Suffer in what way? Light tanks are a plague needing culling, and SPAAG can answer that call in the BR ranges before IFVs become commonplace.
If you’re referring to track-&-barrel torture, barrel damage is a problem in its own right and has been for years. If your vehicle cannot frontally pen something, you shouldn’t get a “get outta jail free card” to prevent them from killing you if they aim well. SPAAG abuse this feature - why not remove barrel damage entirely as a way to rein in SPAAG without harming their ability to kill things from the sides/rear like ammo belt neutering does?
Because there’s a bunch of CoD kids who have the attention spans of goldfish, I’m well aware. At least we’re in agreement here on our mutual dislike of this.
The irony here is that many maps are quite massive and are able to be expanded. For example, the city clusterfuck map American Desert - we only play on the city bit, but the actual high-res tank map is 4x4km, all the way out to just beyond the rock plateaus in the distance. Alaska is another case. Berlin is another. Mozdok, Ardennes, White Rock Fortress (before it vanished from the MM), I could go on and on. They have the assets already but are choosing not to use them despite us having the weapons to engage at such larger distances.
Yes it should.
SPAAG become much less annoying when they can’t prevent you from firing. Tanks with weak guns no longer are able to punch above their weight and actually get destroyed more often, leading to their BRs dropping (like the Jumbos which are buoyed entirely by barrel damage and cupola shots). Rolling pillbox-style heavy tanks finally catch a damn break because suddenly if an opponent has no rounds able to frontally pen and they have no means to escape, they die because they messed up.
Those all sure look like benefits to me, even if certain ones at precarious BRs will be painful for a while until BRs adjust like the Jumbos.
I am somewhat optimistic about this game, because all the necessary pieces to truly build it into a masterpiece and not a mountain of garbage waiting for an avalanche to occur are all still there despite the mismanagement.
And that requires careful communication of planned changes in advance saying “we are doing this, in order to address many problems that you all have repeatedly talked about for years…” and then specify those problems. And you don’t leave such an important change up for “community vote” to be gamed by CCs and their fanbases.
They made the game ultra-grindy and frustrated souls buy their way around thinking it magically makes things better. Only later do they realize it doesn’t due to not having sufficient practical experience of where to shoot things or where to go on maps. Plus I’d wager a significant portion of the premium sales are botting accounts using the premiums to grind up for later 3rd-party resale. It’s what ruined Sim EC after all, and is currently an issue in Naval RB and occasionally even Air RB (like the random gibberish named accounts flying Potez 633s).
How is overhauling Air RB so all plane classes actually belong there in a way where no single plane class doing its job automatically renders the other two irrelevant “extreme”?
How is ending the CAS debate and choosing to embrace it once and for all instead of trying to play halfsies with tank-only folk “extreme”?
How is getting a spine towards people who get all foaming at the mouth over SPAAG yet give IFVs with sometimes the same damn guns and ammo a free pass “extreme”?
I see obvious problems which are partially the fault of dev mismanagement and partly the fault of allowing extreme community groups to run amok, then caving to them when they whine loud enough. I simply don’t want to be pessimistic about the game, because I genuinely care about it and want it to actually succeed. But it cannot truly succeed while it keeps stabbing itself via community infighting, which means putting down the agitators and saying “No, we aren’t giving you what you want, and we never will, stop asking, it will get you nowhere” before proceeding to implement changes that prevent such camps from continuing to make nuisances of themselves to everyone else.
It’s a problem-solving attitude, the same one I’ve cultivated in my Ph.D. studies in the real world, applied to solving this game’s nonsense.