At a BR where you’re facing F-4s and MiG-23s, you kind of need a missile that can actually hit something. I get that it’s primarily a gunfighter, but at a BR that isn’t heavily gunfight focused, you need a missile that works with some reliability.
The F-5A-G has the engines of the F-5C at 11.0 BR, unlike the F-5E, which has better engines. so it gets the 9L to make up for that not saying it should BTW be 11.0 IDK where it should be.
You kick phantoms to the side if they try and turnfight you, or if they miss their sparrow (they will, the radar is no good) and MIG-23 is an undertiered beast because morons just use it as a base bomber so should be ignored as a reason to buff/nerf planes around it.
the 9E is actually pretty reliable tbh. its just not a dogfight missile, its there so that a plane in a turnfight with you cant extend out and away. until you get to really good missiles like the 9G or 9L that doesnt change at all in their purpose or use scenario
worse engines sure, its still very good. with very good missiles
Go play the F-5C and get a Aim9E kill then
Well, better missiles would be nice, but I’m going to point out that they wouldn’t make it any better.
As I said earlier, even though I have AIM-9Ns on the NF-5A, they are the worse missles I’ve used. Well, AIM-9Bs suck the can get kills, I find, unlike later ones, where everything has a perfect counter. The first time I thought the AIM-9s were good missiles was with the CF-188 when people forgot to counter them.
As been pointed out, the F-5s are gun fighters; it doesn’t matter what missile you have, they aren’t the thing getting you kills.
What he means is
Not good for killing, but good for a gimmicky tool
At least AIM-9E can force a flareless enemy to evade, unlike AIM-4F/G does
Pretty decent when you use them on F-100D or Hunter FGA.9
It doesnt matter, until the missiles get really good. So everything pre-9G generally would be the same
The 9E’s primary role on the F-5C is not to get kills, but to force someone to defend. If they have to turn, or cut throttle to avoid your missile, you’ve taxed their energy, which is the singular area where the F-5A/C is weaker than them. And once you’ve got someone slow enough where you’re behind them and catching them, the fight is effectively over. The F-5’s flight model still clubs every other fighter around the tier in terms of sustained dogfighting.
Not to say that they can’t get kills, they’re still adequate for killing slow/stalled out targets without commiting to guns. Just that that shouldn’t be the metric they’re judged by.
the purpose of the missile still stands. Extension denial.
If they cant extend away as they will eat a missile, they either wont try to, or will be forced to evade/defend in a manner that lets you get guns on target.
the missile being a killing blow is fairly irrelevant in how they are meant to be utilised
Because they didnt use them?
Aim-9Js/Gs would mess it up if it doesn’t instantly start to counter them, and that’s not counting R-60s or Aim-9Ls.
Both lose Countermeasures Dispenser System and decrease battle rating for Air battle lower current battle rating
But, F-5C Skoshi Tiger limited AIM-9B sidewinder Air-to-Air Missile only ?
F-5C/A lack 9J just for the love of the game.
same story with french F-100D not having 9E
quite literally its a F5E for all intensive purposes its pretty op as its 10.7
you can dodge a aim 9E while extending since it only pulls 10G or just flare either or it works good at 9.3 but 10.7 its pretty outdated 10.0 F4C suffers same problem as it has no flares and 9E along with 7E which doesnt work that well
it only works if the target is already slow and basically most planes that cant beat in a dogfight can just run infinitely MIG-23ML/A/D all are great examples of planes that can just run forever
The statcard lies, it pulls 12G in game. Still somewhat trivial to defeat with a manuever, but forcing your enemy to manuever is sort of the entire point.
Strictly comparing it to planes it can face in an uptier is a surefire way to get false equivalences. There are almost no planes in the entire game that still hold whatever advantages they do when matched against higher tiered planes, for obvious reasons.
You need to play planes oppertunistically in uptiers, using what strengths it does have to principly focus on enemy weaknesses. The F-5C is an exceptional third partier, with it’s exceptional MER and borderline nonexistant heat signature. You can jump into any dogfight you see, safe in the knowledge that you aren’t bleeding your speed or making yourself a trivial missile shot to any enemies attempting to third party.
The point is that they take a risk with an evasion. if youre just flaring without a turn youre foolish, and turning sufficiently to dodge the missile brings you instantly back into the turnfight.
Oh dont worry i think they should move up too. also comparing it to planes seen only in full uptier is a bit in bad faith, of course its going to be substantially better.
A mig 21 at full pelt will be able to run away easy, but thats not it engaging in a fight, F-5 can evade its missiles easily so it needs to get stuck into the fight to have a proper go at a kill, which is exactly where the F-5 eats it up like its a light breakfast.
They don’t need to face 9.3 or 9.7-10.3 any more than they already do
Let me explain it like this:
The Fw-190 F-8 is a 5.0 aircraft that recently had the X-4 air to air rocket added, it is MCLOS guided and has no proxy fuse, do you think it should be lowered in BR because the missile is bad at hitting air targets? or should it stay at the BR it was already at due to it’s guns?
Now what if they added another Fw-190 F-8 with the X-4s that where on the Dev server with the placeholder IR seeker at the same BR, should the original Fw-190 go down or the new one go up?