Falcon SHOULDN'T remove apds

Well it’s sitting at 8.3 right now with guns and no radar.
Why would anyone use it AT ALL?

And which of the two causes more problems in general? Given insane speeds (which most SPAAG below IFV tier lack), scouting, scouting cost deductions to CAS, ability to carelessly LOLpen the thickest armor they could possibly encounter, and “no armor best armor,” I’d wager that light tanks are way more of a problem than SPAAG.

35mm Oerlikon & 30mm HSS831 are really just the global APHE postpen problem. Most of the bullshit kills platforms with both of these guns get is due to this larger issue.

I get that it’s a well-intentioned feature, but in the game’s present environment it no longer makes much sense. It made sense back when LOLpen munitions didn’t exist. It made sense when maps were not just city clusterfucks. It made sense prior to the addition of so many powerful CAS platforms and the introduction of scouting cost reductions on them.

There are now so many other ways to deal with a heavy tank you cannot pen that if you pick a vehicle with a weak gun, and encounter something you cannot pen frontally, and it kills you as a result, that should be on you and nobody else - you had a choice to build a proper lineup or to use something with a better gun and chose not to.

I am aware that all of one frontal barrel hit occurred in late WW2, where a Pershing stumbled upon a Tiger 1E and put a round down its barrel by complete accident. But in a game where people can pinpoint-aim without parallax errors, this creates a weakspot that no armor can defend, thereby punishing anything that doesn’t have lots of mobility to fall back on. In a sense, barrel damage is one piece of why light tanks became the meta.

There are quite a few features in this game that I look at and think “Yep, this will only see its full potential when the official servers close and the game gets rebooted on private servers not trapped by the realities of the Freemium Economic System.” Maps are just one thing that fits there.

The messes are fixable, but it is a necessary step to realize that Snail is not the only cause of the problems. The community’s more extreme elements also provoke the Snail to do harebrained things, and I blame the community more than the Snail for those kind of changes.

I’m optimistic about them because by just deciding to ignore them, and/or implement changes that effectively trap the agitators, such community-related problems are in fact solvable.

A good example is CAS. No amount of compromise will ever satisfy the tank-only guys, yet Snail actually tested their pet mode and found it was indeed as unpopular as Snail thought it was. Yet the tank-only guys still make a nuisance of themselves. Features like force-feeding all people Default SPAAG (and expanding that to Default Fighters and Default CAS like Naval does) paired with major buffs to SPAAG functionality will serve to corner these fuckers like should have been done years ago. Now even they have all the counters they could ever want to use by default. It then is their choice to either 1) shut up and use them 2) refuse to use them out of vain preference and make fools of themselves so nobody listens to them anymore or 3) leave WT entirely. Either way, they never get their stupid nirvana mode, and cease to be an issue for entire game forevermore.

Solving the diehard fighter mains (or “toxic fighter mains” as I have also called them) is a fairly similar story in a sense. You upend Air RB’s objective structure so that Air-to-Air PvP literally CAN’T auto-end matches anymore, instead requiring bomber and attacker objective involvement to win every. single. match. Then the diehard fighter mains who look down on grass-cutting and bombing face a choice - either 1) get their stuck-up hands dirty 2) be rendered irrelevant or 3) leave WT entirely for games built solely to be TDMs. I care not which.

Are some elements of what I propose unusual? Of course, because that’s intentional. I don’t give a fuck who I offend with my ideas. Especially not the folk who I think are helping cause major problems (even if sometimes its unintentional on their part).

No I did not forget. It’s a matter of priorities - the folk who cry about AA shredding their tanks are frankly in the way of solving the wider CAS debate, which many of those same AA-criers also complain about, funny enough.

Embracing SPAAGs’ TD ability, alongside buffing their AA ability will help to solve the wider CAS debate. People need functional counters to not feel powerless, and gun AA need to be real close to planes to accurately hit them, even with radars.

Empower the counters. Make their inclusion in everyones’ decks non-negotiable like high tier is experimenting with Default AA and Naval has had Default Fighters/CAS for years, make sure the counters actually work well against the CAS they fight, and leave it up to the players to use them.

If they choose not to use them or even learn to use them, its no longer a game problem anymore, but an individual player one that cannot be used to justify more boneheaded nerfs with.

How would I know, I’m not in contact with every WT player.

The only problem in here is the scouting and at higher tiers where drones are a thing. But at that moment plenty of light tanks start to lose their mobility advantage when compared to MBTs.

So if you have lolpen munitions available to you, then shooting at the barrel is probably the worst thing you can do. You’re wasting your time and shots, just kill it outright and be done with it.

You seriously need to specify tiers you’re talking about.
Lights tanks are all but meta in higher/top tier.

Multiple years ago, with certain lineups and vehicles that possibly weren’t properly balanced to begin with. I’m sure @ULQ_LOVER can tell you more about it.
Thinking that “test” holds any value in 2026 is naive at best.

That will not solve anything.

Anything to back it up or we are just making up things again?

Obviously addressing those issues is the preferable method of solving the issue, my issues with auto cannons are entirely based on the buggy implementation of them, SPAAGs are just the worst exploiters of the bugs due to them effectively teleporting hand grenades into your tank at a rate of 13 per second. I suspect that removing the SAP-I would actually have more of an effect on it’s tank killing abilities, but at the end of the day this change is based of a bug report on the historical accuracy of the ammunition (yes I know that is an inconsistent standard with Gaijin) so the arguments around it being OP or not are ultimately pointless as it’s not a balance decision:
https://community.gaijin.net/issues/p/warthunder/i/Brd6OnOoMlmS

See, the thing is here, if it were as OP as people here claim, it wouldn’t matter that you were bad at the game. A truly overpowered vehicle is one like the Terminator, where even someone with their head cut off like a chicken can drop nukes in it.

It’s really not. SPAA camping at the back of the map for the entire game is exceptionally lame and I prefer to play aggressively in them. When I play vehicles like the LAV-AD, I sit up front in the middle of the map catching both tanks and aircraft off guard.

SPAA doesn’t need nerfs; most of them need buffed. Sure, Cupola Overpressure is a problem, but APDS isn’t causing it. What harm is there in a Falcon tearing apart reckless rushers?

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Land that shot in a real game, wtf is that angle?
I can pen a BMPT with a SAV 20.12.42, then move BMPT to 3.7?
RARDEN never used SAP-I that is in game, fyi.

Ok, remove Kh-38MT, still bias without any NATO equivalent. It’s not going to solve it, will just leave bias back to USSR only. What the ragebait is that argument.

i uptier the falcon to 9.3 so sure

Compare them to SIDAM 25, if that’s what you want falcon to be, go play USSR and bite it.

No stabilisation? Falcon irl could go 80 km/h and had an IRST tracker. Older version had 52 km/h top speed, since FV430 hull, the SPG variant specifically.

Finally someone with no “soviet main” brain eating disease.

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What you can’t shoot the side of the tank? That’s 1500m specifically to show how FAR it can still pen from, it’s quiet capable of penning even when it’s a fairly angled shot at closer ranges.
Go play with it in test drive- 1 tap 400m:

Spoiler

Remove the SAP-I too then, but the document that the removal is base on lists APHE-I and not APDS as available ammunition.

Not the point, Su-34 carries Kh-38s, Su-30 doesn’t, this is about using the weapon, not the balance of said weapon.
Balance is a separate issue and not relevant to this topic as this is not a balance based change

It will still asbolutely be able to do this without issue. The standard ammunition still absolutely shreds MBTs up to 9.3 from the side.

Statistically it’ll have to perform worse stats wise or it’ll end up sat at the same BR forever.
Legacy BRs and what not

Oh btw I generally can see it either moving up further, as it’ll now be played less by folks who are worse for AT.
And used as a major rat / ambush tank which it’s rounds even without ADPS still absolutely annhilate.

Would love to see some proof of this.

Tank Encyclopedia indicates 29 mph / 47 kph.
You realize the Falcon is based on the Abbot spg (FV433), right?

And how does this help it “fill the air-gap” between Skink and Marksman as Stockholm mentioned in the post you responded to?

Cause he’s mentioning without APDS itll likely move down, which it wont at all.
It’ll likely remain stuck at it’s current BR forever however nerfed

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There were more than one falcon, read the whole article you’re referring to, look up some more docs.

Most likely soviet crying won’t stop regardless, they’re trying to draw attention from the BMPT files.