it can be flared untill 400m which is gun range anyway, just use a magic or a PL-5eII which both accelerate off the rail quickly and close to an unflarable range almost instantly
If a missile needs a really specific scenario to be good, that makes it objectively shit.
AIM-9M and AAM-3 are the best missiles for overall air RB simply because in order to be good they just need two things:
- Is enemy in range? (best when top-down)
- Side aspect (IRCCM works best there, top-down view is also effectively side-aspect)
That’s literally every missile.
you forgot a few things such as
the enemy cant fire a missile or yours will always track that which is something that happens very often in matches
No.
Fov gating requires close range situations from behind to be most effective.
Seeker shutoff only needs to be in side-aspect to be strongest.
And top-down is the same as side-aspect except gravity gives them more range.
Happens with both irccm types
Yes, the R-73 is a close range missile.
It’s still not as strong as FoV gating,
It’s stronger or well better in air RB for the reasons I said above.
FOV gating being quite weak anyways.
The requirements needed for seeker shutoff to work best simply happen more often, making it a more universal missile.
people have a tendency to overestimate the strength of FOV gating, the magic 2 is a great example of that.
It needs a 2km rear-aspect shot to be strong, which is a very specific scenario to get into and pretty easily avoided by an enemy.
FoV gating works at every angle. The only circumstance needed is that you’re within range. Seeker shutoff does literally nothing at some angles, and it’s weaker than FoV gating even in side aspect.
FOV gating works best close range rear aspect.
? It’s best aspect is side aspect, do you not know how this works?
The reason for this is because the flares leave the missile’s view faster, so it can turn its seeker on again quicker.
Launching a Fox-3 and then a 9M (or equivalent) is a very valid tactic since it forces the enemy into side-aspect which then makes the 9M incredibly difficult to deal with
happens less with gatewidth, due to the missile often being out side of the FOV
I’d rather a missile that can’t see flares, than a missile that closes its eyes when it sees flares.
personal preference =/= what’s objectively better
A missile that isn’t effected by flares is objectively better than a missile that’s effected by flares.
guess what 9Ms aren’t affected by in side aspect.
That’s right.
flares
You’re forced to go headon or turn away in order to flare.
which is immediately countered by forcing a radar missile up their ass.
The AIM-9L/I also has the funny effect of tricking people into thinking it’s a Fox-3, where they then end up in the 9M seeker’s favourite aspect because they tried notching it
F-15A has one of the best post-mach compression flight model in game, bar Eurofighter Typhoon and maybe rafale. idk where this comes from.
He’s coping.
Spreading falsehoods to fit his narrative
Common forum/reddit/discord occurence
Try relocking or pointing your radar directly at the enemy plane, tends to solve the issue of losing track.
Once the target notches the 7M and you enter TRK, it almost never re-enters TRK PD unless the dude was stupid enough to not continue chaffing.
Ah yes because an F-15A with 4 9Ls and 4 7Ms would be totally balance at a br lower than the F-16AJ
tf are you smoking?
That is one of the possible engagement scenarios, not a certainty. In the Baz, most of the cases where I get the basic pulse, it’s just a second at best before it gets back to PD, and even then, CW continues its job with basic pulse, something that does not happen with the F-15A with only its PD as the radar shits itself and completely loses its TRK mode.
Launching two missiles on a single target sounds a lot like an actual skill issue.
Try flaring on a barrel roll, suspended animation IRCCMs is pathetically easy to flare, even on side aspect.