F4J Phantom II - It needs a BR drop

This is not “failing to track” in the sense that it lost sight of the target.

Could be due to how the missiles are setup to have some delay, or an autopilot track bug. Regardless of what it is, the effect is that these missiles can be avoided by rolling and pulling

It is completely possible for any non-DL missile to track a faster target yeah

This is not what happened here. There was no other target being painted by my radar

Giving it a lower br while stock, sure. But once you get the aim7f it becomes extremely obvious that it makes sense at 12.0

(The 30 teamkills i got bc the sparrow thought it could pull a funny and not listen)

Missile being in TRK mode is not indicative that it is perfectly tracking the plane.

Which is what I said when I say you are confusing defeating a missile kinematically to an actual sparrow roll.

A sparrow roll would be something like this:

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how long is bud gonna type for

“Sparrow roll” is kinematically defeating it, its the same thing. The missile cannot pull enough G’s to intercept that jet that rolled and pulled aggressively.

Sparrow roll is not a thing by itself. It’s just the act of kinematically defeating the sparrow by aggressively rolling and pulling while heading in roughly the missile’s direction at the same time

You are just arguing with semantics at this point

It is not. A sparrow roll is what people refer to the specific maneuver. Just kinematically defeating it is not.

You are the one confused between the two. A square can be a rectangle, but a rectangle is not a square. A sparrow roll maneuver is a way to kinematically defeat a missile, but not all methods to kinematically defeat a missile is a sparrow roll.

Ok show me what you think the sparrow roll is

I’ve posted a video earlier.

You linked to a post with a video that doesn’t load. I don’t know if that’s only on my end.

Post a video of what you think the sparrow roll is so I can see what you mean.

Yeah it has been a while since I played it, but whenever a fox 3 is tracking you, it does a solid tone (not the launch tone, basically nothing triggers that, but instead like the search ping but constant) and it shows up as “LO” on the rwr. After a bit you learn to recognize it.

It is clearly on your end given every other player have been able to see that video. I’ve also noticing a pattern that everything “only happens on your end” too…

The launch tones i typically got from Mig-21s, Mirages, other phantoms, and rarely the phoenixes. When I got a launch warning for a phonix, I always had a solid tone beforehand or it popped up to the sides of my plane out of nowhere.

For me it only plays the sound, no image.

What do you mean?

Also is that video really about the sparrow? Its on the PL-12 thread.

PL-12 and Derby had different issues before which are now resolved, it was a combination of low G pull (like the sparrows) and autopilot bugs, probably due to how the missiles kinda tried to do a lofting trajectory even at low altitudes and went above the target, they reacted too little too late and missed since they often could not pull more than 18G

I think I was the first one documenting this issue on the forum, which was on the derby/R-darter years ago. Then the PL-12 also got similar bugs, but much later, which I also posted videos about.

It perfectly demonstrates the sparrow roll. And for a time PL-12s were rollable despite the fact that it outpulls sparrows and aim-120s.

Sparrow rolling is not inherent to the missile’s pull (aim-120s pulled less than pl-12s during this period and were not rollable anyways).

Outpulled off the rail, which at the speeds they were at, they didn’t reach high G overload. The when the missile got faster, they could not pull enough.

Incorrect

AIM-120’s always did more G overload than the derby after both were at speed. Which should not be the case.

AIM-120’s could reliably pull more than 20G whereas the derby and PL-12 could not

image

right.

I don’t think you understand that the max overload and fin AOA were not touched during the pl-12 nerfs. What was touched was the autopilot PID values which made the pl-12 overcorrect, leading to sparrow rolls.

You are literally free to look up the patch notes. Why are we lying when there’s literal patch notes around?

Is that statshark? If so its not reliable to do those comparisons to begin with.

The AIM-120B is pulling more G’s because it’s at a higher speed. G overload =/= tight circle

The PL-12 could pull a tighter circle because of the extra AoA pull off the rail, resulting in it being at slower speeds and lower G overload.

If you actually saw the replays back then, you would see that the PL-12 could not reach very high G overloads.

Here I posted videos showing how the PL-12 could not reach more than 20G’s back then, and also linked to much older issues from the derby.
Feedback on PL-12 series missile balance changes in update - Machinery of War Discussion / Aircraft - War Thunder — official forum