This is not “failing to track” in the sense that it lost sight of the target.
Could be due to how the missiles are setup to have some delay, or an autopilot track bug. Regardless of what it is, the effect is that these missiles can be avoided by rolling and pulling
“Sparrow roll” is kinematically defeating it, its the same thing. The missile cannot pull enough G’s to intercept that jet that rolled and pulled aggressively.
Sparrow roll is not a thing by itself. It’s just the act of kinematically defeating the sparrow by aggressively rolling and pulling while heading in roughly the missile’s direction at the same time
It is not. A sparrow roll is what people refer to the specific maneuver. Just kinematically defeating it is not.
You are the one confused between the two. A square can be a rectangle, but a rectangle is not a square. A sparrow roll maneuver is a way to kinematically defeat a missile, but not all methods to kinematically defeat a missile is a sparrow roll.
Yeah it has been a while since I played it, but whenever a fox 3 is tracking you, it does a solid tone (not the launch tone, basically nothing triggers that, but instead like the search ping but constant) and it shows up as “LO” on the rwr. After a bit you learn to recognize it.
It is clearly on your end given every other player have been able to see that video. I’ve also noticing a pattern that everything “only happens on your end” too…
The launch tones i typically got from Mig-21s, Mirages, other phantoms, and rarely the phoenixes. When I got a launch warning for a phonix, I always had a solid tone beforehand or it popped up to the sides of my plane out of nowhere.
Also is that video really about the sparrow? Its on the PL-12 thread.
PL-12 and Derby had different issues before which are now resolved, it was a combination of low G pull (like the sparrows) and autopilot bugs, probably due to how the missiles kinda tried to do a lofting trajectory even at low altitudes and went above the target, they reacted too little too late and missed since they often could not pull more than 18G
I think I was the first one documenting this issue on the forum, which was on the derby/R-darter years ago. Then the PL-12 also got similar bugs, but much later, which I also posted videos about.
Outpulled off the rail, which at the speeds they were at, they didn’t reach high G overload. The when the missile got faster, they could not pull enough.
Incorrect
AIM-120’s always did more G overload than the derby after both were at speed. Which should not be the case.
AIM-120’s could reliably pull more than 20G whereas the derby and PL-12 could not
I don’t think you understand that the max overload and fin AOA were not touched during the pl-12 nerfs. What was touched was the autopilot PID values which made the pl-12 overcorrect, leading to sparrow rolls.
You are literally free to look up the patch notes. Why are we lying when there’s literal patch notes around?