are not going to willingly drive something that is cannon fodder for any ground vehicle beyond spawn safety zones.

I see trying to rein in AA as a losing battle, thus much like how America is slowly legalizing weed after decades of trying to “fight” it, why not apply the same “if you can’t truly kill it, embrace it instead” logic? Then the effort spent trying to rein in AA fruitlessly gets applied addressing other game mechanics instead.

Such as, for example - utterly deleting barrel damage from the game so all those AAs and IFVs are no longer so obnoxious. Or beginning to work on giving every single ground vehicle a fully volumetric armor model so there are no seams, holes, and gaps to exploit with AA in the first place?

I disagree here, because all that would do is make them useless, then tank users would complain how “nobody uses AA anymore” or “nobody uses AA correctly” even more than they already do now. Again, I see trying to rein in AA via nerfs is a losing battle, and always will be.

The solution would simply be to make SPAA useful in their role while also worth playing.

It doesn’t help that killing planes bears little rewards compared to going full tank destroyer mode

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See, but my realization was that they literally have to be good at killing tanks in order to be able to get into position to kill planes efficiently. If they don’t move with the tanks to the front line, they won’t be close enough to the CAS harassing the front line to shoot them down easily and kill them. And if they can’t kill tanks at least through their sides/rears, average players have proven time and again they WILL. NOT. MOVE. outside spawn.

I would rather have SPAAG be “anti-everything and useful” than defenseless versus tanks because some whiner couldn’t adapt when they’ll just find something new to complain about within the day anyway.

This too is part of the problem, I agree here. But even more fundamental than that - planes and SPAAG benefit unequally from mouse controls and 3rd person camera. SPAAG, much like bombers in Air RB lacking their box formations, lack the numerical advantage vs attacking planes. SPAAG are looking up through crevices of overstuffed cramped maps that limit their coverage. Planes can see SPAAG from a long ways away even when they’re not shooting. SPAAG have not even the slightest form of lead indicator despite many of them having either a dedicated crewman for calculating lead to the gunner or analog computers to calculate it.

Thus not only are SPAAG underpaid for killing CAS, but they’re also having both arms tied behind their back, and nerfs to their anti-tank ability are tying their legs together so they can only awkwardly hop around. No wonder people don’t use them correctly - when they try they get hammered most times and give up!